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Re: changes to ascension
Posted: Tue Sep 18, 2007 8:05 am
by Corsair
TheRook wrote:as corsair said you could make a lifer system... which I'd be all for I'd just have em all as lifers MWUAHAHAHAHAHAHA
TheRook
/runs off giggling
Lol Under my idea that wouldnt be a good plan as they would then be open to the initiate revolution.
Let me expand so that my idea is clearer. say you trained up 1 mill income planets 10% would become lifers.
I another player were to initiate revolution against you only the lifers would be affected. so you could only lose a maximum of 10% of your planets and when you have no lifers left initiate revolution would have no effect.
Re: changes to ascension
Posted: Tue Sep 18, 2007 8:54 am
by TheRook
that would just complicate things further with peopel comparing main lifers with ascension lifers...
keep them the same... but yea I see where your getting at...
TheRook
Re: changes to ascension
Posted: Tue Sep 18, 2007 9:21 am
by Munchy
The server has had 2 years now in which everything has been destroyable or raidable. Along with many other factors, you can see where that has led the server. I can't see the harm in tossing the ability to raid miners(or untrain them and then raid them) for a few months and seeing if things change abit.
Re: changes to ascension
Posted: Tue Sep 18, 2007 9:56 am
by Nox
TheRook wrote:no... with the rank modifiers being removed (or that was mentioned at one point)
what is to stop a big player who can raid me destroy my account so someone can then strip my income planets...
No Revolution must go... there are more reasons for it to go than for it to stay!
it is a blight on the smaller accounts of the ascended server... something MUST be safe so people can rebuild and people wont think that ascension is impossible to grow in if you dont know the right and powerful people....
Raiding itself is fine... but revolution just cant stay otherwise people wont play as even with higher levels and better growth can still be stripped down to practically nothing...
what u didnt understand in my idea was, i said that the revolution should be worked out like raid, with caps, so a big player wouldnt be able to use revolution in a small player, only ppl with similar army size would, or u could since revolution is made with covert, use covert ability to use the cap, like someone with a very strong covert wouldnt be able to use revolution on u, but that could be easly passed, just untrain loads of spies

thats why it would work better with army sizes
i really think revolution should stay along with raid, just need to make sure, things like the situation u described wouldnt happen, so soft caps on both
Re: changes to ascension
Posted: Tue Sep 18, 2007 10:17 am
by High Empty
For the un informed
1. Fleets atm increase at 60k and every 10k after that.
how about if they stay the same increase till 100k then they have a major increase the the current cost for fleet 100,001.
so instead of having a big jump in price at 60k it would be a huge jump at 100k. so in effect it would be easier to get your up increased as a pose to the cost the big people endured.
They are fine as is!
at 60k they go to 3 bil per fleet
at 70k it's 7bil
at 80k its' 16bil
90k it's 23bil
100k it's 30bil.
But if you want to give me back all the dmu i spend getting them upthere i'm ok with it.
The soft caps need to be put in quickly, as there are already broken the 500, and 700 limits.
The raiding is well, raiding, both mojo and i would love to see it go, as would STI Reborn, RepiJake, and Sinister. Now you figure out why we want it to go.
The way war works in ascension.
Currently, i can basicly destroy everything in your account, however you should be able to get it all back in 20 days. Not 1 year but 20 days. As everytime your up goes up it's so much eaiser to get 1mil planets.
It's why your suppose to be investing in your CER, and production levels.
Ex. Say i raided mojo down to 10mil planets ( possible but would take ALOT of turns around 15k) that's 1/100th of his size. Your looking at 40 days for him to get back to 1Bil planets. Now i take someone who's 10mil, and raid them down to 1/100th of their size so 100k. at 10mil, they should have an up between 150-200. So your looking at 40 days, set back.
however I"M Being a bit mean, 1/100th of a size it's BLOODY hard to do.
No matter what happens. and i mean this no matter what happens, the top 6 will be safe. Why cause it just so happens we are also in the top 30th in main. So what ever happens whatever one guy does everyone can do, and in somecase they will be able to do it better.
Re: changes to ascension
Posted: Tue Sep 18, 2007 10:28 am
by Nox
HE, thats why with a soft cap on raiding, like the idea i posted you wouldnt be able to do that, raiding someone till their 1/100th of their size, you would only be able to raid someone with an army size close to your own, for example mojo, like in ur example, but the cap would kick in, once u got him to 1/10th of ur army size (still a lot of dmg i know) but to continue on raiding him, you would need ppl close to his current army size, so it would mean a group effort (ppl with different army size) to completly destroy someones account

it would need some strategy as well, i think it would make the game a little better this way
ofc this nrs (1/10th) could be different to make it even harder and better gameplay
and yes i agree, you 6 are completly safe, unless u start a war amongst each others, that would be cool to see

