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Re: MS fix/Planet fix
Posted: Sat Oct 24, 2009 6:44 pm
by Sarevok
Lore wrote:What hes getting at is like the alliance planet strips. Where an alliance has 10 or 12 people go and strip every planet at once. You normally have 2 or 3 smaller guys "Probing". that information is relayed via alliance forums, msn, etc, etc. Then after all non platformed planets are stripped, the platforms can be decimated by a group effort or one of the massive fleet bearing MS.
Costly , yes cost effective when spread over a group, again, yes.
Thanks Lore, this is basically what i was getting at. Most effective to determine, if said person had like 4-5 good planets, which have platforms and which don't, so the non-platforms can be taken by smaller fleets, and the ones with, by the larger fleets of an alliance
Re: MS fix/Planet fix
Posted: Tue Oct 27, 2009 12:56 am
by schuesseled
yes but what I was getting at is the delicious naq losses when you 0 a fleet big enough to hit 500k planet defences.
Re: MS fix/Planet fix
Posted: Tue Oct 27, 2009 5:46 am
by Sarevok
Yeh, i'm not saying the costs are not great.
More that you CAN find out if the planet is platformed, so that the larger of an attacking group attack those planets, and the others strip the non-platformed
Re: MS fix/Planet fix
Posted: Thu Nov 05, 2009 1:23 pm
by Legendary Apophis
Planets really need to be fixed. When a strike of 450bil has 370bil coming from planets...it really shows this system is flawed.

Re: MS fix/Planet fix
Posted: Thu Nov 05, 2009 4:25 pm
by Sarevok
Apophis The Great wrote:Planets really need to be fixed. When a strike of 450bil has 370bil coming from planets...it really shows this system is flawed.

And when you realize that with the minimum damage, along with Ascended Blessing, means you only need 15% do damage them (ignoring heavy/massive/extreme costs), effectively meaning you CAN damage up to 3T defense. Which ALSO ignored the added benefits of a MS's power
Re: MS fix/Planet fix
Posted: Thu Nov 05, 2009 5:24 pm
by Lore
Sarevok wrote:Apophis The Great wrote:Planets really need to be fixed. When a strike of 450bil has 370bil coming from planets...it really shows this system is flawed.

And when you realize that with the minimum damage, along with Ascended Blessing, means you only need 15% do damage them (ignoring heavy/massive/extreme costs), effectively meaning you CAN damage up to 3T defense. Which ALSO ignored the added benefits of a MS's power
Planets are the worst update since I started in mar of 06. Did more damage to the game then all other updates combined if you ask me.
Re: MS fix/Planet fix
Posted: Thu Nov 05, 2009 6:38 pm
by Sarevok
I can see why. Though, i don't think they'd be as bad as they are if they were re-worked properly.
*Almost* no-one wants cover planets, since when your covert level is above 20 (where most people's are above 30, unless ascending) the bonus from a planet is usually <10%. Where as Atk, and Def planets are much more useful, since, even though they are more costly to upgrade, the benefit is far superior. And attack planets are by far, IMHO, since they can damage a defense 3 1/3 times then themselves.
So basically, attack planets cost the same, def planets cost about 50% of the current price (i *believe* their already slightly cheaper atm), and covert planets, basically, about 10% of current cost (since to low, would mean people would have token coverts, with the huge boost from planets)
Naq planets i'm not so sure about, since they aren't realm affecting, but resource altering (like UP)
Re: MS fix/Planet fix
Posted: Fri Nov 06, 2009 4:52 am
by schuesseled
Lore wrote:Planets are the worst update since I started in mar of 06. Did more damage to the game then all other updates combined if you ask me.
This is true, I beleive some people pointed it out when they came around, but oh well I dont think they will be leaving the game at this point. Never know I could be wrong, but till then Ill just build massive planets

Re: MS fix/Planet fix
Posted: Fri Nov 06, 2009 5:03 am
by Sarevok
schuesseled wrote:Lore wrote:Planets are the worst update since I started in mar of 06. Did more damage to the game then all other updates combined if you ask me.
This is true, I beleive some people pointed it out when they came around, but oh well I dont think they will be leaving the game at this point. Never know I could be wrong, but till then Ill just build massive planets

Maybe to you guys, but your not making $50 per dual planet bought from the market. Or $10-$50 on supporter packages, to keep said nice planets under constant un-breakable protection

Re: MS fix/Planet fix
Posted: Fri Nov 06, 2009 7:08 am
by Legendary Apophis
Thus:
Apophis The Great wrote:Agreeing with MSs ideas.
However, for planets...merlins stay. But it changes from current situation.
Here's my input for planets (some old suggestions I already mentionned inside):
-Added power is only 1/2 of the ground strike. Example: 150bil ground strike, 550bil MS strike added, 700bil strike planets. You get 300bil strike with MS adding only 150bil! So you get 450bil strike from this at max. MS power doesn't change, just power added being capped.
-Strike and defence planets are damaged when being hit/hitting. This way invincible strikes disappear. No more free costs farming all around. It's not realistic. Planets get damaged too. Whether they lose slots or this happens to be like weapons damages can be discussed. Defence planets cannot be damaged when ground defence is at zero. Damages both for attacker and defencer are influenced by Attack turns used. If you do 15 AT attack, planets are damaged more than 1AT attacks. Ratios can be discussed.
-Merlined planets remain, but they lose % of bonus. To make it more realistic, let's say 15-20% in example of the planet is used as energy to maintain the merlin, so it cannot be at full bonus. Of course when merlin ends, planet recovers full power instantaneously. % can be discussed. This is to make things fair, and once again avoid the invicible strikes making crazy ratios and undamageable. Merlins remain, but there's a handicap for using them.
This way, invincible strikes/snipers lose some of their invicibility, they need to build big ground strikes to benefit from their planets/MSs fully, and not be on merlins to have full planets powers.

Re: MS fix/Planet fix
Posted: Fri Nov 06, 2009 4:08 pm
by Sarevok
Doing that would neutralize any worth of attack and defense planets.
Re: MS fix/Planet fix
Posted: Sun Nov 08, 2009 11:25 pm
by deni
I am always amused at topics like these.
You do keep telling us that the game is scewed cause someone has 400 bil comming from attack planets on a 500 bil strike.
Yet I do not see anyone complaining about having 1 mil UP coming from UP planets on a say 1.2 mil total UP.
Isn't that a bit hypocritical?
Re: MS fix/Planet fix
Posted: Sun Nov 08, 2009 11:36 pm
by Sarevok
The only real benefit that resource production planets give you, is when your ON ppt. When your off it, you can raid that, or more anyway. Same with naq planets. Plus, their balanced towards the parent stat.
All I'm saying is balance it more. If you needed 110% of the persons defense to hurt their units, don't you think people would then moan about how impossible it is to attack someone with 10 defense planets?
Re: MS fix/Planet fix
Posted: Mon Nov 09, 2009 2:51 am
by Lore
I also lump ALL planets together

Re: MS fix/Planet fix
Posted: Sun Dec 20, 2009 7:12 am
by Legendary Apophis
deni wrote:I am always amused at topics like these.
You do keep telling us that the game is scewed cause someone has 400 bil comming from attack planets on a 500 bil strike.
Yet I do not see anyone complaining about having 1 mil UP coming from UP planets on a say 1.2 mil total UP.
Isn't that a bit hypocritical?
UP suffers from plague after a certain army size, attack suffers from nothing similar!
