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Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 6:09 am
by semper
viewtopic.php?f=160&t=141793&start=0

viewtopic.php?f=13&t=154911

There you go Jason. Read away. Lots for you to sink your teeth into with plenty of explanation from both logical and mechanical sides.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 8:41 am
by Lithium
Jason pls stop giving us bonuses, would be best if u reduce all bonuses to half like u did with planets long time ago.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 9:22 am
by Forum
got it so far...
some thinking here, but i see a few solutions that are not impossible to implement :)
keeping on it...

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 10:10 am
by GeneralChaos
Forum wrote:got it so far...
some thinking here, but i see a few solutions that are not impossible to implement :)
keeping on it...


Just keep us posted when you do it on beta so we can test it.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 2:11 pm
by TacticalCommander
Well, I for one like the overall concept about the houses, but they need more stuff to them beyond simple stat boosting to make them powerful/fun. But have GREAT potential.


So I just going to give some additional ideas you could add to the houses. I'm not saying all should be added, just putting down various ideas that could be added. Though I think many should be included to help diversify the game a little more. All upgrades keep the 5 day waiting period.

Disiples of Chaos (attack)
-% attack increase (exists)
-Generate additional 1 AT/turn
-Increase in amount of NAQ taken in single
---If now it is 500bil/100mil army size, increase that to 750bil/100mil army size
---Increase chance that 100% of naq will be taken, even if fewer turns are used
-Increase Lifer Suicide
--Instead of 3 to 1, make it 2 to 1.

Disciples of Order (defense)
-% defense increase (exists)
-Reduce AT cost to change Nox/Crit
-Increased effectiveness of Nox/Crit
--Reduction of max successful attacks
--Increase in time delay
-Increase % an attack must have to damage defense
--currently making it 35% for all accounts, for members of this house, have it be 50% or even 70%
-Perhaps a minimum AT requirement to be use to damage defense (damage, not same for stealing stuff)
--right now its 1, maybe require 3 or 5 AT, regardless of attack strength
--Maybe add this part under extra benefits from being on nox/critical

Disciples of Shadow (covert)
-% covert increase (exists)
-Increase in number of Covert turns
--I was thinking 300
-Increase in Covert turn rate generation
--I was thinking 9,
-Decrease in number of spies loss when using sabotage
-Cheaper Covert Levels
-Increase ability to hide from AC units
-Increase in % of weapons destroyed in a single sabotage.

Disciples of Light (anti-covert)
-% anti covert increase (exists)
--Make equal to covert increase
-Fewer losses when ACing if defense is present
-Cheaper Anti Covert levels
-Increase in Spies killed

Time Bonus
This is regarding the % stat increase. Assuming you add in other upgrades, I suggest making the % bonus something that is slowly added over time. Like 1% increase every 1-2 months. Maybe a max set at 10% or something.
-This is to encourage players to stay in one house, and not move around. As leaving a house will reset that advantage.
-This also gives a slight bonus in voting power for alliances that have had members in the house for the longer period.



House Leader Functions
-House Leader Kicks alliance
--The alliance has the option of choosing to stay
---but it will cause a source of conflict.

Right now, that makes the kicking feature useless, but it does balance out the idea of one alliance/empire taking control of a house and excluding others.
More importantly: this sets the foundation for a later update on House War Types, especially a type of war for an Internal House Civil War for control of a house.



Now these ideas all benefit those with houses, and I think it adds to the war dynamic of the game, I also like to suggest adding the following feature to balance out game play between those in Houses, and those not in Houses.

Immunity
-Functions: attack/raid/spy/sabotage CAN NOT occur between those in Houses/ those Not in Houses.
-Functions: trade, send messages, commander/officer stuff, CAN occur those in Houses/ those Not in Houses.

That was easier than expected...


Coming/Leaving Houses
-If a player leaves/kicked out of an alliance that is part of a House
--He/she is still part of that same house
--But has 48hrs to find a new alliance within that house
--If finds one, has no negative repercussions in stat/bonus loss.