Re: changes to ascension
Posted: Tue Sep 18, 2007 11:30 am
by High Empty
Yes i saw your idea, however i'm for less caps, not more caps
I'm for small goverement not larger, and if you ever read "freehold" you will understand that they tpye of goverment i'm all for!
So that i'm even willing to add in more regs, is a big step.
Re: changes to ascension
Posted: Tue Sep 18, 2007 12:11 pm
by TheRook
Nox wrote:what u didnt understand in my idea was, i said that the revolution should be worked out like raid, with caps, so a big player wouldnt be able to use revolution in a small player, only ppl with similar army size would, or u could since revolution is made with covert, use covert ability to use the cap, like someone with a very strong covert wouldnt be able to use revolution on u, but that could be easly passed, just untrain loads of spies

thats why it would work better with army sizes
i really think revolution should stay along with raid, just need to make sure, things like the situation u described wouldnt happen, so soft caps on both
ok then big person x masses/assasinates and kills the covert of person y
person z comes and initiates revolution on person y and raids them...
it will always be done... it needs removing or the ability to train untouchable income planets need to come in
Re: changes to ascension
Posted: Tue Sep 18, 2007 12:20 pm
by High Empty
OK to recap!
If your below 50mil in main, Don't think you should be in the top 100 in ascension!
Ascension is a place where excess main resources get spent, and as a result there were some bonus given, and some options to remove those bonuses.
As for descension coming in so long after, well it was pointed out from day 1, that it would show up, and so it did.
In main anyone can get into striking range of S T I, however they can't do it by just logging in and banking from the start. You have to work for your dinner, be it farming raiding, trading! Ascensions is no different expect there since there limited turns there only so much you can really do! So what you do is sweat your ass off, in main so that you can either ascend, or buy dmu to close the gap. The longer you sit back and wait for something to happen the further ahead the person who is doing something is.
EX:
There a race, it's around the world.
Mujo start out on time, and so does Genlucky. They forge ahead across vergin terrain. They start at ( the east coast of the former USSR.) They are tracking along losing their the others that started with them, and if some get to closes they turn around, and jump them for the goods they have, be it an extra litre of gas, or a good meal. Along comes S T I, and Reborn, now they started a bit late in the game, and well they look out across the landscape and they see the mountains and the snow, and low and behold they see a path! So they take off! They see the people who are lined along the face of the world, and they ask questions where they can, take what they can take, and generally, move along, at a quicker pace then the formention leaders.
Now back in the UK, STI and Reborn have setup a large set of companys that can send them resources to further their trip, be it a bike, a car, a 4 by 4. These companys are larger then those in the US that support Genlucky and Mojo, and so they can affrod to front goods to STI and Reborn because at sometime in the future, those goods are going to pay off HUGE.
So back in the front of the pack, Mojo and Genlucky, are hiking thur and they noticed way back in the distance that STI and Reborn are catching up, now they can't get their companys in the US to go to war with the UK, because they are allies, and so they are forced to allow them to catch up, using the roads that they build!
Finally after some time as past, Mojo and Genlucky, are self producing, infact they are larger then the companys that were supporting them, and so that support dries up. About the same time, Reborn and STI finally catch up to them. And the four of them pave the way across the world.
Now come in Raven.
Having started not too far behind STI and Reborn he attempted to follow in their foot steps, but having his company based in the holland, he had a few step backs frist, and foremost he wasn't allied with the US or the UK, and so they stepped on his company, and strapped his person for resources. However having been force to come back almost to the start, he's gets an idea, mabye if i can get Holland to be Strong so that the US and the UK won't attack, i can make some headway. And so in a short time, he gets Holland to Grow to equal the power of UK and US, however he has a problem, he can't send away resources to help himself on his trip cause if he does then he won't have equal power and the UK and the US might attack, while he's weak and at the same time he's can't make any gains verus mojo and general lucky, STI and Reborn, cause they are self substaining, and don't need resources from their home companys now, infact they are suppling the home companys with resoucres instead. Now what to do, well he sets off along the paved road, and wishes for a plane! so way to fly over those mountains in the far landscape ahead....
And here we are building the plane.
Re: changes to ascension
Posted: Tue Sep 18, 2007 12:25 pm
by RobinInDaHood
High Empty wrote:And here we are building the plane.
Note to self: Inform the military commanders to find and target an aircraft first.

Re: changes to ascension
Posted: Tue Sep 18, 2007 12:40 pm
by Manetheren
I would prefer raid to go as well. In addition to the scenario mentioned.. right isnt it also possible for someone to give their planets to a weaker alliance mate/friend by untraining and letting them raid?
Re: changes to ascension
Posted: Tue Sep 18, 2007 12:46 pm
by Nostradamus
lol ... HE that is quite an accurate analogy.
ps : are we any good at building planes

?
Re: changes to ascension
Posted: Tue Sep 18, 2007 12:51 pm
by High Empty
Nostradamus wrote:lol ... HE that is quite an accurate analogy.
ps : are we any good at building planes

?
time will tell.
Re: changes to ascension
Posted: Tue Sep 18, 2007 2:29 pm
by Raven
But the plain gets sabotaged by STI/Reborn/Mojo and HE.....end of story....

Re: changes to ascension
Posted: Tue Sep 18, 2007 2:34 pm
by High Empty
Raven wrote:But the plain gets sabotaged by STI/Reborn/Mojo and HE.....end of story....

no not really, instead of sabotaged, it in fact gets them further ahead as they have more resources to produce a bigger better plane, as their companys start helping other americans and brits in the race accross the globe.
But in the end when the arrive back at the good old USSR, they say well we have done that, so now what? Mojo get's his cuban out, and lights it up, Genlucky follow suits, and the Brits take a nice cool ale. And they sit down and look up, and a spark appears on their face, as they shout out, it's a race a race to the Moon, and beyond past the solar system to edge of the univerise. The explorer unleashed beyond any doubt in all 4 of them.