Page 5 of 6

Re: races in alliance having effect

Posted: Fri Nov 02, 2007 3:28 pm
by Legendary Apophis
Phoenix of Terra wrote:How about you can have a max of two races in your alliance for the bonus to take effect. And if you have two races, they get half the bonus a sungle race could get.

:? I hope that hasn't been suggested before.

Nice idea...or hmmm maybe let's say more races you have less bonus you have. System Lords/Goaulds count as only one race, as do Nanotimaters and replicators. Not for bonuses %, but for amount of races in alliance.

_Rube_Dragon_ wrote:i say ascended players are cutout or in their own section so that acended beings of the same race have to hang together so yuo coudlnet have an ori and Tolan in an allience you get what im saying? and i think that the acended players shoudl get a smaller bonus . nonacended players need more help uasally.

Indeed, not always favouriting ascended players must be done, at least for here. Not big gap between both, of course.
But well System Lords give income bonus, Ancients def bonus, Tollan attack bonus and NanoTiMasters covert bonus.

Tetrismonkey wrote:Humm, this idea is kind of wierd. Let me post some of my concerns first.

First off, you could jsut abuse this, like said before, having whole allinaces of Asgard to hold naq and Tauri for attack. This could be called sstratagy yes, but if inactives are just added, then its not strategy, its taking advantage of the game.

The thing is though, that higher you are ascended, more bonus you are supose to get, so, im not real good with numbers, but it still looks like no one has come up with a great idea on how to fix it.

Solution-
20 member max to this effect.

1% bonus to allinace for each member of that race
EX:2 asgard
1 Tauri
3 Gou'uld
Bonusnes- 2%defense
1%attack
3%income

Thats just for non ascnded.

For ascended, each time you ascend, you gain an extra .2% increase each ascended time.
EX:
5 System Lords
1 Prior
1 Prophet
1 Messiah
1 Incarnate
1 Living God
1 Living God+1
Bonuses: 1.2% Prior
1.4% Prophet
1.6% Messiah
1.8% Incarnate
2.0% Living God
2.1% Living God+1 (adds only .1% after LG+1 to limit so much power)


So now seeing this, you can tell that more you are ascended, the more power you gain not only for yourself, but for your alinace. Just like in the show, the collective of the Ascended could cast anyone down. This way we kinda merge ascended play more into this game, but still keeping with the idea of bonus to allinace mates. Again like the show, the replicators had power from numbers! I hope you all get the relationship between the 2.

Anyways, for one last example, heres a random allinace make up for bonus with this formula. Also, if you have more in an allinace than 20, who ever joins the allinace after the 20th person, will not count to the bonuses.

20 persson allinace.
5 asgard
2 anctents, both Priors
1 system Lord, Living god +2
6 Tollan, all Messiahs
2 Goa'uld
4 Replicators


Bonus Count:
Defense-7.4%
Attack-7.8%
Covert-4%
Income-4.2%

I hope you all understand this!!

I know this can be abused, with the numbers I put in, 40%+ if all are anceints LG+1s, but the numbers can be ajusted to smaller amounts, maybe cut in half!!

But this way we fix the way to abuse it, and to add in for the asended.

Problem is that it again does favouritism to ascended people, we shouldn't forget unascended afterall, they still exist.

Bob_2007 wrote:
_Rube_Dragon_ wrote:i dont think taking away bonuses for mixed alliance would be a good thing cause the would take away peoples freedom to have whatever kin of alliance they want.


And this would make mixed race alliances more fragile and less stable... Isn't that the point, isn't that how they *should* be? It doesn't take away anybody's freedom to have whatever kind they want, though...

Of course the "penalty" for having a mixed race alliance just needs to be thought out, so as to make it not "crippling" so much as at a slight disadvantage which could be compensated for with larger numbers...

Also still very interested to see if there's any possibility of a small bonus for those flying solo... I love flying solo...

Hmmm I believe to bring back the aspect of caring in races, no bonus for total mixed alliances should come in!

Re: races in alliance having effect

Posted: Sat Nov 03, 2007 4:01 am
by Bob_2007
Apophis The Great wrote:Hmmm I believe to bring back the aspect of caring in races, no bonus for total mixed alliances should come in!


Hmmm... expanding on this, alliances aside, shouldn't even CO's with mixed race officers also have reduced bonuses? Or maybe if you make another race your CO, you lose your race bonus altogether. You can't have your cake and eat it, either you're your own race or you're not.

Not sure it'll fly, though. I suspect more people like it fine the way it is, than there are people who want it more race specific... Personally I wouldn't have much of a problem with it either way, although I think the idea of making race more important is an interesting one.

Re: races in alliance having effect

Posted: Sun Nov 04, 2007 6:18 am
by Legendary Apophis
Yep that would get rid of some boring part of the game if there was race specific.

