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Posted: Thu Dec 29, 2005 12:18 pm
by .L.
Scott Ewing wrote:the idea of having a larger fleet is good
a friend of mine suggested just after he bought his mothership (about a week after they came out) that we should be able to buy heaps of them.
i agree. i think that after the first mothership, which you name and is the strongest, the rest then just cost 100mill each (give or take) and are just put under the same name. for example...
1st mothership = temple of anubis
other ships = fleet of anubis
then, you should outfit each one, using a screen similar to the one where you give mercs to your officers, list of ships, each with weapon or shield buttons.
i think that a limit of 50 ships should be given after initial purchase of mothership, then increases each day.
i like this idear of being able to buy moor than one mothership. as well as being able to have lots of smaller smaller ships like al'kesh.
Posted: Thu Dec 29, 2005 8:29 pm
by SGC_Sam Fisher
How about if we had a unique tech for the mothership? For the Asgard it could be, you can beam 5%, 10%, 25%(depending what level you have brought) of the enemy aboard(like my last idea).
For the Replicators it could be, if you have defeated the enemy mothership you can board it and destroy 5%, 10%, 25%(depending what level you have brought) of their weapons. If that even makes sense to you.
Posted: Fri Dec 30, 2005 12:10 am
by Tshukk
And the goa'uld could take 1%/2%/5% of the defenders UU, and the Tauri take weapons from the opponents mothership, and add them to their own ships.
Posted: Sun Jan 01, 2006 7:52 am
by schuesseled
Tshukk wrote:And the goa'uld could take 1%/2%/5% of the defenders UU, and the Tauri take weapons from the opponents mothership, and add them to their own ships.
interesting but my initally thought is no
Posted: Sun Jan 01, 2006 7:53 am
by schuesseled
SGC_Sam Fisher wrote:
How about if the Mass Beam Transporters worked? My idea is, you can beam about 25% of the enemy aboard so they can't take part of the battle and when the battle is over, they are returned with or without their weapons.
i dont see the point in this really it would be simpler to just improve ur guys strength than to derease the enemys strength. But either way itll be the same.
Posted: Sun Jan 01, 2006 3:49 pm
by Man of God
i like the idea just the way it is. screw tryin to make it better. good work.
Posted: Sun Jan 01, 2006 5:37 pm
by Ra-Amon-Ka
I do enjoy the idea of owning a fleet. if forum can implement this it would rock.
Posted: Wed Jan 04, 2006 9:13 am
by Utra
i love the idea of being able to have a fleet of ships it would be great but what does the admin think about this idea.
Posted: Wed Jan 04, 2006 1:21 pm
by The Dalek Empire
Utra wrote:i love the idea of being able to have a fleet of ships it would be great but what does the admin think about this idea.
This is the real question isn't it. I remember Psi saying she'd mention it to him in one of their chats. Did we ever get any word on that?
Posted: Tue Jan 10, 2006 2:29 pm
by Grand Admiral Martin
I dont know if this has been mentioned but whata bout fighters in the fleet , i know we have x302s for tauri but they arent used as they should be. they are used as an attack force not in conjunction with the fleet. perhaps this could be changed along with the new fleet update, should it happen.
Posted: Tue Jan 10, 2006 6:54 pm
by schuesseled
yes it has, and what do you mean.
Posted: Tue Jan 10, 2006 7:55 pm
by Reaperman
I love it
One of the best and most detailed suggestions I've seen
Posted: Wed Jan 11, 2006 3:31 am
by schuesseled
thank you
Posted: Wed Jan 11, 2006 5:54 am
by Grand Admiral Martin
schuesseled wrote:yes it has, and what do you mean.
i mean why cant x3o2s attack motherships, they can in the show why cant they in game, they have been seen in many episodes fighting, one comes to mind when oneill attacked anubis in one x3o2.
