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Re: Remove MS Techs Yes/No

Posted: Wed Jan 27, 2010 4:32 am
by MaxSterling
What's a MS Tech? :lol: I haven't had one in such a long time, it doesn't really phase me or my MS...

Re: Remove MS Techs Yes/No

Posted: Wed Jan 27, 2010 9:39 pm
by Sarevok
bebita wrote:NO
and i doubt admin will remove something :lol:
still will be nice to move army cap more
what people will do then
3 bil miners and 1 mil uu supers in defence and will expect to be untouchble?

Why not?

Re: Remove MS Techs Yes/No

Posted: Thu Jan 28, 2010 1:52 am
by Thade
The techs should be reverse scale %'s if they are kept. (I voted for removal). instead of giving everyone an equal % increase they should give the smaller MS's a larger increase and the larger MS's a smaller increase.

Example:
Bob has 300k raw weapons. He gets MS tech 10 and gets a 5% increase to his slots. He can now buy 315k weapons.

Jane has 30k raw weapons. She gets MS tech 10 and gets 30% increase in slots. She can now buy 39k weapons.

Have it tiered based on overall raw slots. Those with the most slots get the least bonus. Those with the fewest slots get the most bonus. Easy scalar reverse tiering not hard to do code wise either and it makes the most sense. Rewarding the large players just for being large is kinda ridiculous to me (especially so cheap and easy a reward)...just drives away any potential new players.

Re: Remove MS Techs Yes/No

Posted: Thu Jan 28, 2010 2:26 am
by Lithium
actually smone with a small ms say raw 50-100 wouldnt waste lot of naq to buy 10 tech's, only big income players/farmers with big MS actually benefit of tech's

admin might let tech's on to help starters to speed ascending by using their little-medium ms for rank. then after Lg+1 or AG , which are the easiest tech's would disappear due to starting a race for AB.

Re: Remove MS Techs Yes/No

Posted: Thu Jan 28, 2010 3:01 am
by Sarevok
Lithium wrote:actually smone with a small ms say raw 50-100 wouldnt waste lot of naq to buy 10 tech's, only big income players/farmers with big MS actually benefit of tech's

admin might let tech's on to help starters to speed ascending by using their little-medium ms for rank. then after Lg+1 or AG , which are the easiest tech's would disappear due to starting a race for AB.

I dunno Lithium.
With 100k slots, MS tech 10 costs 25T. which is 30k/thing.
from 100k-130k is:
34.5T for weapons
41.4T for shields
34.5T for fleets
Sounds like a 75% off deal to me lol

Re: Remove MS Techs Yes/No

Posted: Sun Jan 31, 2010 6:45 am
by Lore
Lore wrote:
Sarevok wrote:
Lore wrote:Make it per ascention?

10 levels of tech through LG+1, then every ascention after you lose 1 tech level until they are all gone?

Or, loose a level every 2 ascensions. Such that if you plan to get to 23, then you'll have to accept the fact you won't be getting a 30% bonus to MS, but instead, the what, +49% bonus to realm stats, and 59% bonus for getting a blessing as well.


Either way, I just figured the first ones would need all the help they could get, but both ideas are sound.



I still like this line of thinking as it takes into account the ascention levels and bonuses received from those levels.