Page 5 of 16
Re: increase in new account stats
Posted: Sun Mar 30, 2008 9:44 am
by Zeratul
yes, the personal turns thing could help out a lot... giving them a few k of those would make things easier for them (and make more stay), while not risk multies in the same way...
Re: increase in new account stats
Posted: Sun Mar 30, 2008 5:21 pm
by _Rube_Dragon_
yes the personal turns idea was a very good add by admin and i agree it wouldn't affect having more multies if they where personal turns
Re: increase in new account stats
Posted: Sun Mar 30, 2008 11:22 pm
by Saturnine
Lore wrote:GeneralChaos wrote:This isnt a bad idea at all,
Maybe give a new account 500AT's that cannot be transferred, i dont agree with handing resources to people when the start to boost them, as they never learn the game,
Good idea, heck give them 5K AT (Non transferable) to start with.
Agreed. Turns instead of naq or UU. With the turns they still have to build in order to use them effectively and get the most from their free 5K.
The more the new player learned ingame, the more he could reap from those 5K
Re: increase in new account stats
Posted: Mon Mar 31, 2008 7:24 am
by Wolf359
Saturnine wrote:Lore wrote:GeneralChaos wrote:This isnt a bad idea at all,
Maybe give a new account 500AT's that cannot be transferred, i dont agree with handing resources to people when the start to boost them, as they never learn the game,
Good idea, heck give them 5K AT (Non transferable) to start with.
Agreed. Turns instead of naq or UU. With the turns they still have to build in order to use them effectively and get the most from their free 5K.
The more the new player learned ingame, the more he could reap from those 5K
Seems like the best idea to me!

Re: increase in new account stats
Posted: Mon Mar 31, 2008 9:03 am
by Lore
I say give them 10K (the max) to start with. Then do not allow them to start generating AT until every one of them is used.
Re: increase in new account stats
Posted: Mon Mar 31, 2008 9:21 am
by Saturnine
Lore wrote:I say give them 10K (the max) to start with. Then do not allow them to start generating AT until every one of them is used.
Even better!
(this idea actually helps out with another game suggestion being discussed right now too >>>>)
Then the server could delete the newer, abandoned accounts faster! If a player didn't generate turns in one month, they would be deleted?
I'm just partial to deleting old abandoned accounts of people who played their ass of!
Re: increase in new account stats
Posted: Mon Mar 31, 2008 10:34 am
by Lore
Saturnine wrote:Lore wrote:I say give them 10K (the max) to start with. Then do not allow them to start generating AT until every one of them is used.
Even better!
(this idea actually helps out with another game suggestion being discussed right now too >>>>)
Then the server could delete the newer, abandoned accounts faster! If a player didn't generate turns in one month, they would be deleted?
I'm just partial to deleting old abandoned accounts of people who played their ass of!
If the account has SS on it it needs to be vacated not deleted.
Re: increase in new account stats
Posted: Mon Mar 31, 2008 10:41 am
by Saturnine
Yes, yes. Good ideas folks.
Re: increase in new account stats
Posted: Mon Mar 31, 2008 12:18 pm
by Zeratul
Lore wrote:I say give them 10K (the max) to start with. Then do not allow them to start generating AT until every one of them is used.
actually, better would be till 90% of them are used... otherwise they could end up with 1 at left... 90% would mean 9000 used, 1k left... if they use that many, they'll most likely know how to use them properly...
Re: increase in new account stats
Posted: Mon Mar 31, 2008 2:21 pm
by Lore
Zeratul wrote:Lore wrote:I say give them 10K (the max) to start with. Then do not allow them to start generating AT until every one of them is used.
actually, better would be till 90% of them are used... otherwise they could end up with 1 at left... 90% would mean 9000 used, 1k left... if they use that many, they'll most likely know how to use them properly...
I can go with that, but you can still burn 1 AT LOL
Start at 15K? then its even, should end with 0?
hahahahahahahahaha
OFC, this is explotable to an extent. You could send resources to a new account to have them mass someone with those turns,,,,, but honestly 10K AT are so cheap that"would it be worth it"?
Re: increase in new account stats
Posted: Mon Mar 31, 2008 2:44 pm
by _Rube_Dragon_
yea prob wouldnt be worth sending to the new account for 10K at and even if they did easily noticed and dealt whit if they woudl be found out as multies
Re: increase in new account stats
Posted: Tue Apr 01, 2008 1:56 am
by Zeratul
Lore wrote:Start at 15K? then its even, should end with 0?
hahahahahahahahaha
not all people that are newbies use 15 ats all the time... also, 10k is enough to start out...
Re: increase in new account stats
Posted: Wed Apr 02, 2008 5:09 pm
by Lore
Zeratul wrote:Lore wrote:Start at 15K? then its even, should end with 0?
hahahahahahahahaha
not all people that are newbies use 15 ats all the time... also, 10k is enough to start out...
I was poking fun mate, yes I agree 10K (The max) is a perfect amount.
Re: increase in new account stats
Posted: Thu Apr 03, 2008 8:56 am
by Eternal Serenity
I think more AT would be a fine start then. Would make things easier.
Re: increase in new account stats
Posted: Thu Apr 03, 2008 1:12 pm
by Nobody101
10k seems a bit much as if they are shown by others how to raid properly they can quite easily get well over a million army size in a day or to, i no thats not very big but then when we all started we had to work for weeks to get that, i think we will end up with alot of new accounts growing very fast at the start then they run out of turns and realize how slow this game is and quit, thus making a flock of slightly bigger abandoned accounts, i would say have less turns and just provide them with supers and lifers so they cant be raided away or sent off to other accounts