races in alliance having effect

User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: races in alliance having effect

Phoenix of Terra wrote:How about you can have a max of two races in your alliance for the bonus to take effect. And if you have two races, they get half the bonus a sungle race could get.

:? I hope that hasn't been suggested before.

Nice idea...or hmmm maybe let's say more races you have less bonus you have. System Lords/Goaulds count as only one race, as do Nanotimaters and replicators. Not for bonuses %, but for amount of races in alliance.

_Rube_Dragon_ wrote:i say ascended players are cutout or in their own section so that acended beings of the same race have to hang together so yuo coudlnet have an ori and Tolan in an allience you get what im saying? and i think that the acended players shoudl get a smaller bonus . nonacended players need more help uasally.

Indeed, not always favouriting ascended players must be done, at least for here. Not big gap between both, of course.
But well System Lords give income bonus, Ancients def bonus, Tollan attack bonus and NanoTiMasters covert bonus.

Tetrismonkey wrote:Humm, this idea is kind of wierd. Let me post some of my concerns first.

First off, you could jsut abuse this, like said before, having whole allinaces of Asgard to hold naq and Tauri for attack. This could be called sstratagy yes, but if inactives are just added, then its not strategy, its taking advantage of the game.

The thing is though, that higher you are ascended, more bonus you are supose to get, so, im not real good with numbers, but it still looks like no one has come up with a great idea on how to fix it.

Solution-
20 member max to this effect.

1% bonus to allinace for each member of that race
EX:2 asgard
1 Tauri
3 Gou'uld
Bonusnes- 2%defense
1%attack
3%income

Thats just for non ascnded.

For ascended, each time you ascend, you gain an extra .2% increase each ascended time.
EX:
5 System Lords
1 Prior
1 Prophet
1 Messiah
1 Incarnate
1 Living God
1 Living God+1
Bonuses: 1.2% Prior
1.4% Prophet
1.6% Messiah
1.8% Incarnate
2.0% Living God
2.1% Living God+1 (adds only .1% after LG+1 to limit so much power)


So now seeing this, you can tell that more you are ascended, the more power you gain not only for yourself, but for your alinace. Just like in the show, the collective of the Ascended could cast anyone down. This way we kinda merge ascended play more into this game, but still keeping with the idea of bonus to allinace mates. Again like the show, the replicators had power from numbers! I hope you all get the relationship between the 2.

Anyways, for one last example, heres a random allinace make up for bonus with this formula. Also, if you have more in an allinace than 20, who ever joins the allinace after the 20th person, will not count to the bonuses.

20 persson allinace.
5 asgard
2 anctents, both Priors
1 system Lord, Living god +2
6 Tollan, all Messiahs
2 Goa'uld
4 Replicators


Bonus Count:
Defense-7.4%
Attack-7.8%
Covert-4%
Income-4.2%

I hope you all understand this!!

I know this can be abused, with the numbers I put in, 40%+ if all are anceints LG+1s, but the numbers can be ajusted to smaller amounts, maybe cut in half!!

But this way we fix the way to abuse it, and to add in for the asended.

Problem is that it again does favouritism to ascended people, we shouldn't forget unascended afterall, they still exist.

Bob_2007 wrote:
_Rube_Dragon_ wrote:i dont think taking away bonuses for mixed alliance would be a good thing cause the would take away peoples freedom to have whatever kin of alliance they want.


And this would make mixed race alliances more fragile and less stable... Isn't that the point, isn't that how they *should* be? It doesn't take away anybody's freedom to have whatever kind they want, though...

Of course the "penalty" for having a mixed race alliance just needs to be thought out, so as to make it not "crippling" so much as at a slight disadvantage which could be compensated for with larger numbers...

Also still very interested to see if there's any possibility of a small bonus for those flying solo... I love flying solo...

Hmmm I believe to bring back the aspect of caring in races, no bonus for total mixed alliances should come in!
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
User avatar
Bob_2007
Fledgling Forumer
Posts: 175
Joined: Fri Oct 26, 2007 1:55 pm
ID: 0
Location: Scottish expat in Africa

Re: races in alliance having effect

Apophis The Great wrote:Hmmm I believe to bring back the aspect of caring in races, no bonus for total mixed alliances should come in!