-If a player/alliance leaves a house
--There is a 2 month waiting period before they can join/rejoin a house.
--This is to stop people from jumping out of a house, mass, jump back to a house to exploit immunity.

-If an alliance is part of a house, and they accept a new member outside the house,
--that individual has to wait 5 days before getting the house bonus.



Overall, this set to try and make houses a prestigious thing to join and be a part of. Something above and beyond current game play. The next stage in advancement, but not a requirement, nor is it a permanent thing. While not resource costing to change a decision, it is a time costing one.


That is all for now,
TC

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 4:33 pm
by Lore
Reading the first line I was like NO, no ,no, no, no!!!!!!!!!!!!!

But after reading it through, I see you have made some valuable suggestions
TC. Kudos to you mate.

I still disagree with the whole 4 house thingy as I see houses being controled by set groups so I think its really bad idea. I would rather see it open for more people to use, so more houses or allow each alliance to create their own, but still the way you put forth your idea is very good , intriging and worth mulling over.

Some issues I see,

The no conflict between those in a house and those not in a house wont ever work, all you got to do in a war is just leave your house, plus it kills farming pretty much.

Disciples of Light (anti-covert) should get a differnt rate on lifer suicide (instead of 3 to 1, go 4 to 1)

I like the civil war idea, but that will have to be well defined or its going to be more trouble then its worth.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 4:47 pm
by Calesta
the concept of houses could be cool
or maybe guilds for the different alliances or people

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 4:58 pm
by Sarevok
I agree with Lore reguarding House/Non-house attacks. They should be able to be done. Otherwise, you get infiltrators, whom go in, wait the required time, mass a house or more, and then leave.

2 month wait is probably a bit extreem. 1 month, or even a fortnight would be better. Unless you had an underlying reason for 2 months?




TacticalCommander wrote:Disciples of Light (anti-covert)
-% anti covert increase (exists)
--Make equal to covert increase
-Fewer losses when ACing if defense is present
-Cheaper Anti Covert levels
-Increase in Spies killed

I dont think this should be done, and the 12% compaired to the 10% should be left.
This house should also get the increased cover capacity.
Perhaps increase both Shadow and Light covert generation by 50-100% of current.

just some ideas to consider

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 8:03 pm
by Robe
Most people seem to agree that we need more than 4 houses and that
most would prefer an Attack Bonus to other choices.

So lets take an ergnomic approach and think outside the square.
Houses should be designed to suit alliances (not the reverse).

Any alliance should be able to form a house with another.
Any house should be able to select a combination of features or functions.
Houses should be able to change choices.
Lone Wolf players should not be disadvantaged.

There are a lot of good suggestions in relation to potential features.

We need to respect freedom of choice to keep the game interesting.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 11:35 pm
by Ĕɱƿŷ
If possible could you implement a 'are you sure' box when clicking set all relations please?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Mar 30, 2010 12:37 am
by Sarevok
I've shown Jason the thread for interface tweaks which this is listed under

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Mar 30, 2010 4:25 am
by JediMasterX
how about to make sure one Empire doesn't dominate a particular house how about the more alliances in one house then the less bonus distributed to that house?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Mar 30, 2010 4:42 am
by Sarevok
JediMasterX wrote:how about to make sure one Empire doesn't dominate a particular house how about the more alliances in one house then the less bonus distributed to that house?

You mean like total bonus is 10%, and if there's 5 alliances, each gets 2%?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Mar 30, 2010 5:50 am
by JediMasterX
Sarevok wrote:
JediMasterX wrote:how about to make sure one Empire doesn't dominate a particular house how about the more alliances in one house then the less bonus distributed to that house?

You mean like total bonus is 10%, and if there's 5 alliances, each gets 2%?

no, basically if the house reaches 10 members, the bonues drops 1%. each increment of 5 after that then it will lose another 1%. Something like that. Set a limit cap until the bonus starts dropping. Kind of like plague. The bonuses shouldnt be distributed over each alliance. Just the house should have a penalty once it gets too big.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Mar 30, 2010 6:26 am
by Sarevok
Ah ok, got ya