Sleipnir wrote:smooshable wrote:We've had dedicated ascension programs where large numbers of us have pumped trillions of main naq into our friends accounts to achieve big ascensions. We've worked long and hard so that if descension ever was brought into the game then we'd have an advantage over those who quick ascended 5 times and have logged in 3 times since.
Perhaps that's part of the problem? How many people do you think can muster the resources to pump in trillions of main naq? The reason you're the top ascended accounts is not because you put so much work into playing ascension. It's because you were already the biggest in main. Now I'll admit, working on good ascensions should give you a bonus. However, what you want is basically the same as you've got in main. To be untouchable. No offense, but if that's allowed, that would be a real reason for the rest of ascension to say "We quit".
Has anyone even got the turn ratios? Do you even know how this update will turn out? Have you given it a chance? Have you even considered the fact that by the time one of those lower accounts has spent all those extra turns to catch up to you, they will gain no more turns than yourself? Why do people always think that updates like these are targeted specifically at themselves and will not affect anyone else in the game?
Mate I have allways respected your opinion but this is BS. The top ascended people didn't get there because they were the biggest in main or because they helped each other. I agree, that helped but not in the way you suggested. I had for a long time the [second] best non-GA[CoP] ascended account (Chunky sold it) ... and I did that with skill .... I didn't had tril of naq put into it, I admit I put alot more then others did but I got where I am because I figured out the formulas and I was able to THINK and do some MATH.
So it can be done and it still can be done if someone will dedicate enough time to it.
As the current war has proved no one is untouchable in main. The superweapon was introduced here in order to make anyone vulnerable, but it's stupid that someone who hasn't worked on his ascended account to have the chance to use it against someone who worked his ass off. If the superweapon is mentained then his usage should be prohibited to 10 ranks around you .... so if you want to hit Mojo or Sinister get into top 10 and then I agree you have earned the right to use it against them ...... I would even put the rank based only on influence not the general one or just no of planets ..... just think of it that in order to use the weapon you have to drawn energy from all your planets and even if you can drawn for a short time more energy to use against those with more influence(planets) you are limited into how much extra you can get.
Limiting the turns is another thing to limit descending people, if there aren't enough obstacles already. Considering that CoP has the vast majority of top accounts raiding doesn't really provide us with enough benefits (of course if we are at the 2k limit we will atack or raid but not becasue we really need that - the maximum we can raid is maximum 1-2 days of UP and for the very best is less then 30%). The only thing that is really very expensive turns wise is descending ..... 99 turns is already 5% of the max and you need to hit them more then once.
This black hole eating turns wont help lower players .... even if they have the turns they can't scratch the top defenses ... they will just beat each other and then the best ones will get raided by top accounts.
I dont like just to critisize, I know it's very easy, so here are a few suggestions :
1. NO SW or one with very limited action (as I said 10 ranks around you).
2. Give people more LF for each APP ... this is something it was done in the very beginning but then abbandoned and I don't understand why. Also make this ration based also on the number of APP you are getting ... for exemple : ascending with 1800 - 5000 APP will return 35 LF; ascensing with 5001-1000 will return 37 ... and so on until a limit. There should also be a modifier based on no of ascensions allrady done and on the ascended ID ..... the higher the ID the bigger the multiplier cause if a newer player. This will make people invest more into their ascensions and make the server more balanced.
The multipliers MUST be known ..... it's pointless now to hide ascensions facts from non-ascended people ... so that people can CLEARLY see what benefits they get if they invest more into their ascensions.
3. Change how the current overall ranks all calculated so that people can't abuse the "selling weapons - dropping rank - raiding with better modifier" thing. For exemple no of planets hsaould count for 40% of the overall rank, income should count as well ... etc. This way the ranking would be more realistic and people won't complain as much about it. This will also assure that if the SW will be kept it can only be used around our own rank.