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Posted: Fri Sep 01, 2006 1:45 pm
by Grand Admiral Martin
EVIL_THOR_6_6_6 wrote:what no1 has mentioned is the option of lifers or the men that die to be converted into APP's this would countermeasure the balence of army size in main but also it could add to the points or income or AT's in ascension (call it a roulett).

this way you would still have no control over what you receive in ascended realm.

just an idea but it would balance out some issues here


good idea, they dont die they ascend.

obviously only ascended ppl benefit but we only benefit in ascension where everyone is ascended so no need for those not ascended to moan

Posted: Sat Sep 02, 2006 10:29 am
by chucknorris101
although i prolly will never get that large of an army, the limit is way too low if there should even be one, or, id propose, making the limit scalable to adjust for growth, like some small percentage per month/ week so that in time itll be higher and there can be bigger armies, but otherwsie..no limits!

Posted: Tue Sep 05, 2006 1:51 pm
by Elder God Mulletman
limits good chuck norris bad ( omg im sorry i insulted my god *bows*)

ya this is great update and has personaly renewed teh fun in the game for me knowing that i may atch up :-D

Posted: Tue Sep 05, 2006 9:52 pm
by bryan
ive watched this topic for awhile now, and i think its about time to add my 2 cents

increasing your up to 20k per turn is crazy. the repay value on that must be around 100 years or something. although planets can help with that i suppose. so this basically means atm there is a 100mill limit. you cant go past that limit for the foreseeable future.

i think the ascending gives and extra 1% on the limits is a good idea, as well as the choice to send a %age of your lifers with your ascend. lifers can become a pain with numbers. however, id increase th minimums for this, making it cost more

also, putting rank to mean you can get byond the limit will make rank worth something in this game, and add an extra dimension.


however, all these measures wont mean much for awhile, or at least until another dozen people hit 100mill

Posted: Sat Sep 09, 2006 8:47 am
by Warhawk
This game is based on the TV series, anyone who has watched it knows that no mortal, Goa'uld, Asgardian, replicator, Nox, Furling, Tollan, or any other race could possibly ever hope to become as powerful as a single Ascended entity so if your case is "what about those who have no ascended account?" I would have to wonder, Why have you never been powerful enough to get one? The most powerful mortal on any planet should lose to any ascended being. Defeating a false God is one thing but ascending means you no longer have to deal with petty armies of mortals as they can do you no harm.
Being a top ranked mortal doesn't mean much to an ascended being.
It's like being the most powerful peasant.
Who cares.
:P [/img]

Posted: Sun Sep 10, 2006 7:20 pm
by [BERSERKER]
I don't like the idea of a cap at all. If you have the ability you should be able to have as limitless power as you want. Why stop growth? This won't effect me for a longtime but hey, when I get there, i'll wanna keep going.

This isnt a good update at all for me

Posted: Sun Sep 10, 2006 10:34 pm
by Acronon
Admin wrote:Sept 20, 2006
'Plague' details changed; Turns Generate Faster; Market Adjusted; Scripts
Plauge
Plague still happens above 2x the natural limit of 50,000,000 units per below. It now, though, kills a set number of units per turn (currently just over 2000) so effectively reduces your net UP while above 100Mil units...You CAN still grow over this limit, it is just a bit harder ....


The Cap is not a Cap according to this.
You can grow beyond but it adds a new level of play as you have to now balance you life and death rate.
More like something out of Chaos to help restore some form of balance in the game.

Posted: Mon Sep 11, 2006 1:46 am
by Ston
2K per day less...thats sort of ridicilous the guys with 100mil army loose probably 10-20 times as much in a single attack or defense action. but anyway. i liek the date of the update :)

Posted: Mon Sep 11, 2006 3:29 am
by TIF
Ston wrote:2K per day less...thats sort of ridicilous the guys with 100mil army loose probably 10-20 times as much in a single attack or defense action. but anyway. i liek the date of the update :)


2k per turn not day.

Posted: Wed Sep 13, 2006 3:48 am
by Grand Admiral Martin
TIF wrote:
Ston wrote:2K per day less...thats sort of ridicilous the guys with 100mil army loose probably 10-20 times as much in a single attack or defense action. but anyway. i liek the date of the update :)


2k per turn not day.


anyone will 100k raw up will still increase in size, 2k per turn is 96k aday, so 100k raw would leave you with atleast 4k extra a day.

this is ok i dont mind it now, becuase i know if i ever get to 100mil ill have a up around or above 100k raw

Posted: Wed Sep 13, 2006 7:06 am
by Ston
whops must ahve been tired when reading the upgrade part. 2K per turn is appropriated!

Posted: Sat Sep 16, 2006 1:24 pm
by sphere-owen9292
bleh so when you guys all think it'll get taken off. i don't see how it will be able to stay. if you do it this way then you might as well just have a reset... the only fun in this game is racing for stats (for me at least, others woudl say massing but i don't really mass ppl ;P) such as spy lvl's... it's not going to be fun anymore if everyone ends up having like the same account :/

i'd say take off the cap and so what if some people own the game

Posted: Sat Sep 16, 2006 1:34 pm
by ~Phoenix~
sphere wrote:bleh so when you guys all think it'll get taken off. i don't see how it will be able to stay. if you do it this way then you might as well just have a reset... the only fun in this game is racing for stats (for me at least, others woudl say massing but i don't really mass ppl ;P) such as spy lvl's... it's not going to be fun anymore if everyone ends up having like the same account :/

i'd say take off the cap and so what if some people own the game


The fact is, if it aint there people can go n and on and on and nobody cn catch up.

If they got 100mil uu I see no problem anyway.

Besides, if somebody comes on here complaining they got 100mil uu they are a **Filtered** and need shooting anyway.

Posted: Tue Sep 19, 2006 3:32 pm
by sphere-owen9292
~Phoenix~ wrote:
sphere wrote:bleh so when you guys all think it'll get taken off. i don't see how it will be able to stay. if you do it this way then you might as well just have a reset... the only fun in this game is racing for stats (for me at least, others woudl say massing but i don't really mass ppl ;P) such as spy lvl's... it's not going to be fun anymore if everyone ends up having like the same account :/

i'd say take off the cap and so what if some people own the game


The fact is, if it aint there people can go n and on and on and nobody cn catch up.

If they got 100mil uu I see no problem anyway.

Besides, if somebody comes on here complaining they got 100mil uu they are a **Filtered** and need shooting anyway.


lol good point, but that doesn't mean that it should be permanant, depending how long the game lasts, 100mil is not going to be much in a while

Posted: Tue Sep 19, 2006 3:52 pm
by Munchy
At the rate things are going, 6 months and there will be a ton of them. A year and the game will be full of them.