Hmmm... expanding on this, alliances aside, shouldn't even CO's with mixed race officers also have reduced bonuses? Or maybe if you make another race your CO, you lose your race bonus altogether. You can't have your cake and eat it, either you're your own race or you're not.

Not sure it'll fly, though. I suspect more people like it fine the way it is, than there are people who want it more race specific... Personally I wouldn't have much of a problem with it either way, although I think the idea of making race more important is an interesting one.
Teal'auc of the Tok'ra wrote:I love that guy... :-D :-D :-D


Please give me trade feedback : Hu Flung Dung : 1919242
http://herebegames.com/StarGateWarsNew/ ... 48&t=97381
User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: races in alliance having effect

Yep that would get rid of some boring part of the game if there was race specific.
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
_Rube_Dragon_
Forum Expert
Posts: 1483
Joined: Thu Feb 23, 2006 9:24 pm
ID: 1949343
Location: look behind you

Re: races in alliance having effect

well Co's and officers getign bonuses is a difrent idea i dont think that woudl be worth adding it would add an odd effect to the game that would be hard to counter act it would turn into what chaos was suppose to be a race vs race kinda think where ifyou have all alliances with single races and officres with sigle races it woudl be total reorganization of sgw or it woudl lead to the moving of alot of players
Image
Image
You have started playing 30. August 2005.
MSN:Josh_COM@msn.com
User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: races in alliance having effect

bump :o
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
User avatar
R1cardo
Forum Regular
Posts: 683
Joined: Fri Oct 26, 2007 3:02 am
Alliance: A.I. Artificial Intelligence
Race: Replicator
ID: 1923508
Location: Belgium

Re: races in alliance having effect

like being said, bonus for race alliance. make it worth wild to consider changing to 1.

players that play whitout alliance chould get full bonus

also like the idea off getting the same officers in order to maintain full bonus. so no mixed stuff.

if it promotes race wars more, ever so slightly why not do it.
just make it not negligable.
isn't that the reason why this game is here.
for races to fight eachother.

just wanted to post it before i didn't get the occasion to put in my 2 cents.

repli pride all the way
Image
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

Re: races in alliance having effect

R1cardo wrote:like being said, bonus for race alliance. make it worth wild to consider changing to 1.

players that play whitout alliance chould get full bonus

also like the idea off getting the same officers in order to maintain full bonus. so no mixed stuff.

if it promotes race wars more, ever so slightly why not do it.
just make it not negligable.
isn't that the reason why this game is here.
for races to fight eachother.

just wanted to post it before i didn't get the occasion to put in my 2 cents.

repli pride all the way

well actually thats not the reason the game is here your new but you'll learn

anyway the gods are not concerned with the replicators feeble attempts at domination
Image
Wolf359 wrote:I agree with hidden
User avatar
semper
The sharp-tongued devil you can't seem to forget...
Posts: 7290
Joined: Wed Jul 20, 2005 2:24 pm
Race: God
ID: 0
Location: Forever watching...always here...
Contact:

Re: races in alliance having effect

Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.
Image
Accolades/Titles:
Spoiler
Started Playing: April 2005
Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
Winner (12): RP'er of the Year 2008, Runner Up Poster of the Year 2008, Debater of the Year 2008, War of the Year 2008, Poster of the Year 2009, Alliance of the Year 2009 (Nemesis Sect, Creator), Alliance War of the Year 2009 (Nempire vs Mayhem, Instigator), RP'er Runner Up 2009, Knew You'd Be Back 2010, Conflict of the Decade (FUALL v TF), Conflict of the Decade Runner Up (Ga vs TF), Alliance of the Decade (TDD).
Nominated (8): Writer of the year 2007, Avatar of the Year 2007, Poster of the Year 2007, Villain of the Year 2008, Player Sig 2008, Race Player of the Year 2009, Most Missed 2010, Alliance Leadership 2010, Most Missed 2011.
Commands (3): Supreme System Lord 2008, 2010, 2011 and 2012. System Lord Council 2006 - present. Dark Lord and Emperor of the Nempire 2009 - 2011.
Alliances (9): DDE, EA, OSL, TFUR, DDEII, AI, RM, WoB, Nemesis.
Forum Roles (4): Former Misc GM, Race Mod (Goa'uld), Debate forum patriarch and mod.
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

Re: races in alliance having effect

Semper wrote:Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.

