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Re: Cap everything
Posted: Sun Jul 10, 2011 6:17 am
by jedi~tank
SSG EnterTheLion wrote:Capping will inevitably lead to calls to increase.
For covert/AC..make it that no one can get level 40c or AC until ATLEAST 9 months to a year after gaining level 39..or basically make level 40 5 times more expensive...and so on..
Ascension, link vacation mode, as long as one hasn't attacked/sabbed or assasinated in either server for 24 hours, then one can go into vacation mode.
As for linking ppt, it is totally implausible with current game mechanics. People are away usually on ppt days, so you might end up with 2-3 days to descend someone who is more than likely to be on, which we all know is almost impossible to descend. The only way I can see a workaround is to change descension itself from the current maximum of 40 percent damage to something like 75 percent damage. Now obviously most people cannot do max damage to others, so it won't affect much..but if one has totally ignored their ascended account..2 hits and descended!
To give you an idea..I was doing over 850 million LF damage to Kjarkur, and that still wasn't the max 40 percent damage as he had so much LF reserves. So even with a new 75 percent max damage rate, it would probably take nearly as long to descend him.
I dont think we need the time to descend reduced again to suit the "big guns", thats the point of this thread is for us to make a change to benefit everyone.
Re: Cap everything
Posted: Sun Jul 10, 2011 9:37 am
by noone
I thinks its very unappealing you cant take time off Ascended with a ppt.
Realise, that a lot of people dislike ascended as you are obligated to log in a couple of times per day if you dont want to risc descension.
Your being forced to play, or forced to leave your account in the open when you cant be around due to real life or what ever reason.
Games are suposed to be fun, not stressfull if real life intrudes.
Sure, you can vacation ... but if a boss calls today, "can you go to location X tomorow", or whatever important whch suddenly comes up, you would need 48 hours before a possible vacation mode.
If Ascension wants to have any chance of getting a bigger following, who actually
likes playing it ... dont force them to have the riscs, and find another solution for all those that so eagerly want to descend.
Realy, I cant understand why people are so against it .... if we would turn it around in main ... remove PPT ... how much stats would there be left in the rankings you think ???? well .. hardly the layout of players you see now as they would get grinded a whole damn lot more.
You know what would be an awesome thing to do ... 1 week per 6 months ... remove all ppts

Lets just see how some main players like the idea to be 'forced' without a ppt

Re: Cap everything
Posted: Sun Jul 10, 2011 10:55 am
by D3ath
I totally agree with most of these suggestions, especially that ascended and main must be together with vacations, with ppts
Re: Cap everything
Posted: Sun Jul 10, 2011 12:57 pm
by Iƒrit
If you log in and farm DMU to work on your stats it really takes very little time and effort to achive stats that are good against top ToC.
5b ToC
=======================
Attack Power Level - 1025
Attack Power Skill - 1025
MNEC - 1076
Cost to make is 4,880q DMU
Against...
[spoiler2=all 800s]- The defending party starts with 129,603,000 Life Force and 1,944,045,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 648,584,252 damage per hit.
- The defender can recover 54,541,263 Life Force and 26,460,613 LF Reserves per turn.
- The Life Force Reserves of the defender will be 291,489,796 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 472,506,041.
- Minimum damage to self descend is 5,357,149,831.
Cost to have all 800s - 301q DMU
5 hits takes 12 hours, if you hit someone and refilled your LF before you log it would take 15 hours to be descended[/spoiler2][spoiler2=all 820s]- The defending party starts with 138,812,600 Life Force and 2,082,189,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 606,414,315 damage per hit.
- The defender can recover 59,805,095 Life Force and 29,034,969 LF Reserves per turn.
- The Life Force Reserves of the defender will be 324,879,800 before last hit.
- And the attacker will need 6 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 490,053,286.
- Minimum damage to self descend is 5,357,149,831.
Cost to have all 820s - 425q DMU
6 hits takes 15 hours, if you hit someone and refilled your LF before you log it would take 18 hours to be descended[/spoiler2][spoiler2=all 840s]- The defending party starts with 148,447,800 Life Force and 2,226,717,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 566,334,961 damage per hit.
- The defender can recover 65,440,738 Life Force and 31,792,571 LF Reserves per turn.
- The Life Force Reserves of the defender will be 191,698,854 before last hit.
- And the attacker will need 8 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 508,164,966.
- Minimum damage to self descend is 5,357,149,831.
Cost to buy all 840s - 600q DMU
8 hits takes 21 hours, if you hit someone and refilled your LF before you log it would take 24 hours to be descended[/spoiler2]
If you could farm 60 quad a week, you can have all 840s in 10 weeks. You can make 60q by spending 3,360 ATs (you total weekly production of turns) in minimum hits of 300t+.
If you take that same amount farmed per week (60q), you can make a 5b ToC in 82 weeks.
