Page 5 of 18

Posted: Wed Nov 29, 2006 6:34 pm
by 311 [TA]
Reeb wrote:Market going dry is a bad thing, that would only really hurt the small players while the big rich players keep getting fatter.


exactly

Posted: Wed Nov 29, 2006 6:42 pm
by Wolf359
*sigh* :roll: I've countered that argument many times now - i do not intend to do it again for thsoe who cannot be bothered to read.

Posted: Wed Nov 29, 2006 7:11 pm
by [TA] Ryan Uy
i agree that there is a need to balance out the game but on the how part thats a bit tricky, on the part of reducing the amt of turns in the market i also see the point of wolf but also see the other side, i have been playing for a long time but only played part time and for a long time didnt bother on raiding so i relied on my up to grow, but after seeing my officer suddenly jumped from an army size of 100k to a million in a week that made me realize how much beautiful raiding is :lol:

also i had another friend who just started playing a few weeks ago, i helped her out by giving out naq and uu to help her get a market ss and told her about raiding etc, she then started raiding now she has an army size of now almost to 200k uu, without raiding that would be impossible to achieve if you just started a month ago with no alliance and commander helping you out

so limiting the amount of turn would put starting players at a disadvantage so best think of another strategy to limit the power of big players vis a vis the small and starting players especially if they dont have a commander or alliance to help them get started, and most new players start on thier own and sometimes getting in an alliance can be difficult and has its trade offs as well ie getting massed because one alliance mate decided to do something bad things like that...

as for me im in the middle rank players and limiting attack turns is okay if your a part time player like me but for those who are active that would severly limit them but again they might think of another strategy to sidestep this problem

regarding the limiting of random massing due to massive amt of turns i agree that it should be stopped but the best way is for those people to control themselves but i guess that would be very difficult to do :-D

overall i kind of like the idea of munchy regarding the introduction of another set of turns but it would create alot of changes and admin might have more work to do

just my two cents on the matter :wink:

...

Posted: Wed Nov 29, 2006 10:50 pm
by Hakem
One other thing to consider Wolf, if the small players sell their turns to the big boys (as you suggest) they're only going to be logging in to sell turns and spend naq, that's gonna get pretty boring pretty quickly I would think, small players could benefit from their turns but only by not using them

Posted: Wed Nov 29, 2006 11:49 pm
by _BlackAsc_
first they only give us lifers and then you want no attack turns i say if this is introduced we are better off just scrapping the whole ingame market.

Posted: Thu Nov 30, 2006 12:35 am
by keemik
No
Because it is the only way how to evolve fast. Ther is a lots of inactive players who as lots of uu and if you are new player, then raiding is the key how to build an army.

It is kind of funy to talk about fairness in this game. Because if you have a real mony you can always boost up your acc faster. Ther are no equal opportunitys in this game.

Posted: Thu Nov 30, 2006 12:36 am
by Bazsy
keemik wrote:It is kind of funy to talk about fairness in this game. Because if you have a real mony you can always boost up your acc faster. Ther are no equal opportunitys in this game.


Just as in life dude:) Just think about it;)

Posted: Thu Nov 30, 2006 12:45 am
by keemik
Bazsy wrote:Just as in life dude:)


Yeah i know. Thats why i love this game.
-e-
When AT-s are of the market i love it less

Posted: Thu Nov 30, 2006 1:11 pm
by Inferno™
Sorry for this Empty.

The id's you posted, for examples of newer yet stronger players. I disagree with the whole kind of idea of new players getting really powerful really quickly.

Why? Because its biased. You take any of those players that you used in an example, and look how they did it. RAIDING. Ill tell you why this sucks balls. Because RAIDING is the only way to achieve serious power in this game. I have been playing since late march last year, only a few months into the game. The bottom line is, if you don't raid you don't get anywhere, everyone knows it, not everyone accepts it. I try my hardest not to raid buy I find I have to just to keep up with a lot of people, and it pisses me off.

IMO. The games already ruined. Can you fix it? Idk. Maybe if turns were only produced by players, and not on the market that would probably work.

Would people be annoyed? yes, because they don't know how to play strategically, just raid raid raid.

I'd like this game to be made strategic again, I dont want to be beat by guys who just have more time to play then I do, that ISN'T fair.

