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Re: bring back killable miners

Posted: Sat Sep 12, 2009 4:42 pm
by CABAL
Sarevok wrote:
CABAL wrote:And, even if I only used normal attackers/defenders, its quite unfair for people that aren't *THAT* active, say, internet connection gets cut just as they ascend (so 0 attackers/defenders) and they happen to be at war, next day, they would've all their naq (including the ones in bank) stolen, and all their miners killed.


You do get 2 days PPT


I've lost my internet connection for more than 4 days before (Lucky that was when I just started as a lowly Asgard 8-[ ).

And besides, what if they lost their connection on the 2nd day of their PPT?

Re: bring back killable miners

Posted: Sat Sep 12, 2009 6:50 pm
by Byrnes
Ok why would anyone want to lose the units that they have been gathering since they first started its as simple as that.

Re: bring back killable miners

Posted: Sat Sep 12, 2009 9:57 pm
by Sarevok
Because it's stupid, that's why. War's never end, and the perfect example is the server war. It'll never end, since they just farm each other for the resources they make each turn...

War's should be winnable, otherwise what's the point in having a war. If there's a way to more effectively crush the opponent, and make the surrender, then it should be done. Weather it's another war option, or just the ability to kill super attackers/miners

Re: bring back killable miners

Posted: Sat Sep 12, 2009 10:02 pm
by muffafuffin
but killing miners doesnt really solve the war never ending issue. seems the majority of them are fueled by material funding. all its going to do is mess with the people that get massed and sat on when they get bored and hit people outside the war.

Re: bring back killable miners

Posted: Sun Sep 13, 2009 3:21 am
by Sarevok
I agree, finances are playing a large part in the current war. However, if their entire war effort had to be based on finances, i think they'd reconsider. Even ignoring being able to kill miners (not a huge fan of the idea), but allow super attackers to be taken out... Massers just sit there, with nothing which can be destroyed, they buy weapons, mass a few people, then sell them, save them being sab'd by the enemy

Re: bring back killable miners

Posted: Sun Sep 13, 2009 5:50 pm
by Tekki
In the current server war obviously we could declare blood realm and kill attackers but we aren’t doing that simply because:

1. We don’t want to limit ourselves to one alliance at a time
2. All the war types are biased and exploitable

Maybe the Empire update will allow Empire Wars and then we can reconsider.

Though killable miners or killable attackers would make the war more 'endable' but a game update shouldn't be based on one war, and let's face it, most of the wars do end.

Re: bring back killable miners

Posted: Mon Sep 14, 2009 11:14 pm
by muffafuffin
Tekki wrote:In the current server war obviously we could declare blood realm and kill attackers but we aren’t doing that simply because:

1. We don’t want to limit ourselves to one alliance at a time
2. All the war types are biased and exploitable

Maybe the Empire update will allow Empire Wars and then we can reconsider.

Though killable miners or killable attackers would make the war more 'endable' but a game update shouldn't be based on one war, and let's face it, most of the wars do end.



excellent points tekki

Re: bring back killable miners

Posted: Wed Sep 16, 2009 7:22 pm
by Sarevok
It's not really for those in war, being able to kill attackers.

It's the people whom sit there with no covert, no defense, no AC, and about 15M attack supers with no weapons. They buy weapons, go mass someone with a defense, then sell the weapons, and bank the naq. The person whom got massed then can't do ANYTHING, since they keep no stats.

Allowing attackers to be killed, should be doable, once the enemy has no defense to defend them, and no covert to hide them...

If people don't want their precious attack supers to be kill off so easily (like defense ones are), then leave the weapons, and allow the attackers to have 50% power of their attack for defending. But keep the same ratio for attack vs defense as it stands...