It takes 8x longer to farm a ToC that can actually do REALLY well at descending players as it does to build stats that can prevent that ToC for descending you. Your arguemnts lacks any fruitfulness.
Re: Cap everything
Posted: Sun Jul 10, 2011 1:11 pm
by jedi~tank
Iƒrit wrote:If you log in and farm DMU to work on your stats it really takes very little time and effort to achive stats that are good against top ToC.
5b ToC
=======================
Attack Power Level - 1025
Attack Power Skill - 1025
MNEC - 1076
Cost to make is 4,880q DMU
Against...
[spoiler2=all 800s]- The defending party starts with 129,603,000 Life Force and 1,944,045,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 648,584,252 damage per hit.
- The defender can recover 54,541,263 Life Force and 26,460,613 LF Reserves per turn.
- The Life Force Reserves of the defender will be 291,489,796 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 472,506,041.
- Minimum damage to self descend is 5,357,149,831.
Cost to have all 800s - 301q DMU
5 hits takes 12 hours, if you hit someone and refilled your LF before you log it would take 15 hours to be descended[/spoiler2][spoiler2=all 820s]- The defending party starts with 138,812,600 Life Force and 2,082,189,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 606,414,315 damage per hit.
- The defender can recover 59,805,095 Life Force and 29,034,969 LF Reserves per turn.
- The Life Force Reserves of the defender will be 324,879,800 before last hit.
- And the attacker will need 6 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 490,053,286.
- Minimum damage to self descend is 5,357,149,831.
Cost to have all 820s - 425q DMU
6 hits takes 15 hours, if you hit someone and refilled your LF before you log it would take 18 hours to be descended[/spoiler2][spoiler2=all 840s]- The defending party starts with 148,447,800 Life Force and 2,226,717,000 Life Force Reserves.
- The attacker will initiate the battle with 5,004,508,118 TOC.
- The attacker can do 566,334,961 damage per hit.
- The defender can recover 65,440,738 Life Force and 31,792,571 LF Reserves per turn.
- The Life Force Reserves of the defender will be 191,698,854 before last hit.
- And the attacker will need 8 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 508,164,966.
- Minimum damage to self descend is 5,357,149,831.
Cost to buy all 840s - 600q DMU
8 hits takes 21 hours, if you hit someone and refilled your LF before you log it would take 24 hours to be descended[/spoiler2]
If you could farm 60 quad a week, you can have all 840s in 10 weeks. You can make 60q by spending 3,360 ATs (you total weekly production of turns) in minimum hits of 300t+.
If you take that same amount farmed per week (60q), you can make a 5b ToC in 82 weeks.
It takes 8x longer to farm a ToC that can actually do REALLY well at descending players as it does to build stats that can prevent that ToC for descending you. Your arguemnts lacks any fruitfulness.
This is not a ascended argument all over again, with all due respect. This is a CAP EVERYTHING discussion to level the field and thus make the game playable and competitive for ALL. Are you willing to make the sacrifices necessarry to improve the GAME or not?
Re: Cap everything
Posted: Sun Jul 10, 2011 2:09 pm
by jedi~tank
Eärendil wrote:I do like etls idea on raising the caps eventually that would lead to future planning and game growth in the long run. But for now there should be no issues with capping anything/everything
Yes raise the cap as the game demands it, certainly.
Re: Cap everything
Posted: Sun Jul 10, 2011 2:39 pm
by RoKeT
heres the thing if you cap you give money spenders a HUGE ADVANTADEGE think about it, if I mass JT we both have full stats all he has to do is buy up, JT buys all the time, I can't do anything about it because raiding and massing is all capped
Re: Cap everything
Posted: Sun Jul 10, 2011 2:48 pm
by jedi~tank
RoKeT wrote:heres the thing if you cap you give money spenders a HUGE ADVANTADEGE think about it, if I mass JT we both have full stats all he has to do is buy up, JT buys all the time, I can't do anything about it because raiding and massing is all capped
This is not a discussion about $$ spenders, $$ spenders have a huge advantage no matter what is done or not done. Please keep it on topic. Thank you.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:08 pm
by stuff of legends
Jedi~Tank wrote:RoKeT wrote:heres the thing if you cap you give money spenders a HUGE ADVANTADEGE think about it, if I mass JT we both have full stats all he has to do is buy up, JT buys all the time, I can't do anything about it because raiding and massing is all capped
This is not a discussion about $$ spenders, $$ spenders have a huge advantage no matter what is done or not done. Please keep it on topic. Thank you.
lolwut, you create a thread capping everything because users imbued their accounts through money and got too powerful relative to a natural increase to everyone else. And you expect in this thread that no one will use the age old $$ argument in an example? Thats about as pointless as getting all the forum staff to start removing all off topic posts in the GC.
