I did read the first post.
And frankly no I can't mass a 200t defence. I do not have 500million attack supers i can put into that goal. BUT I do see this as being two problems.
1. There is an issue with the plague and the ability of people to get over it. It has not been updated for years and only now has been adjusted.
2. The defence issue is a separate issue, IMO. With respect, I see it as separate, and you obviously see it as linked.
Todays admin meet
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Re: Todays admin meet
Fire_of_Venus wrote:I did read the first post.
And frankly no I can't mass a 200t defence. I do not have 500million attack supers i can put into that goal. BUT I do see this as being two problems.
1. There is an issue with the plague and the ability of people to get over it. It has not been updated for years and only now has been adjusted.
2. The defence issue is a separate issue, IMO. With respect, I see it as separate, and you obviously see it as linked.
I dont either, but as long as you have the potential to build a strike to hit it, you can mass it. I dont have that much on my account either, some planets, a up boost and some officers will yield the UU necessarry to do it. And they are 2 seperate issues, but in this thread thier linked.



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Re: Todays admin meet
Plague never really needed to be changed, or if so, especially not because someone can suddenly build a large defense.
It takes a huge UP to get anywhere decent over the plague, at which point you are investing a lot in your raw, planets and officers to get to that point. Then once you are large you invest a lot of those resources in defense and covert, while you continue loosing many troops because of plague. It would cost a lot of naq just to get over plague, let alone turning all that uu into a massive defense. Then people complain, that it's so hard to mass that defense, yet compared to many of the other large defenses, it's no more impossible or possible depending on who is trying to take it. This game has turned into more of complaining about what you don't like to get it removed than actually attempting tactics to try and do the same.
It takes a huge UP to get anywhere decent over the plague, at which point you are investing a lot in your raw, planets and officers to get to that point. Then once you are large you invest a lot of those resources in defense and covert, while you continue loosing many troops because of plague. It would cost a lot of naq just to get over plague, let alone turning all that uu into a massive defense. Then people complain, that it's so hard to mass that defense, yet compared to many of the other large defenses, it's no more impossible or possible depending on who is trying to take it. This game has turned into more of complaining about what you don't like to get it removed than actually attempting tactics to try and do the same.
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Re: Todays admin meet
Jedi~Tank wrote:Fire_of_Venus wrote:I did read the first post.
And frankly no I can't mass a 200t defence. I do not have 500million attack supers i can put into that goal. BUT I do see this as being two problems.
1. There is an issue with the plague and the ability of people to get over it. It has not been updated for years and only now has been adjusted.
2. The defence issue is a separate issue, IMO. With respect, I see it as separate, and you obviously see it as linked.
I dont either, but as long as you have the potential to build a strike to hit it, you can mass it. I dont have that much on my account either, some planets, a up boost and some officers will yield the UU necessarry to do it. And they are 2 seperate issues, but in this thread thier linked.
If you think about it... it is linked in a way. a person with 1.5b army puts 1b in defense and 400m in covert with a high covert level he's untouchable if the game hasn't reached that far yet.
top army now should only be reaching 800m maby 900m with a high UP (cudos if your higher) the game is designed now so the average Joe can't do squat to that type of account...where as before if you had half the defense and some quick hands you could mass it and take less losses...

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Fire_of_Venus
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Re: Todays admin meet
Jedi~Tank wrote:Fire_of_Venus wrote:I did read the first post.
And frankly no I can't mass a 200t defence. I do not have 500million attack supers i can put into that goal. BUT I do see this as being two problems.
1. There is an issue with the plague and the ability of people to get over it. It has not been updated for years and only now has been adjusted.
2. The defence issue is a separate issue, IMO. With respect, I see it as separate, and you obviously see it as linked.
I dont either, but as long as you have the potential to build a strike to hit it, you can mass it. I dont have that much on my account either, some planets, a up boost and some officers will yield the UU necessarry to do it. And they are 2 seperate issues, but in this thread thier linked.
I do not even have the potential to build that much strike. Not and keep any covert, miners, or AC agents.
I simply do not have that type of resource, and for the most part, I doubt that any of the non so called cash spenders would have the where-with-all to do it ingame.
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Re: Todays admin meet
Fire_of_Venus wrote:Jedi~Tank wrote:Fire_of_Venus wrote:I did read the first post.
And frankly no I can't mass a 200t defence. I do not have 500million attack supers i can put into that goal. BUT I do see this as being two problems.
1. There is an issue with the plague and the ability of people to get over it. It has not been updated for years and only now has been adjusted.
2. The defence issue is a separate issue, IMO. With respect, I see it as separate, and you obviously see it as linked.
I dont either, but as long as you have the potential to build a strike to hit it, you can mass it. I dont have that much on my account either, some planets, a up boost and some officers will yield the UU necessarry to do it. And they are 2 seperate issues, but in this thread thier linked.
I do not even have the potential to build that much strike. Not and keep any covert, miners, or AC agents.
I simply do not have that type of resource, and for the most part, I doubt that any of the non so called cash spenders would have the where-with-all to do it ingame.
Well it depends, if your apart of a tight nit family its easy.



