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Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 06, 2011 3:00 pm
by krsnik666
how about we split lifers off of mining and give them there own action. if there a unit that kills other units then i think they should have an action
Suicide Action
you calculate the difference between the suicide action and there strike action then send lifers in to take out there strike. not all lifers will make it to there strike some will have to die (like coverts in sabing) and the rest can have a ratio. This should also apply to Anti covert the same formula except difference between anticovert and suicide action. Anticovert first then Regs then Supers.
this i hope is a better solution and wont need to worry about a defence. its just like a covert operation except no technology no levels. this could also use covert turns like 5 covert turns per hit. that way this can be limited. and if there is a problem of getting to many lifers then lower the % of lifers you get when training miners. that would solve overkill and overuse
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 06, 2011 10:08 pm
by [BoT] Jason
Just an addition if its not been mentioned is have it be that you can only do this 12 hours later ... To help ownage
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 06, 2011 10:39 pm
by EbilCC
admin if this happens you need to cut down covert levels and cap them at 37.
why? because this benifits bigger coverts and stats as smaller covert levls can be sabbed away and those accounts wont be able to use this benefit
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 06, 2011 11:56 pm
by byrne_1
I'm glad I aint ascending anymore, I've done all my levels to unknown. This will make ascending really harder for the catch up players.
Cant we limit this bonus so unknown vs unknown only?? That way people cant bully the weak ascending players with this update.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sat Aug 06, 2011 11:59 pm
by borg
i think this should only apply to unarmed attackers or some differential between armed and unarmed.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 2:06 am
by GOLDEN WING
all super attackers killed + merc killed via This lifer should be converted into Merc on the merc market.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 3:13 am
by barundin
Talk about making perg life difficult.
First with the bank update turning the only method of massing in pergatory (sabbing) a never ending Tech Race and now this.... IS there no end?
hopefully this Lifer attack on supers will not exceed the 60 At limit use on another player here?
![[110.gif] :smt110](./images/smilies/110.gif)
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 3:17 am
by barundin
byrne_1 wrote:I'm glad I aint ascending anymore, I've done all my levels to unknown. This will make ascending really harder for the catch up players.
Cant we limit this bonus so unknown vs unknown only?? That way people cant bully the weak ascending players with this update.
if you do that, i'll be immune from this as i am not ascending to unknown for a long while yet...
equal ascentions maybe? prior vs prior..... LG v LG. Never just unknown vs unknown.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 4:06 am
by ~Dä Vinci~
why don't you do 1 market turn to train 10m miners into lifers?
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 5:05 am
by GeneralChaos
If its not tweaked it could be the final nail in the coffin for alot of smaller guys, and alot of guys that are trying to speed ascend to just even have a chance at competing at the higher levels.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 5:51 am
by Heisenberg
As im going through the ascensions, i see this as a really bad idea!
Although it would be easier to get rid of lifers going through them, i would rather not lose UU on my path to UnKnown.
-Seaanyboy
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 7:48 am
by Rymramoch
I like it, i have too many lifers as is atm, it would be nice to be able to take out strike supers, even if 3:1 ratio.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 8:52 am
by matty~
bad idea, i disagree with it ,
attack units already die from massing a defence and farming.
attack units shouldnt be able to get lifered, and when this update goes threw it shouldnt be a high % kill death.. it should be 4 lifers per 1 attack unit 6 per super. 2 for ac.
high ratio should be in place because you lose your attackers when you attack.
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 9:09 am
by Brothers
lol how the game mechanics work ay
good idea LMAO why not it will prevent others from retraing so easily lolololololol
2 to 1 ratio id say lol
Re: lifer suicide change - will also kill attack units (plus
Posted: Sun Aug 07, 2011 9:55 am
by Reschef
borg wrote:i think this should only apply to unarmed attackers or some differential between armed and unarmed.
this sounds pretty good. afterall, armed soldiers are able to defend themselves I hope
