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Re: changes to ascension

Posted: Fri Sep 07, 2007 11:23 am
by High Empty
Forum wrote:can you elaborate on this:
"I've no problems figuring out how to protect the little guy, and rein in the larger accounts, at the same time and making it so that most of the larger guys, / the ones that pay your salary. Get what they want, and the *new* people get every bit of egde that they can." --did i miss a suggestion/magic bullet? :)



He reads!

Ok, well that magic bullet was abit of give and take.

Give the superweapon, the ablitly to Take all of the victim lifeforce, leaving him at 1, it gives him the 24 hour ppt, so in effect, it resets the persons lifeforce to normal levels.

It also destroys Only 1% of the person total army, this is taken out of untrain units, if there aren't the untrain units around, then the unit count goes negitive, and the person up brings it back to zero, or the person can untrain something.

It doesn't effect weapons. Or untrain any units.

The superweapon becomes the super descender.
Ofcourse anyone being hit by it can have their revenage, a nice 1% of the person army and the lost of their built up lifeforce.

It shouldn't matter what rank they are, i don't care if i'm hit by rank 10, or rank 4000, however i would like to be able to hit them back.

Now getting the superweapon. I'm for the current system however i think that only 5% should go to the person, and the other 95% goes to the server.

Ofcourse if you want a real magic bullet, you can always increase max lifeforce ALOT!, this helps the smaller guys build and helps the larger guys descend them.

And if they really take it in their minds to not be descendable there always will be the new superweapon.

Re: changes to ascension

Posted: Fri Sep 07, 2007 11:27 am
by Raven
keep in mind that with your suggestion only the bigger players will have the advantage.....theres nobody whoes getting help with raising the LF max to like 300k thats nothing.......and while the big players can restore their LF with income the smaller ones cant do **Filtered** and wait till the 24h are up and getting descended........

Re: changes to ascension

Posted: Fri Sep 07, 2007 12:17 pm
by TheRook
Raven wrote:keep in mind that with your suggestion only the bigger players will have the advantage.....theres nobody whoes getting help with raising the LF max to like 300k thats nothing.......and while the big players can restore their LF with income the smaller ones cant do stuff and wait till the 24h are up and getting descended........



he has hit the nail on the head

the removing lifeforce as a super defender with 24 hour ppt will give the bigger person the advantage at which point when they are off ppt and retaliate they will have 48 hours of building up more LG

We definately need the 3rd life force option... to make descension something that is possible on everyone... also I think you will need to give everyone 1-2 mill life force bonus so they can upgrade the 3rd life force option if it does come in... otherwise you will have people with 0 life force and can be descended almost instantly... (just a thought as a possible problem with putting in a 3rd life force which works for being descended and is empty with bugger all life force to upgrade it...)


thanks forum I told these naysayers to give feedback and you smacked em in the face with your listening and improving :D
TheRook

edit the turn to life force/dmu option sounds good (I mentioned it so I'm not gunna say its bad) to those who were concerned about the big guys buying up all the AT well there is a cap on AT you can have there is also going to be no "market" so there is no limit after all you are an ascended being generating AT from DMU/LifeForce is just one of you immensly fancy powers!

Re: changes to ascension

Posted: Fri Sep 07, 2007 12:20 pm
by Join me
If the UP requirements are already high, do we really need to give a better ratio for APP, that just means A LOT more APP. they would already have a lot more APP because of higher UP requirements... That will be putting some accounts in the "untouchable range". I dont think that one protects the little guy.

And I dont think I read anything about actually linking vac mode between servers, if its there great if not, I think it would force people to be active in ascended.

Re: changes to ascension

Posted: Fri Sep 07, 2007 12:24 pm
by TheRook
Benisallbiz wrote:If the UP requirements are already high, do we really need to give a better ratio for APP, that just means A LOT more APP. they would already have a lot more APP because of higher UP requirements... That will be putting some accounts in the "untouchable range". I dont think that one protects the little guy.

And I dont think I read anything about actually linking vac mode between servers, if its there great if not, I think it would force people to be active in ascended.


well some people are already untouchable... but to be honest they dont need to ascend to improve themselves further they are at a point where they are growing and wont use the ascensions these are more for those who wish to catch up and have stupidly rushed the 10 ascensions before

Admin - could you look into something about people not logging onto ascended after ascending and being protected for all eternity but still getting the main bonus... could it be auto vac mode and they get the dormant moniker straight away and when they log in for the first time job done... ppt for them

TheRook

Re: changes to ascension

Posted: Fri Sep 07, 2007 12:31 pm
by ~Zekk~
TheRook wrote:edit the turn to life force/dmu option sounds good (I mentioned it so I'm not gunna say its bad) to those who were concerned about the big guys buying up all the AT well there is a cap on AT you can have there is also going to be no "market" so there is no limit after all you are an ascended being generating AT from DMU/LifeForce is just one of you immensly fancy powers!


If you mean the 2k cap, and honestly think it will keep people from buying tons of turns, then you need to look at the 10k cap in main and talk to the super raiders that spend 50 and 100k in a day...yeah.



~Zeke~

Re: changes to ascension

Posted: Fri Sep 07, 2007 12:56 pm
by Raven
TheRook wrote:
Benisallbiz wrote:If the UP requirements are already high, do we really need to give a better ratio for APP, that just means A LOT more APP. they would already have a lot more APP because of higher UP requirements... That will be putting some accounts in the "untouchable range". I dont think that one protects the little guy.