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Empy
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Re: Todays admin meet
Read as; I don't like EPA taking planets from OE so I'm gonna scream for a change. You don't like your planets being taken, then build a bigger defense, if you don't want to build a big enough one to protect it from who you KNOW is gonna take it ... then prepare to lose it. Simple as.SSG EnterTheLion wrote:Personally I do not believe a player should be unmassable. At the same time I do not believe that snipers should be encouraged. If you want to mass or steal planets or some such thing, you have to put something on the line. Eg, u want a planet from someone, your attack should be atleast 10 percent of their defence before you can even get a look see. Because currently it encourages multis with nothing but fleets to snipe. You never get something for nothing. And that should be applied properly ingame.
This, this, 1000 times this. Perfect post.Neimenljivi wrote:It's funny to see the lot that cried for updates now crying when others want some new updates..
What happened during the Omega vs DBD war? Vacation mode got new standards.
What happened during the Caspian incident? Planet bonuses got, in term, nerfed
What happened when Blahh got those godly planets? Planet defences got nerfed.
Approx a year ago people were whining how one player with a proper set-up (good MS, decent planets, nice strike and high ascension levels) could take on an entire alliance, provided he had enough resources - bam MS and planet stat bonuses got nerfed with ground stats being doubled and MS even more nerfed with planet stat bonuses then getting doubled too, ground strike got nerfed when it came to massing someone and covert became the key, etc.
What happened when almost all planet defences got massable, like it was intended to due to Blahh's planets, when the people that wanted Blahh's planets gone built their own planets to the point where they were worthy to have? Mothership fleets, when in battle to take a planet, got nerfed.
Fact is that the game keeps doing almost 180° turns, to suit the needs of certain people that whine the most. Sure, some changes are for the better, but most are just god damn stupid. That's the way it's always been, that's the way it's always gonna be.
If you don't like the constant changes every time you've just managed to adapt your account to previous game mechanics or don't wanna put up with the crap that happens all the time - retire like I have. The game obviously keeps going from one extreme to another and that's the way it's gonna be. I wouldn't be surprised if a year from now a defence of 300 mil supers would be massable by a strike of 150 mil supers, and then people are gonna start whining again as they won't be able to keep their defences.. Admin should stop listening to the whiners and actually try to do some good for newcomers..
The irony is that the admin chats were introduced so that admin could see what people think needs to be changed.. And before the whole "admin meet" charade the game was actually enjoyable to play with a constant development in one way while still allowing newcomers to catch up and new updates being thought over multiple times so that they were actually good.. Since the admin meets were arranged most of the people's accounts have gone from good to screwed over night, multiple times due to whining which hurried admin into implementing not really well-thought out updates..
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Re: Todays admin meet
[spoiler]
Coming from the woman who used to go to Admin Meetings with her alliance members to prevent FUALL from getting anything they suggested considered is just laughable.[/spoiler]
People keep complaining and it will only get worse, but remember you had your chance to fix this game many times by removing the ability for players to profit from this game by selling naquadah as they have done in many other games by preventing selling of resources. Turns wouldn't have been game changing, so much as the ability to sell naquadah.
Robe wrote:There is a good reason why many players that care about the game (and not their own self interest) are going to the admin meetings and posting in forums suggesting that its time to review the plague.
The prime reason being is that is no longer able to prevent players from building massive accounts that the average player or alliance has no chance of competing with.
We should all be considering the game from the position of a new player or an emerging alliance.
The game needs to remain competitive in order to retain the interest of all players and not just a select few...
Coming from the woman who used to go to Admin Meetings with her alliance members to prevent FUALL from getting anything they suggested considered is just laughable.[/spoiler]
People keep complaining and it will only get worse, but remember you had your chance to fix this game many times by removing the ability for players to profit from this game by selling naquadah as they have done in many other games by preventing selling of resources. Turns wouldn't have been game changing, so much as the ability to sell naquadah.



