Currently you can be descended in 7.5 hours. I believe this to be too short. The average work day is 8 hours not including time it takes to get to work and back home, so say 9 to 10 hours and the average person sleeps 6 to 8 hours. I'd say increase the minimum amount of time it takes to descend someone to 12 hours. That would give most people enough leeway to log in and save their reserves. Also, that's only if you are dealing the full 2/5ths max damage you could cause someone. For a 12 hour minimum descension would require the time between hits raised to 4 hours.
00:00 -- First hit
04:00 -- Second hit
08:00 -- Third hit
12:00 -- Fourth hit
Currently when you first ascend you have 60 days protection against being descended. As I and many others have expressed, the rank modifier should be removed. If it was removed a new player could literally farm enough dmu to make it to the 600 personal levels, 1000 military levels, and 300k fleets within the first week or two. Thus giving them ample room to advance and possibly catch up with others. And when I say catch up to others I mean seriously, if you have the high military levels or the high toc or the high cer then you realize the cost of it. I've taught people the ascended realm what to do and what not to do and quite frankly most of them passed me. lol
Turns. There are a limited amount of turns gain in ascended while also being capped at 2k. Currently right now the lower in rank you sit the more turns you generate allowing for more farming, massing, DMing, etc The downside is that the planets you have trained as "super" planets ie the untrainable ones can be completely destroyed at no cost to the attacker.
Rough scale of turn generation based on rank:
900 gives 3
1600 gives 5
2300 gives 7
3000 gives 9
3800 gives 11
4000 + gives 13
5000 + gives 15
Exact ranges I do not know. My guess is as good as anyone's guess on that.
Anyways, the whole point of that was to give new players who are ranked low more turns to play until they increased in rank and experience. Right now a good portion of the active players sit in the low ranks to generate more turns to play with. Call it sniping; call it whatever you will. The more turns people generate the more they can play.
This is just a suggestion as it just clicked and I'm too tired to put to much thought into it so if its ridiculous then just ignore me. What if after a certain amount of time say the 60 days of protection or 3 months or whatever the turn generation is reversed? Meaning the higher ranked you are the more turns you generate. If people wanted to play hard they would require stats so those that wanted to sit with nothing ie snipers, would generate the minimum turns.
I honestly don't know if that would work or not... I'm just throwing it out there.
There's a development server for ascended. Call it a beta ascended. Anyways, I would suggest Admin Jason using it instead of implementing updates directly into ascended. Have players test them out and provide input so said updates could be balanced before going live.
I'm tired. Goodnight everyone, I'm off.
Edit. Could you add commas to the recons? I dont know how many times I've hit someone for dmu when I thought there was more there then what it said. lol
Tekki wrote:2billion CER
2billion TOC
and 1500 physical stats?
Hell, I only have one of those.
Norbe wrote:Also a suggestion of my own - hunt assassins is incorrectly balanced compared to the assassin abilities. You can DM and DI 95% of someone's account with only a few turns, but the kill ratio for hunting is so low that you use all your turns and people phase before you kill enough imo.
~Norbe~
Agreed.
Also DM/DI may be to powerful as well. I mean you can flat out destroy all the enemies planets in 30 hits (270 turns for DM / 450 turns for DI). Your phased after 30 hits.