Sept 2009 - Defense Damage / Minimums

Sarevok
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Re: Sept 2009 - Defense Damage / Minimums

Problem with that Tetris, what happens when no one maintains a defense, and everyone has lets say 5 50B attack planets, a 250b offensive MS, and a 1T strike. What will there be left to use it on? The only reason it is useful, is because people DON'T follow that approach, and thus, have something that the attack can be used on
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Sarevok
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Re: Sept 2009 - Defense Damage / Minimums

Tetrismonkey wrote:Instead of fighting the flow of the ocean, just go with it. Adapt and move on. If your enemies use large attack planets, do the same! If they have large MS's to add to there strike, do the same!

This is more what my post was focusing on. If everyone took the "massers" approach, then there would effectively be nothing to mass..

Tetrismonkey wrote:Want things to be a tad bit fair, lose the merlins for planets, and take away the MS techs. To compensate for the loss of merlins, make buying fleets very expensive. Even if someone had maxed out planet defenses, it would take awhile for somene get save the naq to take them down. However, with the new updates that allow you to only need a certain percentage of the fleet power to damage the defenses, you make them massable, yet still able to be kept for some period of time.

With this, i would mind loosing Merlins. Though, rather then only taking techs, and increasing fleet costs. Remove the cost step for planet defenses over 500k. This effectively makes the maximum at 500k. Which is take-able with only 225k fleets. Since it goes from costing 80m/defense, to 180m/defense.
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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schuesseled
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Re: Sept 2009 - Defense Damage / Minimums

Technically the max is 600k, 180 mil is affordable after 600k on platforms. both 500-600k on planets and 600-700k on platforms = 180 per click.

Where as at 601k planet defences, 320 mil.
You'd have to have 1,100,000 on each platform. For it to be cost effective.
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Sarevok
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Re: Sept 2009 - Defense Damage / Minimums

wow, now i realize why no body bothers keeping planets. Putting defenses on them is ridiculous... I never realized they went up another 40m/defense over 600k.
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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schuesseled
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Re: Sept 2009 - Defense Damage / Minimums

at 500,001 the cost doubles, then again every +100k.
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Re: Sept 2009 - Defense Damage / Minimums

schuesseled wrote:at 500,001 the cost doubles, then again every +100k.

Oh cause THAT'S a fair system. Fleet hanger costs is linear (increasing by a specific amount each time), where as defenses, become exponential over 500K (doubling every 100k), when fleets are effectively 2.5x more powerful then defenses (based on minimum needed to cause damage)
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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schuesseled
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Re: Sept 2009 - Defense Damage / Minimums

yup, thats why no planets are or ever will be 100% safe from being taken, unless you spend $ on merls,

Technically you can make 1 planet very hard to take with defences + PDP's and then with 2xPPT 1xMerl, make 1 planet impossible to take in addition.

= 2 duals :)
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Re: Sept 2009 - Defense Damage / Minimums

mean while every other planet you have can be taken, effecting that planets will ever only add 100% of the power of the stat, EVER.

So lets see, planets get platforms to compensate. But fleets get BOTH a 2x power increase AND a 30% total number increase, thanks to Techs
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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schuesseled
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Re: Sept 2009 - Defense Damage / Minimums

Sarevok wrote:mean while every other planet you have can be taken, effecting that planets will ever only add 100% of the power of the stat, EVER.

So lets see, planets get platforms to compensate. But fleets get BOTH a 2x power increase AND a 30% total number increase, thanks to Techs


Yeah basically fleet update worked in ensuring no one can keep a planet unless they pay admin for the privellege, or spend A LOT on PDP's. And even then its not a gaurentee.
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Sarevok
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Re: Sept 2009 - Defense Damage / Minimums

Pretty much. You could pay people to buy you a USS, though it'd cost you a pretty penny, and would mean you don't need ANY planet defenses...
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Sept 2009 - Defense Damage / Minimums

Sarevok wrote:Pretty much. You could pay people to buy you a USS, though it'd cost you a pretty penny, and would mean you don't need ANY planet defenses...


I did do this, It was cost effective till $ price for naqudah dropped under $10 per tril.

I was selling 10 tril naq for $50.

USS gave me back this.. (or roughly this kind of stuff)

Instant 5,000,000,000,000 Naquadah
Instant 11,000Attack Turns (Attack turns are converted to Naquadah and Untrained if the recipient is in the Pergatory Realm)
Instant 6,000,000 Untrained Soliders

Which pretty much gave me most of my 10 tril back, = very cheap merls.

Now-a-days.
Its more like 30-40 tril for a USS.

A lot harder too get the benefits back to pay for the USS.
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Sarevok
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Re: Sept 2009 - Defense Damage / Minimums

Roughly gives you 13.5T naq, which is worth about what $20 these days.
So you'd need to pay about 20T/week, to keep up with payments, provided the person doesn't decide to stop paying... in which case, find another buying; do it yourself, or your screwed
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
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12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Andariel
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Re: Sept 2009 - Defense Damage / Minimums

makes all of your "10x +200b strike planets" scenarios pretty unlikely huh.
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Re: Sept 2009 - Defense Damage / Minimums

Andariel wrote:makes all of your "10x +200b strike planets" scenarios pretty unlikely huh.

Sarevok wrote:Problem with that Tetris, what happens when no one maintains a defense, and everyone has lets say 5 50B attack planets, a 250b offensive MS, and a 1T strike. What will there be left to use it on? The only reason it is useful, is because people DON'T follow that approach, and thus, have something that the attack can be used on

Yes, THAT'S what i said...
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Sept 2009 - Defense Damage / Minimums

Sarevok wrote:
Andariel wrote:makes all of your "10x +200b strike planets" scenarios pretty unlikely huh.

Sarevok wrote:Problem with that Tetris, what happens when no one maintains a defense, and everyone has lets say 5 50B attack planets, a 250b offensive MS, and a 1T strike. What will there be left to use it on? The only reason it is useful, is because people DON'T follow that approach, and thus, have something that the attack can be used on

Yes, THAT'S what i said...


Just look at ascended for a glimps into the future. No trained income planets, nothing that can be hurt, and farming of inactives. About all there is to do.
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