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Re: Todays admin meet
Jedi~Tank wrote:Fire_of_Venus wrote:Without reading everything is there not two issues here?
The first being the plague and it's effectiveness and the second being a singularly large defence?
NO you need to read the initial post to get the 1 point. I can mass a 200tril defense, why cant you?
@Nem..POINT!!
because not everyone has an empire to draw resources from or a disposable income.

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sixty five kills on Ascended There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall.
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BMMJ13
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Re: Todays admin meet
ƒëmmë ƒatalë wrote:Jedi~Tank wrote:Fire_of_Venus wrote:Without reading everything is there not two issues here?
The first being the plague and it's effectiveness and the second being a singularly large defence?
NO you need to read the initial post to get the 1 point. I can mass a 200tril defense, why cant you?
@Nem..POINT!!
because not everyone has an empire to draw resources from or a disposable income.
Yes, however he has a point in a way.
There are those who can mass a 200 tril defense and those who can't. The same can be said for a 100 tril, 50 tril, 25 tril, 10 tril or even 5 tril defense. The issue is not it being hard to mass, but why all of the sudden there is a cutoff that is brought in. Almost anything is impossible in the game, yet sometimes things are untouchable currently, such as a large defense or a large planet, however there is never a guarantee of it staying untouchable, and as the game changes over time, so does what becomes hard to take.
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- jedi~tank
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Re: Todays admin meet
ƒëmmë ƒatalë wrote:Jedi~Tank wrote:Fire_of_Venus wrote:Without reading everything is there not two issues here?
The first being the plague and it's effectiveness and the second being a singularly large defence?
NO you need to read the initial post to get the 1 point. I can mass a 200tril defense, why cant you?
@Nem..POINT!!
because not everyone has an empire to draw resources from or a disposable income.
Oh well, not everyone can do it but anyone can do it, the choice is yours.



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Eisen Feuer
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Re: Todays admin meet
I have not been back for long...about 6 months now. But after reading some of these posts in here I may have an idea that might make people more interested in trying to maintain a minimal massable force that actually can be massed.
Currently there are a few hundred 500mil+ accounts scattered in the ranks. A few of the accounts have massive single based stats.
Strike is 100tril or Def is 400tril...or whatever they are...personally I can't see all that crap because I have been ascending quietly for quiet awhile and lost all but 50mil units. Anyhow, I suggest there be account laws set in place.
These laws would be similar to plague limits. It would only affect accounts that are abnormal. If you have an account with only miners or only strike or def or a combination of traits.
Laws could be like for example an account has 300mil Def Supers and 200mil Miners. At a certain point 100-150mil Def supers with = weapons trained you hit a degradation point. Your weapons will become unstable from the creation of so many. Weapons lose values over time and cannot be sold until they are at a stable rate or your account becomes normalized. Consider it long term sabatoge. Also if your account is considered abnormal by whatever standards everyone can agree on...I personally don't know since I have not been back long enough. But if your account is considered abnormal you can not be protected by alliance ppt, repair functions or be given bonuses.
Abnormal accounts could normalize by selling % of their weapons by clicking a normalize button. This would give you only 25% value back since the weapons are defective. This would force more players to build strong but still massable accounts.
Only thing I can't think of though is at what point an account becomes too expensive to mass and what kind of values determine an abnormal account. Certain aspects such as sniping however frowned upon are still a part of the game and makes it hard to determine what should be done to balance it all out. Maybe if your account is a feeder account for ex. the miners become less effective because working conditions or poor and your resources are being drained at a rate to fast which would then make your account unable to create its own naq.
These are only a couple ideas but I don't know nearly as much as you guys that have been here since I left about year and a half ago.
Currently there are a few hundred 500mil+ accounts scattered in the ranks. A few of the accounts have massive single based stats.
Strike is 100tril or Def is 400tril...or whatever they are...personally I can't see all that crap because I have been ascending quietly for quiet awhile and lost all but 50mil units. Anyhow, I suggest there be account laws set in place.
These laws would be similar to plague limits. It would only affect accounts that are abnormal. If you have an account with only miners or only strike or def or a combination of traits.
Laws could be like for example an account has 300mil Def Supers and 200mil Miners. At a certain point 100-150mil Def supers with = weapons trained you hit a degradation point. Your weapons will become unstable from the creation of so many. Weapons lose values over time and cannot be sold until they are at a stable rate or your account becomes normalized. Consider it long term sabatoge. Also if your account is considered abnormal by whatever standards everyone can agree on...I personally don't know since I have not been back long enough. But if your account is considered abnormal you can not be protected by alliance ppt, repair functions or be given bonuses.
Abnormal accounts could normalize by selling % of their weapons by clicking a normalize button. This would give you only 25% value back since the weapons are defective. This would force more players to build strong but still massable accounts.
Only thing I can't think of though is at what point an account becomes too expensive to mass and what kind of values determine an abnormal account. Certain aspects such as sniping however frowned upon are still a part of the game and makes it hard to determine what should be done to balance it all out. Maybe if your account is a feeder account for ex. the miners become less effective because working conditions or poor and your resources are being drained at a rate to fast which would then make your account unable to create its own naq.
These are only a couple ideas but I don't know nearly as much as you guys that have been here since I left about year and a half ago.


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stuff of legends
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Re: Todays admin meet
Eisen Feuer wrote:I have not been back for long...about 6 months now. But after reading some of these posts in here I may have an idea that might make people more interested in trying to maintain a minimal massable force that actually can be massed.
Currently there are a few hundred 500mil+ accounts scattered in the ranks. A few of the accounts have massive single based stats.
Strike is 100tril or Def is 400tril...or whatever they are...personally I can't see all that crap because I have been ascending quietly for quiet awhile and lost all but 50mil units. Anyhow, I suggest there be account laws set in place.
These laws would be similar to plague limits. It would only affect accounts that are abnormal. If you have an account with only miners or only strike or def or a combination of traits.
Laws could be like for example an account has 300mil Def Supers and 200mil Miners. At a certain point 100-150mil Def supers with = weapons trained you hit a degradation point. Your weapons will become unstable from the creation of so many. Weapons lose values over time and cannot be sold until they are at a stable rate or your account becomes normalized. Consider it long term sabatoge. Also if your account is considered abnormal by whatever standards everyone can agree on...I personally don't know since I have not been back long enough. But if your account is considered abnormal you can not be protected by alliance ppt, repair functions or be given bonuses.
Abnormal accounts could normalize by selling % of their weapons by clicking a normalize button. This would give you only 25% value back since the weapons are defective. This would force more players to build strong but still massable accounts.
So all your saying is plague for weapons?


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Eisen Feuer
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Re: Todays admin meet
Essentially, but as I am really stating it, you would need to have a balanced account. If an account is balanced for strike or def you can move the % around as necessary but blatant abuse of % would be effected in a larger capacity.
Ex. you have 500mil units that can be moved around.
if you built 25% strike 25% def and 25 % covert/AC and left 25% miners your account is perfectly balanced...though it is also not a really fun account to run around with. Thats why I think the percentages need to be figured out by everyone that has been around for this problem longer than I have. for example you can have 5% of your units in Covert/AC and it would not cause an abnormal account.
Also not only really big accounts could be effected by this idea. 50mil armies and such could as well if they do not properly build an account.
There would still be people able to build abnormal accounts but as I said before if you did build it you lose weapon strength and account abilities like naq creation or bank space for. Over time if you build a defunct/abnormal account it hurts you more than it would help you. For example these huge defs that I keep hearing about.
If the account is that unbalanced it would be effected in a faster rate. Imagine an inclined plane if you have a big ball on that inclined plane it is going to accelerate at an expediated rate based on size. However a small ball will also do the same but take longer to be effected.
50Mil account with 95% trained def would decay at 5% per week. 500mil account with 95% trained def would decay at 35% or more week. The actual numbers are not necessarily that simple but that is an example of placing a law on accounts.
The rules could even be pushed farther as saying different ascension levels are effected greater than others. UnKnown being effected the greatest right now.
Ex. you have 500mil units that can be moved around.
if you built 25% strike 25% def and 25 % covert/AC and left 25% miners your account is perfectly balanced...though it is also not a really fun account to run around with. Thats why I think the percentages need to be figured out by everyone that has been around for this problem longer than I have. for example you can have 5% of your units in Covert/AC and it would not cause an abnormal account.
Also not only really big accounts could be effected by this idea. 50mil armies and such could as well if they do not properly build an account.
There would still be people able to build abnormal accounts but as I said before if you did build it you lose weapon strength and account abilities like naq creation or bank space for. Over time if you build a defunct/abnormal account it hurts you more than it would help you. For example these huge defs that I keep hearing about.
If the account is that unbalanced it would be effected in a faster rate. Imagine an inclined plane if you have a big ball on that inclined plane it is going to accelerate at an expediated rate based on size. However a small ball will also do the same but take longer to be effected.
50Mil account with 95% trained def would decay at 5% per week. 500mil account with 95% trained def would decay at 35% or more week. The actual numbers are not necessarily that simple but that is an example of placing a law on accounts.
The rules could even be pushed farther as saying different ascension levels are effected greater than others. UnKnown being effected the greatest right now.


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