And I dont think I read anything about actually linking vac mode between servers, if its there great if not, I think it would force people to be active in ascended.


well some people are already untouchable... but to be honest they dont need to ascend to improve themselves further they are at a point where they are growing and wont use the ascensions these are more for those who wish to catch up and have stupidly rushed the 10 ascensions before

Admin - could you look into something about people not logging onto ascended after ascending and being protected for all eternity but still getting the main bonus... could it be auto vac mode and they get the dormant moniker straight away and when they log in for the first time job done... ppt for them

TheRook



there is no possible way of catching up using ascensions.....period..

Re: changes to ascension

Posted: Fri Sep 07, 2007 1:18 pm
by TheRook
Raven wrote:
TheRook wrote:
Benisallbiz wrote:If the UP requirements are already high, do we really need to give a better ratio for APP, that just means A LOT more APP. they would already have a lot more APP because of higher UP requirements... That will be putting some accounts in the "untouchable range". I dont think that one protects the little guy.

And I dont think I read anything about actually linking vac mode between servers, if its there great if not, I think it would force people to be active in ascended.


well some people are already untouchable... but to be honest they dont need to ascend to improve themselves further they are at a point where they are growing and wont use the ascensions these are more for those who wish to catch up and have stupidly rushed the 10 ascensions before

Admin - could you look into something about people not logging onto ascended after ascending and being protected for all eternity but still getting the main bonus... could it be auto vac mode and they get the dormant moniker straight away and when they log in for the first time job done... ppt for them

TheRook



there is no possible way of catching up using ascensions.....period..


no but those wanting to catch up now have much more ascension to keep doing to keep improving allong with playing the ascended server in a smart way!

Re: changes to ascension

Posted: Fri Sep 07, 2007 3:05 pm
by Hensenshi
Benisallbiz wrote:If the UP requirements are already high, do we really need to give a better ratio for APP, that just means A LOT more APP. they would already have a lot more APP because of higher UP requirements... That will be putting some accounts in the "untouchable range". I dont think that one protects the little guy.

If I were to do a 25million APP ascension right now, I wouldn't even get a day's income worth of ALF from it. The current conversion rates no longer work. Hence the APP conversion change.

Re: changes to ascension

Posted: Fri Sep 07, 2007 3:23 pm
by Corsair
I dont see a problem with with the proposed updates except for the purchasing of AT's with LF as those with lots of DMU IE the top 10-20 could virtually have unlimited AT's in the fact that once they have used the 2K At's that they are allowed they would just purchase more by converting DMU to LF and continue massing attacking and so forth which means regardless of rank modifiers they could virtually mass the whole of the ascended server.

Re: changes to ascension

Posted: Fri Sep 07, 2007 6:48 pm
by Tekki
Corsair has a good point. It really would give them unlimited ATs when that's all that's stopping them from destroying everyone below them. Some of them make... what minimum 100billion a turn, 10million life force so to make that fair ... how many ATs would that be... then how long would it take for some of the newer players to get there.

I hear a lot of people saying protecting the little guy is bad, but honestly unless you are one of the top 7-10 accounts (who are all NAPPED with each other anyway), then you ARE at their mercy. And I don't think ascension was ever meant to be like that. IMO it was left too long as an incomplete game.

For anyone who thinks you aren't at their mercy - you are. There is NO way to defend against them and all you can do is watch yourself be destroyed or go on vacation until they get bored hence vacation on both servers is a very bad idea. With the current ranking system, you can't even sell off one stat to get away, it's only as your army is destroyed that you go lower ranked.

Re: changes to ascension

Posted: Fri Sep 07, 2007 7:56 pm
by wmd9999
Vacation Mode needs to be linked to main. when you ascend forget the exact wording but basically it tells you it is risky business ascending. you choose to ascend now living with the consequences. hiding in vac mode is abusing the true meaning of the function sitting there collecting half of you bonuses and still getting the benefit of ascended blessing is ridiculous. if you are in vac in one server it should be on both as they are for better or worse truly connected. this is the worst thing in the ascended server atm even worse the the SW vacation accounts deserve no bonuses or ascended blessing. this MUST BE FIXED!!!

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:23 pm
by Forum
who said it was a two-way conversion? :)

Corsair wrote:I dont see a problem with with the proposed updates except for the purchasing of AT's with LF

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:25 pm
by Forum
guess your bullet is not magic :)
<refers to the objections....magic bullets please all ;) >

High Empty wrote:
Forum wrote:can you elaborate on this:
"I've no problems figuring out how to protect the little guy, and rein in the larger accounts, at the same time and making it so that most of the larger guys, / the ones that pay your salary. Get what they want, and the *new* people get every bit of egde that they can." --did i miss a suggestion/magic bullet? :)



He reads!

Ok, well that magic bullet was abit of give and take.

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:33 pm
by TheWay
Well Jason,

Rather then just tell you I dont like the ideas I did some brain storming with other sgw players and here is what we ahve so far I hope it helps, because I know you are trying and thank you for that.

1. SW is a prob in our oppinion so maybe to amke everyone happy try this. SW goes bye bye but you implement a biweekly random DMU flood that has a 24hr warning so basically we lose the SW but the benefit of the DMU flooding the market is still there for the little guys and plus frankly the DMU flooding the market is one of the most exciting parts of ascension for smaller players. It keeps them on thier toes lol

2. The buying of atts, we realy couldnt find any way to resolve the fact that the bigger accounts if they wanted could bully the entire community, now I would like to think that wont happen but we all know it would so I suggest we scrap the att buying please.

This is all we have so far because well I dont want to make any complaints or suggestions till I have thought through each idea completely as I am sure you have done. I will continue to discuss the other issues and hopefully by tomarrow night I will have some more suggestions. Thank you for reading my thoughts and others as well.

Also I will try to make it to the admin chat from now on to be a more helpful member :lol: