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Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 6:47 am
by Sarevok
Neimenljivi wrote:Sarevok you just admitted that the only way to steal the planets that ONE person built up by himself is by having an alliance build someone's fleets big enough to TRY and take it. Don't you think that alone proves the point I'm trying to make?
I have big planet and big fleet, and I'm "complaining"

Where is your number game Neim?
And no, it doesn't. It does prove that your point of view is bias however. In that you fail to realise that people DO build up 1 MS within an alliance for a purpose. Robe is a prime example. She got most of her fleet power by the entire empire pouring resources into her MS, so she could take down FUALL planets.
Neimenljivi wrote:If you don't want MS and want only planets then why did you build your MS up?
I didn't. Someone else had it that way. My MS on my other account had 40k hangers, and about 10k weapons, 8k slots. Call that building up?
Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 10:06 am
by beliblisk
Lol man........as you said....making chance that normal players have more than 1 untakable planet......but also meaning that $$$$$$$$$ spenders will have 6 or more

Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 12:23 pm
by Neimenljivi
My number game Sarevok?
I *really* try and *can't* understand what point you're trying to make and how my perspective is biased.
You're always saying "use your alliance to build you up", what about those that are lone wolfs or wanna build their accounts up by themselves?
Beli well it'll soon be 10 untakeable planets for player$
~N
Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 3:13 pm
by Sarevok
@Neimenljivi
Yes, you seemed to have changed your argument from cost...
I say your bias, because you have a bm thread about using your fleets.
Its not the lone wolves that are the problem. If they mass 1 planet you can take it back. If an alliance builds up a ms, and use that to damage all planets, and take them all
@beliblisk
No, some have 10 already. I KNOW someone that keeps 10 merlined whilst not on ppt. And others with 3 3t+ platforms. How is someone that doesn't spend meant to even compete with that?
Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 10:28 pm
by beliblisk
Em no they cant and never will
...but with this updates they will just be far more out of the reach.
....and you are saying that only way to do them will be team work (in addition that only huge empires will be able to do it or just use more $$$$).
This really can offer new diversity to this game,NOT

Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 10:52 pm
by Sarevok
If they go from un-takeable, to un-takeable... I don't see the problem?
And if non-spenders have planets going from takeable, to non-takeable, isn't that levelling the playing field? Or is your idea of levelling, that everyone should be able to take out everyone else
Re: Reduction of fleets efficiency
Posted: Thu May 20, 2010 11:46 pm
by Neimenljivi
Sarevok hangars still cost a lot more to build and planet massing is still very expensive, making it even more expensive.
Why wouldn't I offer my assistance to those that can't do it by themselves?
And hold the phone..You're saying that planets that are now untakeable will still be untakeable while some more planets will be untakeable even from "normal" players now. Don't you think that just pushes the gap between player$ and "normal" players even further? The planets that are now unmassable and could be massed in near future are gonna be unmassable now for even longer, A LOT longer. That just gives them a bigger "head start". I also don't really understand why would lone wolves not be a problem, after all they are players who deserve the same attention as any other. They could also mass planets to very low defense so the buyer takes them thus they can easily strip someone of planets as well.
~N
Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 12:15 am
by beliblisk
Like Neimenljivi pointed out in some near future all planets could be massed,but with this update this wont be possible and big $$$$ spenders will be smiling to their ears

Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 2:50 am
by LegendaryA
No planet in this game should be untakable...
Not more than one platform per planet, put a reasonable max of defenses to mind blowing planets instead of infinite (or almost infinite) like other levels have.
And what I suggested as special reconing for platforms.
Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 6:12 am
by Sarevok
Neimenljivi wrote:Sarevok hangars still cost a lot more to build and planet massing is still very expensive, making it even more expensive.
Planet massing is cheaper than planet defending. I've shown that in the past 4 examples. And your only comback was "Oh, but you used the Biggest size (dispite i was using monstrous, not mind-blowing in most...)
Neimenljivi wrote:Why wouldn't I offer my assistance to those that can't do it by themselves?
Meaning that anyone has access to be able to take large planet defences. Using that similar to what an alliance would. To build up 1 ms, to be able to take down defences to a level everyone else can get after.
Neimenljivi wrote:And hold the phone..You're saying that planets that are now untakeable will still be untakeable while some more planets will be untakeable even from "normal" players now. Don't you think that just pushes the gap between player$ and "normal" players even further? The planets that are now unmassable and could be massed in near future are gonna be unmassable now for even longer, A LOT longer. That just gives them a bigger "head start". I also don't really understand why would lone wolves not be a problem, after all they are players who deserve the same attention as any other. They could also mass planets to very low defense so the buyer takes them thus they can easily strip someone of planets as well.
Lets see...
Status Quo: Most untakeable planets are held be the spenders
Proposed Change: spenders can hold more, but non-spenders get a chance to hold at least one also
Leave it: ANY planet that is NOT held by a spender will be massable, spenders will still have unmassable planets, but fewer of them.
Which is better? Allowing other to do the same as spenders? Or making sure no non-spender can do it, and just reduce the number of spenders that can (unless they just spend more...)
beliblisk wrote:Like Neimenljivi pointed out in some near future all planets could be massed,but with this update this wont be possible and big $$$$ spenders will be smiling to their ears

THEY ALREADY DO. Heck, make it that you only need 1% power to mass. Those that spend will rather then buying defences, buy supporter packages. And those that don't spend, will NEVER hold a decent planet beyond the 1 merlined.
Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 6:27 am
by beliblisk
Sarevok wrote:THEY ALREADY DO. Heck, make it that you only need 1% power to mass. Those that spend will rather then buying defences, buy supporter packages. And those that don't spend, will NEVER hold a decent planet beyond the 1 merlined.
I can see we will never come to common grounds.
You want to give non $$$ spenders to have few untakable planets and i dont want to see big $$$ spenders having even more advantage that they have now.
Thing is that this will go live so you and $$$$$$$$ spenders win

Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 6:30 am
by Sarevok
I guess, I would like to see those that don't spend, have the same ability to defend their planets as those that do.
Look, if another mechanism was thought up, that would allow a more even footing, and leave fleets. Then I'd be all for it. But as it stands, all i can see leaving fleets the way they are, is that those that spend, will have the large defences/platforms. And those that don't will have smaller ones, and thus takeable in the shorter future.
Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 6:34 am
by beliblisk
But same time you realize that same "untakable " planets build by non spenders will be only possible to be taken by big $$$$ spenders......so from my point of view giving the even more power

Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 6:47 am
by Sarevok
So better off allowing all planets takeable by all. Then some planets untakeable my most/all?
Re: Reduction of fleets efficiency
Posted: Fri May 21, 2010 10:31 am
by Neimenljivi
Sarevok wrote:So better off allowing all planets takeable by all. Then some planets untakeable my most/all?
Yes, that's better off.
As soon as this goes live player$ will stop buying naq and putting it into their defenses as they won't need to buy them any further as they'll be so far out of reach. They'll start buying fleets instead and those that have enough $ to defend all their planets with them have more than enough $ to build fleets high enough to take down planets of normal players meaning they'll get their defenses to unmassable statuses while they'll now also be able to take down planets of those players that spent no $ for their planets.
That, in short, means that player$ will have
all of their planets unmassable with fleets big enough to mass
all planets that normal players have.
As it currently stands player$ have planet defenses just out of reach mostly while they have no real fleets to take down serious defenses on normal players as they're too busy spending their salaries for keeping defenses unmassable, while normal players do have some (of course a lot less) unmassable planets as well.
So I *really* don't see how this update benefits normal players as it'll widen the gap BIG TIME.
Also taking planets as you do not know about the platforms is very risky. You cannot destroy defenses worth of 5tril naq in one hit while you can easily lose all your fleets that cost more than 5tril in one hit
Yes players can hide other players to take down someone's planets but that usually mean they pay quite a bit of naq too, if they hire someone to mass big defenses on planets as the sole repairs of fleets and amounts of ATs used are huge.
~N