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Re: Main - AT's system production / turn

Posted: Tue May 04, 2010 9:58 pm
by Tekki
While resetting the MS's might help - you can't do it now since it's one of those 'updates' that has been used by those who ascended over the past couple of years. Resetting MSs if you ascend is just going to mean that anyone at ascension 20+ with a big MS will just carry on without ascending further. If you want to reset MSs, then you need to give the server a 2day PPT and refund the ENTIRE expense of the MS for EVERYONE in naq, make any changes - such as resetting MS when you ascend, putting in any extra ascensions - then let things carry on. Yes, there would be one hell of a glut on the market for those selling Naq at hte time since I think quite a few peoples would take advantage to sell the naq, but it would put everyone back on equal footing, though yes it does preserve the MSs as they currently are. Thing is though, unless you do that, then you are not going to see anyone with a big MS ascend again if you want to reset the MSs. This is the only way I can think of actually doing it. Personally speaking, I have a 2trill plus MS, and am ascended to Unknown. If I was told that my MS is going to be reset when I ascend to lv 24 ascension, I just WON'T ascend. The bonus for that ascension already ahs to be pretty darn impressive for me to consider ascending. If I lost my MS, I just wont' do it. The way ascension stands now, I lose what 1% bonus - who cares! That's what planets are for :P

Re: Main - AT's system production / turn

Posted: Tue May 04, 2010 10:59 pm
by CABAL
Sarevok wrote:
CABAL wrote:
Sarevok wrote:Make the ME work properly, and it'll be based on skill, not time available
Agreed. But it still won't solve the problem of extremely overpowered bonuses.
Yes, but it will reduce the abuse of them wouldn't it? Since it takes skill not just raw power/time to earn ME


If anything, it'll increase the probability of people abusing planets/MS, as ME will be harder to gain without them.

MS could be reset. or perhaps removed altogether.

Re: Main - AT's system production / turn

Posted: Tue May 04, 2010 11:15 pm
by Lithium
omg from an at's solution we go back to reset MS, then some others will ask reset planets aswell , lol u cant have a planet without its natural enemy ;)
why not reverting evryone ascending to a limit of 10 only??

so bonuses are gained by , planets, MS , AB

to build have 1t strike bonus from a MS u need quite more naq then to ascend to lvl 24 and use the AB

Re: Main - AT's system production / turn

Posted: Tue May 04, 2010 11:26 pm
by Sarevok
Tekki wrote:Tekki says stuff.
Sorry, didn't want to double my post size. But yes, do to any revamping of MS etc, would require refunds of resources spent. I mainly aimed my statement at the people whom moan on about planets, and want to change them, yet you say anythig able changing MSs, and people (except yourself) get up in arms
Lithium wrote:omg from an at's solution we go back to reset MS, then some others will ask reset planets aswell , lol u cant have a planet without its natural enemy ;)
why not reverting evryone ascending to a limit of 10 only??

so bonuses are gained by , planets, MS , AB

to build have 1t strike bonus from a MS u need quite more naq then to ascend to lvl 24 and use the AB
Exibit A...


CABAL wrote:If anything, it'll increase the probability of people abusing planets/MS, as ME will be harder to gain without them.
Well, that wont work if you fix defence properly. I don't mind leaving MS and planets as they are (apart from tweakingupgrade costs of defence vs attack), but more to allow better stratagies to be used. This is related, since if ATs are used for stratagy and growth, rather then massing, then we can bring back the loads of AT again

CABAL wrote:MS could be reset. or perhaps removed altogether.
Believe me, you don't want some people getting like 800+T from their MS to then be spent on something else lol.