Page 5 of 6

Posted: Mon Dec 05, 2005 10:50 am
by Sleipnir
Vosk wrote:Also, if a player has no Defence units OR Spies left, then Attackers are killed. Finally, once the enemy has no trained units of any sort left, Untrained Units are killed, starting with Untrained Mercs.


Ok, how would you limit this? Cause I could buy 10k turns off the market and start destroying random people at will, farm some naq, buy more turns and repeat. There's has to be a catch or a limit. No one should be at risk of waking up in the morning to find their defense massed, their offense massed, and finally, their UU, massed too. That's like asking people to quit.

Posted: Tue Dec 06, 2005 2:32 am
by The Dalek Empire
Too true. There has to be some sort of half way point between UU/Spies being invulnerable and it being possible to wipe them all out overnight...

All I can think of off hand is the maximum %-age of units that can be killed by a player in one day (which has already been suggested), and rank modifiers making it harder for top players to annihilate newer ones. Not a very good fix though. Hmm.

Posted: Tue Dec 06, 2005 12:00 pm
by Wolf359
KitFox wrote:I have to agree with those sayign no to this suggestion. after all I am now spending my money on upgrading my UP and saving up my UU to benefit my officers. if you allow UU to be killed then its them that will suffer more.

This will just make it harder for the lower ranks to get higher if anything i think


But it will also make it easier to reduce the ranks of the higher players - and kepp them lower for longer.

Posted: Tue Dec 06, 2005 12:01 pm
by Wolf359
Treebeard wrote:No!!
I disagree with this suggestion. If you guys are sick of UU being untouchable then upgrade or buy your OWN god damn UU and stop trying to take away everyone elses. Jelousy.....

If this update comes into action there will be a LOT of people very angry. This is the stupidest suggestion I have ever heard of being suggested.


Can't agree with you there Treedude.

Posted: Wed Dec 07, 2005 11:19 am
by craven
I still think my "Mines" suggestion on page 3 is the way to go.

Posted: Thu Dec 08, 2005 7:18 pm
by schuesseled
craven wrote:What about this... they add 2 new stat and 1 new tech.

First stat would be "mines". This would be the number of naq mines you control, this limits the amount of Naq you can mine. You could have 100k UU but if you didnt have enough mines then alot of them would not be working. Say only 10K troops per mine to start with. After that you need to buy more mines to make use of your UU. The price of each mine after like the 5th should start increasing, not sure at what rate however.

"Mine Size" would also be a new stat, this would show how many UU can work in a mine. Base would be 10k, and this would be increased with a new tech to "Increase Mine Size", the price to increase that could double for every 1k UU increase you do.

Hmm then there could also be a type of sab run that would cave in mines. Maybe when a mine is destroyed it would also kill a small percent of the UU working in it. So if you have you just the right amount of mines for all of your UU and you have 10k UU in a mine that gets destroyed then you would lose that percent of that 10K. But if you have more mines then you have UU to fill then that limits the UU that gets killed and reduces the effects of any one attack because the UU just go to the other mines. Also since you only lose a % of the UU in each destroyed mine this pervents anyone from every loosing ALL of their UU to mining attacks.

So what this would do is give a way to make increasing naq income more expensive and more then just increasing UP. We also give a way to hurt the income of others without totally destroying it. And if you don't like people loaning out troops for PPT this helps with that also (trust me that hurts me also)


craven i dont knoiw if you realise this but upgradinbg ur u.p. is already quite damned expensive in my opinion, why make it more costly. And i don't think that it should be possible to destroy uu, but if it were you should only be able to destroy a little bit more than that player can actually make back in a day, so its not completely unfair on them but does actually do something

Posted: Sat Dec 10, 2005 2:12 am
by chunkysoup
Lørd Øsiris wrote:and you know what stop complaining and buy more obviously since that is kinda the point of the game


Wow, never knew that the point of GateWars was to buy UU with a credit-card...

Ascension was put in at least in part as a way to suck resources out of the system, but frankly, it's not sucking fast enough. UU are being generated hundreds of times faster than troops are dying or ascending, and with the market in place, it's incredibly easy to pull a brothercrit (not badmouthing him), or metal-messiah... Look him up in rankings and tell me that's the point of the game. This is a war game kids, at least last time I checked, in times of war, death isn't very picky. I miss the days of uu death, just like I miss the days of raiding (slightly off topic, granted). So if you're against this suggestion because you're afraid to lose what you "worked" oh-so-hard for, please, go play Zelda or something.

-Chunkysoup

Posted: Sat Dec 10, 2005 8:56 am
by Treebeard
Ok tell me this. Why bother playing and upgrading if everything you have can be destroyed? Why? What is the point in playing this game if that's the case? You do not speak for eveyone here, so you can NOT make that kind of a request/suggestion. It is seriosuly unfair, this suggestion.

Personaly, I hate Zelda. I played this game because I am in love with Stargate. This game is the closest representation to it, and I love it because it is completly fair. Anything is possible. Take away a players UU, and they are left crippled and with nothing to do at all. The only people who would benefit from this are the people with 10K + UP.

