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Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 6:27 am
by Rav3n
Good thing, let it stay on 5:1 ratio
When I started game i look on lifers like on good thing, but after 6 ascesoins lifers are 30% of my army... I always thinking how to get them off :]
On my size isn`t much problem but i knowh players witch over 50% ratio, so there is an escape :]
Or maybe some lifers-miners coversion? Or lifers-UU?

Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 7:42 am
by hfown
for those who say 5:1 is too much and wouldnt be used very much at all is there any way to change it to being more like a sabotage than an attack?

send 5mil lifers, the more AC the enemy has the more will die...

so you dont have to sacrifice 50million lifers just to kill 10mil AC units and they still have some left,
it will stop people from training huge amounts of AC when all it would take is 5mil lifers to kill a % of the AC (like lose 5mil lifers to kill 10% of enemy AC units)


that would be used a lot during wars just quickly sab their AC

Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 8:31 am
by Sadistic Angel
and the percent shood change with lvls

Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 2:19 pm
by goodie
Diablo_ wrote:nothing should be able to kill miners and lifers, that would surely ruin the game.


It didnt when it used to be a part of the game... ;)

-Goodie

Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 9:33 pm
by Dave_rocks
Great update forum,
will there be a scetion added into the military records for AC and lifers lost/killed for use in war?

Re: alternate use for lifers - AC killers...

Posted: Sat Sep 29, 2007 11:06 pm
by Forum
for those that hate it: envision 3:1
for those that liek: 5:1 is it.

for the rest... i will only give you a colon " : "

wait for it, cause it is coming...

Re: alternate use for lifers - AC killers...

Posted: Sun Sep 30, 2007 2:27 am
by Blackburn
Forum wrote:for those that hate it: envision 3:1
for those that liek: 5:1 is it.

for the rest... i will only give you a colon " : "

wait for it, cause it is coming...

:lol:

Re: alternate use for lifers - AC killers...

Posted: Sun Sep 30, 2007 7:31 am
by Sadistic Angel
i quit

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 1:36 am
by Forum
its in. 5:1 it is...
can change in future, but safest route is higher.... at least to start.
a timer has been built into the code - about another 40 hours till it goes off...

and is anyone really afraid that they will get 'owned' by someone spending 5x their units to get them?? (yes, talking to you, 'i quit' guy...) -not only can you untrain AC if youwant, but anyone who hits you takes about 5x the damage...

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 4:54 am
by Richâ„¢
Forum wrote:and is anyone really afraid that they will get 'owned' by someone spending 5x their units to get them?? (yes, talking to you, 'i quit' guy...) -not only can you untrain AC if youwant, but anyone who hits you takes about 5x the damage...


i know why... 3,610,000 of his 4,700,000 army are anti covert lol

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 5:22 am
by Lithium
hi
from what i read lifers can be used in attack to kill AC at rate 5:1.
what happens to them when smone AC you
ie. he send 1mil ac and you have 5mil lifers?

do they fight in both sides att/def?

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 5:34 am
by Sphinx42
Forum wrote:A new attack/spy type will be launched whereby you can pull your lifers out of the mines, and send them on a suicide mission into enemy lands...
many will jump at the opportunity of escape from their life sentence in the mines...even if leaving the mines means leaving this life...

The proposed action is that 5 lifers can eliminate 1 anti-covert unit (lifers are weaker due to their life of hard labour), destroying themselves in the process...
Your attack power still must be within 20% of your enemy defense power (to act as a diversion only, the 2 armies do not fight) in order to get the lifers into enemy lands.

Once in, they are unstoppable...

All you have to do is read carefully ;) Lifers still can't be killed, unless you send them on a suicide mission; besides, AC have their hands full with avoiding being killed and taking down as many covert agents as possible :)

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 7:49 am
by Neimenljivi
At those who complain about the update: LOL

This is more like a way to kill your lifers NOT enemy ACs...I realy can't think of anyone who'd spend 15 mil lifers to kill 3 mil ACs :lol: That's a win for me if someone kills 3 mil of my ACs while spending 15 mil lifers, not a loose...I won't use this tactic because I don't have a problem with lifers and I ain't dumb to loose 5 mil lifers to kill 1 mil ACs - again this is more like a way to kill ur lifers and not enemy ACs, this is just a good "side effect"...

Love the update

~N

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 7:46 pm
by Hollow
there is one thing im a tiny bit confused about (atm i am unbiast whether this is a good thing or a bad, but wait and see i guess)

lets keep it simple, lets say i have 500 miners and (100) lifers

i then send my 100 lifers in to kill "billy's" 20 A/C units

now will i then have

400 miners and (0) lifers

or

500 miners and (0) lifers?


(sorry if this has been answered)

Re: alternate use for lifers - AC killers...

Posted: Wed Oct 03, 2007 8:44 pm
by nimious
400 miners, 0 lifers :wink: