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Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 1:54 am
by caesar2
Noobert wrote:Lately, tons of people have been complaining and complaining about players being able to mass while holding a 1B defense..so I was just thinking about it out of boredom today while getting fitted for my tuxedo, and I came up with an idea.

We all know of the plague, correct? What if you have to have a certain % of defensive power or you cannot build a large strike?

Example: 1T strike would need at least a 250B defense.

Each turn without the defense needed to power the strike, you would lose either super soldiers/mercs/weapons or a combination like the plague.

What do you think? I think this would eliminate those players who sit back and mass with no stats to mass in return. :shock:



This is just stupid idea to help your alliance and allies to boost ME. Tell your allies to not extort server and ppl may strat to build stats again. Till DDE and another massers will randomly mass players for no reason, server does not need update like this. Especialy if FUALL members are perfectly built for this update.

turkey, with this update will more ppl quit than you can even imagine. Because few players who payed lots of money to boost theyr accounts will just extotrt server in the name of "because we can" and ppl will slowly quit. and am not even mentioning small players or those who wanna start the game. think about it turkey.

however, this idea is interesting, but again, made just for FUALL players. Good timing btw, many of your guys have defences and they are loosing them daily.

But it doesnt metter if player builds defence or strike. Hes using resources both way. In RL it works so as well, there are armyes based on large defence system, and armys based on strike teams not bothering to build larg defence systems.

If ya Noobert wanted to implement realy good update, you woud come with something better than this crap. Go lets find some inspiration on sgancientwars.

Ill try to be on admin meets more, because i see where this sugestions leads.

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 3:27 am
by Sarevok
caesar2, let me get this straight. FUALL members, whom hold little to no defense, will thus benefit from having an update, that would force them to have a defense to be able to get taken out? Because if they don't they'll be able to finally loose those Attack Supers... I'm lost...

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 3:30 am
by pug theblackrobe
Sarevok wrote:caesar2, let me get this straight. FUALL members, whom hold little to no defense, will thus benefit from having an update, that would force them to have a defense to be able to get taken out? Because if they don't they'll be able to finally loose those Attack Supers... I'm lost...


do you actually check fuall def stats ? cause i do and theres a lot of them with defences ranging from 200 bill to the trillions, i should know i farm them daily :-" :-"

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 3:34 am
by Sarevok
Then HR are not doing a very effective job :-s

So you believe that, i should be able to dedicate my 300m UU to super attackers, and mass any account i feel like, whenever i feel like, and have no need for a defense, and have those units invulnerable?

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 3:52 am
by pug theblackrobe
Sarevok wrote:Then HR are not doing a very effective job :-s

So you believe that, i should be able to dedicate my 300m UU to super attackers, and mass any account i feel like, whenever i feel like, and have no need for a defense, and have those units invulnerable?


i cant comment on what kind of job HR are doing as im not part of it. The game has always been that way and on my orginal post it agrees with noobert where a balance is needed but also takes motherships into account and one that is fair to everyone not to one clique or another

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 4:58 am
by Rodwolf
I must admit that I also do not build much of a defence most of the times. Why should I bother when no one else does?

Still I see this as a very good idea. And If everyone has to build a defence, I happily will do too.

Actually I am most certain this has been brought up already a while ago. Funny thing is it was by Blahh, one of the leaders of the group that is now claiming here that this idea is only good for FUALL. While Blahh proposed it becaus he was against the tactic of building huge strike and no defence within FUALL.

I would also just do this strike vs defence. An MS is hard to calculate in don't ya think? Seeing it's something that counts for both attack and defence. Or will you just add MS strike to the attack, and MS defence to the defence? But what do you do with fleet power then...?

Conclusion : this has my vote.

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 5:35 am
by Ĕɱƿŷ
MS can be as large as it wants but a ms only gives max 100% of attack to ground troops so even if you have 1t strike ms and 250bil def (assuming 1:2 ratio) your base attack will be 500bil and ms will only add 500bil to ground troops. If you want the full extent of the 1t ms you'd need to build a 500bil defence or else the ms won't reach it's full potential. Of course I do say the ms should add 1t attack against other motherships, just not to ground troops unless the defence supports it.

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 6:33 am
by jedi~tank
Make a strike defense ratio

allow for strike to be attacked using the covert turn system- in a specific war mode only

leave MS as part of the strike and defense boost (if you have been playing for a long time and have a pathetic MS its your own fault for not investing in and blancing your account properly) if the MS is there then should be used, if not then not

Do what is best for the game as a whole..dont be against a good idea just because you are against FUALL or anyone else

Make attack planets attack satallites that can sustain damage during a battle/massing if used

Make defense planets defense sattelites that can sustain damage during a battle/massing if used...obviously make an option for them to be used

When a player goes offline make an option for pure defense mode and enhance the defense to x2 or something..make it cost GR points or a % of naq



By and large those that roam and mass with all strike and no defense have no place to piss and moan about any tactic being used.

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 6:58 am
by Sarevok
That's an interesting idea Jedi. So, in essence, the planets are like mini-satellites. No where near the power a MS would be, yet, still damageable like normal units. Only issue i can see with this is, the upgrades increase in cost, whereas normal units do not.

I like the possibility of enhancing your Defense for a portion of your income, or G&R (But with G&R, would that mean you can't use it without G&R? Or similar to Nox?). It would also help to counter the massive advantage attack has, when someone is offline, and that they only need like 1/4 of the defense, to do damage.

So, Jedi, with the Covert System killing attackers, is that similar to what is in-build with ascended? Sending in your covert to kill the planets?

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:08 am
by jedi~tank
Sarevok wrote:That's an interesting idea Jedi. So, in essence, the planets are like mini-satellites. No where near the power a MS would be, yet, still damageable like normal units. Only issue i can see with this is, the upgrades increase in cost, whereas normal units do not.

I like the possibility of enhancing your Defense for a portion of your income, or G&R (But with G&R, would that mean you can't use it without G&R? Or similar to Nox?). It would also help to counter the massive advantage attack has, when someone is offline, and that they only need like 1/4 of the defense, to do damage.

So, Jedi, with the Covert System killing attackers, is that similar to what is in-build with ascended? Sending in your covert to kill the planets?



Actually I was meaning ..as is we have 100 covert turns to use for recon and sab..ok so if we want to effectively hit the strike units then give us a similar option.. attacking a defense is contingent upon AT'S so attacking the strike will be contingent upon say Defense Turns..as you can tell I like simple effective things.

I have ....

5k AT's to assault
100 Covert turns to recon or sab
100 defense turns to attack strike


I think the number of defense turns should be in relation to the number of AT's one has...maybe?

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:19 am
by jockprincess
i love the idea and i hope it does come in

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:21 am
by Q Man
guys, i know you're still discussing the topic, but a warning in advance, don't make your decision because of the alliance your in, don't talk about alliancs at all, its not the place!

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:24 am
by Sarevok
Perhaps, create like 4/turn, but up to what, 50% of your total ATs? When you use AT, it doesn't reduce, but you can't gain more, until you have more AT, up to a maximum of 5k Defense Turns (10k AT, so that people don't have 40k from supporting site, and so 20k defense turns)

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:32 am
by jedi~tank
I like that one, the only thing I would caution against is leveling the playing field to where those that are very active are penalized and perhaps brought DOWN to the level of say a 2 times per week player? If that makes sense. I know there is some animosity towards $$ players..but to some of US this is like a hobby..(I didnt need to say that)

The point my statement is DEDICATED players should be able to benefit to a degree. What I mean in short is yes 50% is a good start point, but I dont think a cap should be in place that is lower than the amount of turns one can have right now.

Re: Possible New Suggestion?

Posted: Sun Sep 20, 2009 7:44 am
by Sarevok
Yeah, i agree. Spending money on a hobby is what you do to enjoy yourself, and i have no criticism of $$ spenders :)

I can see what you mean by active players NOT being crippled by it. Though active players can use those turns, and buy more turns, to increase capacity, but perhaps your correct, a limit isn't such a good idea.