Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 9:41 am
Fair enough mate - I definitely agree that all updates should be thoroughly tested in beta beforehand.....heck, the amount of times an update came through that was either ridiculously buggy or else poorly thought out is unbelievable going back a few years.
There needs to be a way of tying planets to the more core stats of supers/weps. As for suggestions, how about these:
- Making it so that (in the case of strike planets for example), a planet can only add 25% of the raw strike, and all planets can only add up to 100% of the raw strike.
- A planet can only add its face value (if the above conditions are met): ie: no redistribution of power from bigger plants to scrap ones.
- Get rid of MS techs altogether (and perhaps even half the power of MSs [there is precedent, given how powerful covert used to be]).
- And perhaps tie your def to your strike when at war - you have to maintain 25% of your strike in def (bit of a sidenote, but would make for more punishing wars)
Just a few ideas.....feel free to rip them apart.....I probably haven't thought them through fully. Just please, give valid gameplay reasons why or why not - don't just say "cos it'll screw me over" or "admin wants more money".....
There needs to be a way of tying planets to the more core stats of supers/weps. As for suggestions, how about these:
- Making it so that (in the case of strike planets for example), a planet can only add 25% of the raw strike, and all planets can only add up to 100% of the raw strike.
- A planet can only add its face value (if the above conditions are met): ie: no redistribution of power from bigger plants to scrap ones.
- Get rid of MS techs altogether (and perhaps even half the power of MSs [there is precedent, given how powerful covert used to be]).
- And perhaps tie your def to your strike when at war - you have to maintain 25% of your strike in def (bit of a sidenote, but would make for more punishing wars)
Just a few ideas.....feel free to rip them apart.....I probably haven't thought them through fully. Just please, give valid gameplay reasons why or why not - don't just say "cos it'll screw me over" or "admin wants more money".....
. If those planets were fixed, the random massers would have more losses compared to target. 