Re: races in alliance having effect

Posted: Wed Nov 14, 2007 12:49 am
by _Rube_Dragon_
well Co's and officers getign bonuses is a difrent idea i dont think that woudl be worth adding it would add an odd effect to the game that would be hard to counter act it would turn into what chaos was suppose to be a race vs race kinda think where ifyou have all alliances with single races and officres with sigle races it woudl be total reorganization of sgw or it woudl lead to the moving of alot of players

Re: races in alliance having effect

Posted: Sat Dec 15, 2007 9:45 am
by Legendary Apophis
bump :o

Re: races in alliance having effect

Posted: Sun Dec 16, 2007 3:01 am
by R1cardo
like being said, bonus for race alliance. make it worth wild to consider changing to 1.

players that play whitout alliance chould get full bonus

also like the idea off getting the same officers in order to maintain full bonus. so no mixed stuff.

if it promotes race wars more, ever so slightly why not do it.
just make it not negligable.
isn't that the reason why this game is here.
for races to fight eachother.

just wanted to post it before i didn't get the occasion to put in my 2 cents.

repli pride all the way

Re: races in alliance having effect

Posted: Sun Dec 16, 2007 3:29 am
by hidden
R1cardo wrote:like being said, bonus for race alliance. make it worth wild to consider changing to 1.

players that play whitout alliance chould get full bonus

also like the idea off getting the same officers in order to maintain full bonus. so no mixed stuff.

if it promotes race wars more, ever so slightly why not do it.
just make it not negligable.
isn't that the reason why this game is here.
for races to fight eachother.

just wanted to post it before i didn't get the occasion to put in my 2 cents.

repli pride all the way

well actually thats not the reason the game is here your new but you'll learn

anyway the gods are not concerned with the replicators feeble attempts at domination

Re: races in alliance having effect

Posted: Mon Dec 17, 2007 7:05 am
by semper
Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.

Re: races in alliance having effect

Posted: Mon Dec 17, 2007 7:11 am
by hidden
Semper wrote:Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.

[spoiler]uh huh *he says blankly*income bonus would only help the enemy it needs to be something that would only help the members[/spoiler]

Re: races in alliance having effect

Posted: Mon Dec 17, 2007 7:13 am
by semper
lol..income bonus' would also help you. Or wait a tick..maybe the goauld shouldnt have an income bonus. :roll: what sort of half arsed argument is that? lol..

Re: races in alliance having effect

Posted: Thu Dec 20, 2007 5:42 am
by Legendary Apophis
Semper wrote:Maybe an income bonus for an alliance made up of the same species, but otherwise I see no reason why there is anything wrong with the system now. If you want to turn round and say to me that in the series it wouldnt be like this, well I will point out to you, that a Goauld cannot ascend, Anubis only ascended because Oma let him and he tricked her. The asgard are supremely powerful and would have a defense, strike and income bonus far beyond anything the other races have. The tauri would be way more covert with a far less adept defense, and possibly stirke then the other races, then the replicators, who should probably have the same bonus' as the asgard! OH! and there would by no means be about 20,000 system lords! The Goa'uld and replicators would be only able to form temporary alliances and to top it off, there would be a main ori faction. SOOOOO. That argument clearly dosent stand to reason.

There are tactics in SGW...when and where to strike, ho to strike, what to do first, they are all tactics. How to set up ones account so it is affective. Just because there are some fools out there who mindlessly mass dosent mean everyone is so foolish. Beyond what there is, there cannot be many more tactics.

So I see little need for all this fuss. But if your that determined to get it, why then I think you should have the number of system lords decreased, or get a main Ori faction...or I dunno...there is nothing that can be done. Tons of the game are now ascended, it is a jolly good example of ordered chaos.

I don't care of the show here, just make the ascended races unteresting and USEFULL!
Seriously, when you descend yourself there's DAIMON race, that's a single one, considering ascended races still in ascended server have NOT ANY SINGLE difference, why not create a SINGLE race, the "Energy" race, you'll have energy,then when you descend yourself you become daimon. Do I suggest it? NO! Why do I mention it? Because with CURRENT game, it MUST be like that.

Races give you NOTHING, so AT LEAST find them one use for alliance isn't it??

Re: races in alliance having effect

Posted: Fri Dec 21, 2007 5:40 pm
by [Arbiter]
jhlkjlh

Re: races in alliance having effect

Posted: Fri Dec 21, 2007 10:32 pm
by Zeratul
there no reason to spam here, [arbiter]...

Re: races in alliance having effect

Posted: Fri Dec 21, 2007 11:11 pm
by hidden
Semper wrote:lol..income bonus' would also help you. Or wait a tick..maybe the goauld shouldnt have an income bonus. :roll: what sort of half arsed argument is that? lol..

it was an extremely good argument until you shot it down

oh wait the technitions just repaired it

the goa'uld are the most balanced race there is unlike the others while they get an income bonus they get no disadvantages i believe the other races have a stat stronger and others weakened

plus goa'uld free banking

yup thats right my argument is flying high in the sky again

Re: races in alliance having effect

Posted: Sat Dec 22, 2007 3:15 am
by Legendary Apophis
Replicators have no weaker stat...they are just like Goaulds for attack/defence. Goauld gets little better attack than defense and the opposite goes for replicatos