instead of adding another market turn, make it so that you can do from size 1 to 15. That way no one can cross trade and more turns are out there for scar.
It's it nice scar i'am being so thoughtful






floophead_III wrote:If you're not higher ranked and can't afford a 15x multiple, who's fault is that?
Instate the > 5x trade (I think 15x max is perfect actually) I suggest making sure that the market doesn't start to run out of anything though, might need more resources on there to keep the market from running dry.


necronlord wrote:I think since that you are able to raid that the training percentage should be changed from auto 2% to atleast Auto 5%-!0% givve those who wait for turns atleast a fighting chance to keep all their trained.




Forum wrote:2) update of actions on weap/unit buys - fixed. I guess I forgot to keep the recalculate on buy so I put that back.
Forum wrote:just wait for 'old school' era
nothing but a few weaps, 3 unit types, and ... well - thats about all there was in the old school
necronlord wrote:I think since that you are able to raid that the training percentage should be changed from auto 2% to atleast Auto 5%-!0% givve those who wait for turns atleast a fighting chance to keep all their trained.
the3rdlibra wrote:Forum wrote:just wait for 'old school' era
nothing but a few weaps, 3 unit types, and ... well - thats about all there was in the old school
3 unit types? I remember only two!
the3rdlibra wrote:Forum wrote:2) update of actions on weap/unit buys - fixed. I guess I forgot to keep the recalculate on buy so I put that back.
You might want also to check update on bought weapon once new unit spawns into attack/defence mode.
One weapon spare, unmanned. Await unit to be spawned into defence. Unit spawned, weapon now manned, defence value remains same.
the3rdlibra wrote:no rank update until weapon is used? lol, i get the feedback loop aspect of this but i'm thinking it's not very positive
Please forum, get these work shy spawned units to do their bloody job as soon as they are born, not wait around like loafers until i command them to take up arms?
Gave me a chuckle anyhow
the3rdlibra wrote:
Well done J, you've done it again, i didn't care much for bizarro worlds, but if you just tweek these few little niggles, you'll have a great wave on your hands once again. Spawnable unit types. Brilliant. Should have been done a long long time ago.
-Ste
Geoff wrote:basic attackers, defenders, and spy's