Obviosly I would not bother posting this if I was the only one sharing the same opinion. But there are quite a few people who agree with me. I post on behalf of those.

I sincerly hope you take my (and other) opinion into consideration while you suggest we wipe each others UU out. UU are the building blocks of this game. Take them away and what are we left with?

Posted: Sat Dec 10, 2005 12:36 pm
by daivahataka
chunkysoup wrote:Ascension was put in at least in part as a way to suck resources out of the system, but frankly, it's not sucking fast enough.

-Chunkysoup

This is due to many ascendies making half-a$$ed ascentions, storing their UU in another account to transfer back to their reset account. This is the only reason some players have ascended so many times. It's something I'd really like to see forum prevent but to be honest I can't see any way to do so without hurting those who don't participate in such actions.

Posted: Sat Dec 10, 2005 1:11 pm
by Lord_of_Night
As long the 'other accounts' don't belong tho them i don't see the problem... but to make this game more realistic, we should be able to kill the UU.

Posted: Sun Dec 11, 2005 4:34 am
by Wolf359
Treebeard wrote:Ok tell me this. Why bother playing and upgrading if everything you have can be destroyed? Why? What is the point in playing this game if that's the case? You do not speak for eveyone here, so you can NOT make that kind of a request/suggestion. It is seriosuly unfair, this suggestion.

Personaly, I hate Zelda. I played this game because I am in love with Stargate. This game is the closest representation to it, and I love it because it is completly fair. Anything is possible. Take away a players UU, and they are left crippled and with nothing to do at all. The only people who would benefit from this are the people with 10K + UP.

Obviosly I would not bother posting this if I was the only one sharing the same opinion. But there are quite a few people who agree with me. I post on behalf of those.

I sincerly hope you take my (and other) opinion into consideration while you suggest we wipe each others UU out. UU are the building blocks of this game. Take them away and what are we left with?


Surely then, if something like this was introduced, it would encourage people to invest more in their UP (and covert).

Seriously - I don't know if any of the other players will agree with me - but I preferred the game when it was possible to completely destroy a persons troops and weapons. It used to happen a lot (it happened to me 2 or 3 times) and people always bounced back.

A high UP and a good spy level is all that is needed - but it wouldn't hurt to have some friends either!

I'm not saying it should just be reintroduced and that is that - but it needs to be looked at to make it fair, and to make it difficlut to destroy someone in this way - even for powerful players. I have made some suggestions, which I believe are good (defensive posture setting and so on) - http://www.stargatewars.com/phpBB2/view ... hp?t=13900

Posted: Sun Dec 11, 2005 8:28 am
by Rukia
defense posture/alert and defense irises would be fine with me

Posted: Tue Dec 13, 2005 10:48 am
by Treebeard
Wolf359 wrote:
Treebeard wrote:Ok tell me this. Why bother playing and upgrading if everything you have can be destroyed? Why? What is the point in playing this game if that's the case? You do not speak for eveyone here, so you can NOT make that kind of a request/suggestion. It is seriosuly unfair, this suggestion.

Personaly, I hate Zelda. I played this game because I am in love with Stargate. This game is the closest representation to it, and I love it because it is completly fair. Anything is possible. Take away a players UU, and they are left crippled and with nothing to do at all. The only people who would benefit from this are the people with 10K + UP.

Obviosly I would not bother posting this if I was the only one sharing the same opinion. But there are quite a few people who agree with me. I post on behalf of those.

I sincerly hope you take my (and other) opinion into consideration while you suggest we wipe each others UU out. UU are the building blocks of this game. Take them away and what are we left with?


Surely then, if something like this was introduced, it would encourage people to invest more in their UP (and covert).

Seriously - I don't know if any of the other players will agree with me - but I preferred the game when it was possible to completely destroy a persons troops and weapons. It used to happen a lot (it happened to me 2 or 3 times) and people always bounced back.

A high UP and a good spy level is all that is needed - but it wouldn't hurt to have some friends either!

I'm not saying it should just be reintroduced and that is that - but it needs to be looked at to make it fair, and to make it difficlut to destroy someone in this way - even for powerful players. I have made some suggestions, which I believe are good (defensive posture setting and so on) - http://www.stargatewars.com/phpBB2/view ... hp?t=13900


Wold I don't understand why you would think the current game rules are not fair. I also don't see how the game would be any more fun if you woke up one moring to find all of your UU gone. Extremely unfair if you ask me, and this is most likly the reason it was changed in the first place.

Posted: Tue Dec 13, 2005 11:48 am
by Wolf359
I didn't say the current game rules are not fair - but I can say that I think it was better when UU could be killed - I'm not advocating a complete reversal to the way things used to be, but some sort of method of killing UU, with limitations, would be good.

Posted: Fri Dec 16, 2005 1:26 am
by Skyflame
Perhaps a certain % a month of your UU you can lose?