Capping everything would be more of a jason-quick-fix (or the only update he does nowadays) to this game.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:10 pm
by Iƒrit
Jedi~Tank wrote:RoKeT wrote:heres the thing if you cap you give money spenders a HUGE ADVANTADEGE think about it, if I mass JT we both have full stats all he has to do is buy up, JT buys all the time, I can't do anything about it because raiding and massing is all capped
This is not a discussion about $$ spenders, $$ spenders have a huge advantage no matter what is done or not done. Please keep it on topic. Thank you.
with all regards though RoKeT has a point, the same one I brought up a page ago, this topic is "Cap Everything" how does the money market not fit into the everything? are you saying that money market shouldn't be capped, but everything else should? and if so
WHY?Do you honestly think that is how it would work in ascended? cause you do realize that without changing a major aspect of ascended we will be right back were it was 2 years ago where no one was descend-able? It's a part of the game, it was intended to be as such or the function would have never existed. You have 9 hours minimum without doing anything, you are able to achieve 12 hours with little effort, in fact
WAY, WAY, WAY less effort then the attacker, ascended shouldn't even be in this discussion because it is rather balanced, way more then it is in main where the money market dominates, and F2P struggles way more then it should.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:27 pm
by jedi~tank
The point is CAP IT ALL or do nothing..constant catering to the few has to stop otherwise the downspiral of this game will not stop..EVERYONE that whaled about helping newbies out, and making things more level and competitive..ITS TIME TO PUT PEOPLE. As long as money is allowed to be used in this game thats what is going to rule, the solution is to CAP IT ALL. Money spenders can spend, power players can use power, noobs can grow up and its all nice and level and comepetitive LIKE IT SHOULD BE. STOP CATERING TO THE FEW and serve the many.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:31 pm
by Iƒrit
Jedi~Tank wrote:The point is CAP IT ALL or do nothing..constant catering to the few has to stop otherwise the downspiral of this game will not stop..EVERYONE that whaled about helping newbies out, and making things more level and competitive..ITS TIME TO PUT PEOPLE. As long as money is allowed to be used in this game thats what is going to rule, the solution is to CAP IT ALL. Money spenders can spend, power players can use power, noobs can grow up and its all nice and level and comepetitive LIKE IT SHOULD BE. STOP CATERING TO THE FEW and serve the many.
this is what I was saying about the money market a page ago when it was told to not be discussed. Ascended though is competitive and easy to play, there is nothing in my mind that I can think of that needs to be capped cause its VERY balanced, if anything do not allow cross server trades.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:35 pm
by jedi~tank
Iƒrit wrote:Jedi~Tank wrote:The point is CAP IT ALL or do nothing..constant catering to the few has to stop otherwise the downspiral of this game will not stop..EVERYONE that whaled about helping newbies out, and making things more level and competitive..ITS TIME TO PUT PEOPLE. As long as money is allowed to be used in this game thats what is going to rule, the solution is to CAP IT ALL. Money spenders can spend, power players can use power, noobs can grow up and its all nice and level and comepetitive LIKE IT SHOULD BE. STOP CATERING TO THE FEW and serve the many.
this is what I was saying about the money market a page ago when it was told to not be discussed. Ascended though is competitive and easy to play, there is nothing in my mind that I can think of that needs to be capped cause its VERY balanced, if anything do not allow cross server trades.
How can you say its balanced when I can hit one of my doc and descend them in 2 hits= what 6 hours? What if that man is at work and cant log on..he suppose to risk a job to log into a lame game?
Which brings me to another one in the initial post, tie ascended completely or cut it completely, if a player misses a 2 day ppt and gets descended thats fine..but the time frame give for such is wrong and fact they cant be blocked is wrong. STOP CATERING TO THE FEW, and serve the many.
Re: Cap everything
Posted: Sun Jul 10, 2011 3:38 pm
by ~Dä Vinci~
lol, get ure ascended up then if you can be descended in 2 hits it will take you a few weeks on 15 mins farms runs to get good stats stop being lazy..
Re: Cap everything
Posted: Sun Jul 10, 2011 3:39 pm
by noone
The thing is, sol and ifrit, the money spending might become cheaper for the money spenders at first glance, cos they will have to spent less to build up .. but perhaps they will build more often too.
But .. hey money spent leads to an humongous gap between small players and the big players, (spending money or not) the cap would seize the gap from growing, and let actuall catching up would occur. (until its need to grow again infavor of the game, like a once a year thing)
Yes money spenders would still have it more easy, wheter it will be buying a level 40 covert, or buying 300 million more uus. What it is spent on doesnt realy matter, but the purchased power, needing to be rivaled by a new/small players, becomes tremendously large when it isnt capped ...
So ....the posts idea is I believe, either you contribute with the helping of the game crossing the bridges with the humongous power gaps ... or be a greedy tard and and think up some more reasons not to.
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