Dizzy wrote:My $0.02 - as someone who used perg as a place to build and raid before I got FSS.The goal of pergatory has always been to provide a 'slower style' of play for anyone wishing it, who is not too powerful to appreciate it
I like your thinking here, but unfortunately for the reasons above this will completely imbalance perg - and make it a realm where the gap between strong and weak is comparatively a lot wider than in main realm (they have been mentioned before).
If you want to make it a slower style of gameplay, reduce the ability to get AT's..... not the ability to mass. I vaguely remember posting this ages ago and was laughed at for being a n00b. But, introducing the ability to gain additional AT's via the market (the trade all 3 MT's option) has 'sped' up the gameplay in that realm immensely. My suggestions:
1) Remove ability to trade 3x MTs for non-transferrable AT's. (OR take away the ability to use non-transferable AT's in perg)
2) Reduce max AT's onhand in perg to 1500 (any AT's currently onhand if it gets implemented get converted to naq on the lext login).
3) Reduce the AT's gained per tick to 2 (or even 1)
This means that:
1) People can still generate enough AT's to be able to mass someone properly.
2) It takes planning and preparation to be able to mass someone
3) Growth is slowed right down due to decrease in AT's available. It will mean that people have to look for that good naq hit, or raid.... (and may even have old players going over there with new accts for the 'glory days' of SGW hehe).
I think you are wrong to exclude lowering the current entry/exit level for perg - it is at a stage where people are building 2-3tril strikes, if that is not 'too powerful' to appreciate a slower style of gameplay then I dont know what is. I'd also like to see it as a hard cap, and not dynamic as it will again allow people to get to a size where they can build huge stats.
IMO:
Max Entry 25mil army
Max Army before booting 32mil.3) 24hour 'no attack' before being able to enter.
Great idea - but IMO needs to be taken further..... ala Clarkey. No attack, no PPT..... same as going on vac mode "You need a clear conscience to be able to enter that realm"
You have a chance to change pergatory realm and get it to its original intention, I honestly think that the most important updates would be to (most importantly) reduce the ability to gain AT's and then reduce the army size. That way smaller people can appreciate a slower gameplay and build up in a safer environment.
we too think this is well said...
we also agree with that a mass kicking from purgatory might be a good idea at time of updates, but instead of 24hr ppt, a dynamic ppt to prevent exploit by a few users...
Lore wrote:Thats one of my biggest pet peeves. To see someone screaming about how "unfair" the gap is, and then go to market and see them selling UU on a regular basis. Jason moves t protect small/new accounts and I can appreciate that, but when small/new accounts refuse to grow simple to get the "benefits" is nothing but abuse.
well said...
we can also see the point in many posts here... there needs to be some way that those who abuse purgatory by staying just below the limit while having huge stats could be taken down... maybe some sort of diagnostic system that checks whether you really grow, and if you do not, it kicks you out?
also, perhaps the no attack thingy (#3) could be expanded? instead of the no ppt for 24 hours as many suggest, rather have a no attack for 24hrs, but where time spent in ppt does not count for those 24 hrs?
perhaps also add that you cannot reenter purgatory anything less than 10 days after you last stayed there, with time spent in vac mode not counting for those days?
the two above paragraphs should properly take care of the instabilities in the naquad... em, update part 3...