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Posted: Sat Mar 04, 2006 1:50 am
by [SGC_ReplicĂ…tors]
srry about that but i am making a final version before we send it to forum

Posted: Sat Mar 04, 2006 11:04 am
by KnightValor
Hey, why don't we have "awarded" alliance attacks?

Let me explain. Alliance A makes X successful attacks, and only Y unsuccessful one. The highest ranked member of that alliance which is online gets to grant a single player 15 turns for a full alliance strike. Next attack his entire alliance fights with him. Alot like chaos.

And maybe we could even add a conversion rate between turns and full alliance attack turns. Say, one in fifteen turns is taken from your turns and turned into full alliance strike turns. This exchange would take place every turn.

Eventually, with double turn income, there would be massive damage being done left and right!

Posted: Sat Mar 04, 2006 12:59 pm
by Reaperman
I'm pretty sure that similar topics have been raised about this before but never in such detail.

I like the idea and think it will add a whole new dimension to the game

Posted: Sun Mar 05, 2006 11:01 pm
by [SGC_ReplicĂ…tors]
i got some more ideas coming this one aint the best yet wait next week ur all going to poop ur pants when u see this idea lol

Posted: Mon Mar 06, 2006 5:34 am
by Kerrus Magrus
three words: mothership planetary occupation.