Posted: Wed Jan 11, 2006 12:43 pm
by last revilation
my ideas
---Shipyard page
-this is the page were all ships are stored when not in battle and you can build and upgrade ships here
time to build
-mother ship 24-48 hr
-offense ship 18 hr
-defense ship 16 hr
-support ship 12 hr
---training page(optional)
-train Fleet officer ( used to man a ship)120k per
-Train Captain (used to command a ship)1-2 mil per
-fighter pilot (used in fighters see below) 40k per
mothership
-1 captain
-100 officers
offense ship
-1 captain
-80 officers
defense ship
-1 captain
-68 officers
support ship
-1 captain
-35 officers
-Ships can be disabled/destroyed in the battle and have a health/repair things for each individual ships sortv like you can repair your weaponry.
-random events ocassionally during battle for example
-mutany (ship joins enemy)
-drive Malfunction(doesnt enter battle)
-powercore overload (ship dies)
-rogue forces engage(you or enemy)
-weapon or shield failure in battle(either side)
ship limiting to 3 per attack defense and 2 suport and 1 mothership
-planatairy bonbardment attack
-to assult the enemys planet from the air and do damage to weapons troops
-(optional) bank getting hit in assult resulting in a 5-10% naq loss(8-20% chance of happening)
-Shipyard assault
- assults the shipyards destroying/heavily damaging ships in constructions
- damaging stored ships
-killing officers/captains
-Shipyard raid
- raids a shipyard stealing officers/captains and on a rare occasion 1 ship if you are so superior to the enemy
-Fighters
( i know guould and tauri both have atleast 1 type of fighter. here is how i will fit them into this)
mothership fighter capacity 120
offense ship capacity - 90
defense ship capacity - 85
support ship capacity - 12
fighters will join in with fleet assult and can get hti by random weaponry fire and from fighting.
on shipyard page if added the option to load/unload fighers from ships will be available so you do not need to use them in a fight
fighter usefulness
- slipping through enemy shields in small holes made by enemy ship bonbardment to do heavy damage and kill troops and weapons
-runs on escaping ships to do damage and even possibly destroy
-Fleet blockade
- use this option to blockade a friend or enemy so they can not attack an enemy but only your fleet to you leave. disadvantage is that all enemies engaging this person will hit your fleet first before if they defeat it moving in on enemies
- i propose a time limit of a max of 2 days and onlyable to do this once every 3 days? so you could blockade for 2 days waite 3 days then blockade some one else.
-long term blockading a player
- if you keep blockading the same player all the time even with the 3 day waite you will cause a rebellion which will every turn do damage to your ships, weapons, shields and kiling some troops. over time this would increase if you do not leave the player be.
folowing is optional
- main server reset
it is basicly no fair for players since the top people are so good they cant be taken down so moving up in the ranks is very hard and gets boring. i think we should reset it soon so people canhave a fair chance. no race resets or anything like that just loss of covert power, uu, weapons,and a 60-70% loss of up or a complete up reset, mothership reset as well.
-that would enable for new players to have a chance old players who cant rise up cause of people who hold grudges or just because they dont have the resources would have a beter chance as well...2 day ppt at start for people to get off their feet.
-this owuld also meen no player could get so many ships really fast so it becomes more even for a time.
-random events to kill fleet ships
- black hole(kills hole fleet)
- rogue forces attack ( 50-40% of fleet)
- shipyard core overload (kills 15-60% of ships)
- structural failure on a ship(1%-30% of ships)
these events would not happen often and i propose a black hoel appears atleast once a year for each player above the rank of 1000 so that high ranking people cant keep being super strong and it gives lower ranks a chance
-assaign ships
- you can assign defense and suport ships to help your officers in defense so that they can survive and build up
-lasts about 2-4 days and after that you must waite 1 week before doing it again with those specificly assigned ships.
- you can also split up which ships are assigned so you can give all your officers a fair chance.
- if another of your officers attacks him while your aiding him the ships will support the defender but wont fire on the attacker only taking hits if defense and doing suport for the troops if its a support ship
- if you attack the officer your ships will retreat to your shipyards and wont be able to be assigned for another week.
fleet attack
- this is between 2 fleets and you can only use this if both you and the enemy have a fleet. all space combat with tyhe only risk is losing ships troops.
- enemy ships will be boarded and a % of fighters,ships or officers will be taken to serve you or killed
unique fleet attack turns. 20 limit 1 per hour or 2. costs 1 to use this.