In my honest opinion do I think newer players should be able to achieve the huge army sizes they have today.. no.

PS. Alot of my posts make no sense, ill be going over it a few times to straighten things out, pls dont complain if it confuses you.

Posted: Thu Nov 30, 2006 1:20 pm
by Munchy
You say that it isn't fair that players who have more time than you can have better account, yet you say that players who start today should never be able able to catch up to the established players(and thus more time playing).

To me, that would be unfair and would make the game incredibly boring.

Posted: Thu Nov 30, 2006 1:26 pm
by High Empty
@ inferno. Truth be told i haven't raided since really since about Feb-March. when i had the assets to going into heavy trading. Buying low and selling high.

Posted: Thu Nov 30, 2006 2:29 pm
by Inferno™
Munchy wrote:You say that it isn't fair that players who have more time than you can have better account, yet you say that players who start today should never be able able to catch up to the established players(and thus more time playing).

To me, that would be unfair and would make the game incredibly boring.


Ok, so when I started a few months in when raiding didn't exist I magically worked my way up the ranks.

Your just a simple example of a person that probably raids and thats all.

Posted: Thu Nov 30, 2006 3:12 pm
by Munchy
Inferno wrote:
Munchy wrote:You say that it isn't fair that players who have more time than you can have better account, yet you say that players who start today should never be able able to catch up to the established players(and thus more time playing).

To me, that would be unfair and would make the game incredibly boring.


Ok, so when I started a few months in when raiding didn't exist I magically worked my way up the ranks.

Your just a simple example of a person that probably raids and thats all.


Well with an id of 60881 I have raided alot...about 85% of my army infact. I see nothing wrong with that. I have also been in a handful of wars... You just appear to be a person who doesn't want new people to catch up. :?

And you can't 'catch up' via UP...it is mathmatically impossible. Someone with a 5 k UP will never catch up with the person with 30 k, assuming the guy with 30 k stay active and avoids being massed. On the other hand, a guy with 5 mil army is able to catch up to a guy with 30 mil army via raiding, even if the guy with the 30 mil army has a higher income/UP. It just takes more effort for the smaller player.

It is the consequence of starting late in the game, but effort should be rewarded, right?

Posted: Thu Nov 30, 2006 6:17 pm
by Wolf359
Let's cut the crap - this isn't about not wanting new players to catch yp - besides theargument to say that is massively flawed - if you don't know why by now then i suggest you read this and numerous other threads again. Furthermore - it was easier to catch up previously - before the market and raid etc. These things have killed the game - and this cannot be denied becauase so many people are saying it!

As to the comment someone made about selling AT for naq getting boring - it would only be short term until they can sufficiently afford to resourec themselves, then they become the ones with officers, buying At etc. And it least it requires some skill in actually investing the naq wisely. Where is the skill in buy turns/raid/buy turns/raid?

Keemik also said no to educing AT because it is teh only way to evolve fast - but that is only becasue the stupid updates were introduced in the first place. It is all well and good peopel saying 'That was then, this is now' or 'What's done is done' - but that doesn't help at all. I fuly accept that the change needed to make teh game get back on track will be a difficult one and that not everyone will liek it - but that is only becasue they think primarily about themselves and not teh good of teh game.

Like i have said previously in other suggestions - I do not claim this to be perfect - but it would be negligent of us all to claim that everything in the game is rosy - when clearly it isn't!

Posted: Thu Nov 30, 2006 7:05 pm
by Munchy
Well Wolf, clearly we are split on ideas and beliefs. I know you believe that your version would help the game the most, and I know I believe the current system is the only way for new people to catch up. If you think I am just being selfish, then I am sorry, but I could just as easily say the same about you(which I have not, because I do not believe that!)

The poll is rather split, being 41-keep things as they are, and 30(32 counting other option) being to get rid of it. Clearly we will not come to an agreement, having such an evenly split camp, so a compromise is thus needed. Going 100% in either direction won't solve anything.

Your mirror idea is interesting, and may work, or atleast make it so people can't complain. But could you have a look at my idea I suggested on page 4? It leaves in infinite growth/at's, but it takes away the 'problem' that are present by them(people endlessly massing other people). With that system players would still be able to play as much as they want, and build their accounts as much as they wanted, buy their ability to destroy all in sight isn't there.