[spoiler]uh huh *he says blankly*income bonus would only help the enemy it needs to be something that would only help the members[/spoiler]
Image
Wolf359 wrote:I agree with hidden
User avatar
semper
The sharp-tongued devil you can't seem to forget...
Posts: 7290
Joined: Wed Jul 20, 2005 2:24 pm
Race: God
ID: 0
Location: Forever watching...always here...
Contact:

Re: races in alliance having effect

lol..income bonus' would also help you. Or wait a tick..maybe the goauld shouldnt have an income bonus. :roll: what sort of half arsed argument is that? lol..
Image
Accolades/Titles:
Spoiler
Started Playing: April 2005
Honours (5): Hall of Fame 2009. Annual Awards Host 2008, 2009, 2013, 2014 and 2015.
Winner (12): RP'er of the Year 2008, Runner Up Poster of the Year 2008, Debater of the Year 2008, War of the Year 2008, Poster of the Year 2009, Alliance of the Year 2009 (Nemesis Sect, Creator), Alliance War of the Year 2009 (Nempire vs Mayhem, Instigator), RP'er Runner Up 2009, Knew You'd Be Back 2010, Conflict of the Decade (FUALL v TF), Conflict of the Decade Runner Up (Ga vs TF), Alliance of the Decade (TDD).
Nominated (8): Writer of the year 2007, Avatar of the Year 2007, Poster of the Year 2007, Villain of the Year 2008, Player Sig 2008, Race Player of the Year 2009, Most Missed 2010, Alliance Leadership 2010, Most Missed 2011.
Commands (3): Supreme System Lord 2008, 2010, 2011 and 2012. System Lord Council 2006 - present. Dark Lord and Emperor of the Nempire 2009 - 2011.
Alliances (9): DDE, EA, OSL, TFUR, DDEII, AI, RM, WoB, Nemesis.
Forum Roles (4): Former Misc GM, Race Mod (Goa'uld), Debate forum patriarch and mod.
User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: races in alliance having effect

Semper wrote:Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.

I don't care of the show here, just make the ascended races unteresting and USEFULL!
Seriously, when you descend yourself there's DAIMON race, that's a single one, considering ascended races still in ascended server have NOT ANY SINGLE difference, why not create a SINGLE race, the "Energy" race, you'll have energy,then when you descend yourself you become daimon. Do I suggest it? NO! Why do I mention it? Because with CURRENT game, it MUST be like that.

Races give you NOTHING, so AT LEAST find them one use for alliance isn't it??
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
Zeratul
Elder Administrator
Posts: 23203
Joined: Sat May 06, 2006 8:44 am
Alliance: Lucian Alliance
Race: Templar
ID: 7
Alternate name(s): Hrefna
Reitha
Location: Nivlheim

Honours and Awards

Re: races in alliance having effect

there no reason to spam here, [arbiter]...
Image
Image
"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

Curious about our color? Feel free to ask...
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

Re: races in alliance having effect

Semper wrote:lol..income bonus' would also help you. Or wait a tick..maybe the goauld shouldnt have an income bonus. :roll: what sort of half arsed argument is that? lol..

it was an extremely good argument until you shot it down

oh wait the technitions just repaired it

the goa'uld are the most balanced race there is unlike the others while they get an income bonus they get no disadvantages i believe the other races have a stat stronger and others weakened

plus goa'uld free banking

yup thats right my argument is flying high in the sky again
Image
Wolf359 wrote:I agree with hidden
User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: races in alliance having effect

Replicators have no weaker stat...they are just like Goaulds for attack/defence. Goauld gets little better attack than defense and the opposite goes for replicatos
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
Locked

Return to “Suggestions Archive”