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Re: BETA UPDATES MARCH/APRIL 2010
Posted: Tue Mar 30, 2010 7:41 am
by tarzan
ok here i go again i wanted to find out a little about all the changes so i started to play beta again .. i have seen nothing in the change that has been talk about. is the change realling only seen bye thoose in charge of a alliance ? or bye a alliance with enough activity to be felt i dont know ?
and maybe i am just not looking in the right place ..
the 1 at massing ..i feel like its always been here so be it ..i feel the only change to affect this with out upsetting the game would be to phase a person not bye tottale ats used but bye how many attachs. we really are paying for nox protection so let it happen it give me more of a chance to get on line and deffend befor all is lost ..
and there is no such thing as a attach that cant be broken i know the sabing things really hurts if the people i am waring with know how to fight
i do agree with more houses then 4 from what i have read and to take away the bonuses that we already have is not right alot have assended to get them ..i have not assended for the tittles not once have they help me attach or deffend but the bonuses i have earned do .
planets = unless you are in one of the alliance that are feared witch they have earned bye working together to make a good rep or have a endless supply of cash ..can only be a investment waiteing to go bye bye ..so i like others have given up on useing planets to help in any major way .its never fair and i dont like any better then the rest who feel this way .
motherships ..if you have the bonus or dont, everybodies ms strenght will still be the same in size compared to each other but at least with the bonuses we are getting more help to attach and deffence .its one heck of a lot better then assended where your ms is a big paper wieght ...
voteing .people it appears might be giveing up but have put so much time and effort in the game they dont want to give up but dont see anyway to change things ..it appears that noo one listens to us and when we do try to give a oppion out there we are stomp on and no reason given for disagreeing
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Tue Mar 30, 2010 3:26 pm
by Sarevok
tarzan wrote:the 1 at massing ..i feel like its always been here so be it ..i feel the only change to affect this with out upsetting the game would be to phase a person not bye tottale ats used but bye how many attachs. we really are paying for nox protection so let it happen it give me more of a chance to get on line and deffend befor all is lost ..
Agreed. Make nox work on total attacks, not AT usedmotherships ..if you have the bonus or dont, everybodies ms strenght will still be the same in size compared to each other but at least with the bonuses we are getting more help to attach and deffence .its one heck of a lot better then assended where your ms is a big paper wieght ...
And if you just keep improving MS, then why bother having an army, why don't we all just fight MS vs MS
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Tue Mar 30, 2010 5:15 pm
by Wepwaet
Sarevok wrote:tarzan wrote:motherships ..if you have the bonus or dont, everybodies ms strenght will still be the same in size compared to each other but at least with the bonuses we are getting more help to attach and deffence .its one heck of a lot better then assended where your ms is a big paper wieght ...
And if you just keep improving MS, then why bother having an army, why don't we all just fight MS vs MS
Because no matter how "powerful" MS's become Sarevok, they are still only half the equation.

Edit:
Will there be other uses for the alliance banks released now or are they planned for futher down the line... if ever.
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Tue Mar 30, 2010 5:43 pm
by Sarevok
Wepwaet wrote:Because no matter how "powerful" MS's become Sarevok, they are still only half the equation.

And that "half of the equation" is becoming ever incresingly cheeper

Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 1:19 am
by sniper0432
Here's a thought, the alliance bank is used for alliance related things only right?
Seeing as there is a general consensus here where we require a larger abundance of houses/guilds/empires that alliances can create with one another by using the alliance bank of each alliance, how about provide the option to transfer a limited amount of naq from the alliance bank to the "empire bank", where the empire bank is used for anything relating to the empire/house/guild. This may include the alterations of names, ranks, leadership structures, and so forth.
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 2:48 am
by Sarevok
sniper0432 wrote:Seeing as there is a general consensus here where we require a larger abundance of houses/guilds/empires that alliances can create with one another by using the alliance bank of each alliance, how about provide the option to transfer a limited amount of naq from the alliance bank to the "empire bank", where the empire bank is used for anything relating to the empire/house/guild. This may include the alterations of names, ranks, leadership structures, and so forth.
But then, what is the alliance bank naq gonna be used for

Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 7:00 am
by GeneralChaos
Instead of all these ideas about changing houses, adding more with different bonus, how about just no bonus at all, anyone that suggests a bonus to attack/defense/up/MS/income etc is only looking out for themselves and fails to see how such an update will further swing the game 1 way,
The only thing that needs looking at that involves any stats is sabbing, as it is grossly underpowered.
Also looking into the players will all attack and no defense too.
On another note, the update to attack logs is nice, the time stamp is useful.
All these people that say add this and that, and change this to that, reminds of when ascended was being changed, give us this and that etc etc, and now its a dead server.......
Also speaking of ascension while Jason is about, how about you do something about the guys sitting in perg but can farm the hell out of you with there undescendable sniper accounts in ascended, yet you cannot touch them in ascened because they have nothing, and you cannot hit them in main because there hiding in perg.
You need to make it that when you reach living god ( you cannot enter perg or if you ascend to living god while in perg you are removed from it )
If you leave perg to sell off UU to then return, you must wait 30 days to return, and you can only enter perg a MAX of 3 times, after than you cannot return.
Its simple things like this that people exploit which are so easily fixed that is ruining this game for most.
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 7:54 am
by Sarevok
GeneralChaos wrote:Instead of all these ideas about changing houses, adding more with different bonus, how about just no bonus at all, anyone that suggests a bonus to attack/defense/up/MS/income etc is only looking out for themselves and fails to see how such an update will further swing the game 1 way,
The only thing that needs looking at that involves any stats is sabbing, as it is grossly underpowered.
Agree with most of the above
Also looking into the players will all attack and no defense too.
YES. Limit them somehow. Allow us to kill super attacks, or have a minimum requirement to build an attack above a certain value. Just something, so we can hit back.
On another note, the update to attack logs is nice, the time stamp is useful.
Game Tweaks is the thread if you have any more ideas
All these people that say add this and that, and change this to that, reminds of when ascended was being changed, give us this and that etc etc, and now its a dead server.......
It's not dead so much in that people don't need to play it, so they don't. If they needed to play it, to keep their ascended bonuses, then it would become more active again IMO
Also speaking of ascension while Jason is about, how about you do something about the guys sitting in perg but can farm the hell out of you with there undescendable sniper accounts in ascended, yet you cannot touch them in ascened because they have nothing, and you cannot hit them in main because there hiding in perg.
Agreed. Make a way to kill un-developed planets or something. That way, unless their train them into something other then production ones, they can be killed off. And perhaps remove the limit for this attack. So they don't kill so many planets as to make sure you can't attack them anyway
You need to make it that when you reach living god ( you cannot enter perg or if you ascend to living god while in perg you are removed from it )
I like this idea. Except it really depends on how Perg is meant to be played. If it's meant to be a slower game, then that is what it is. Though the ability to enter and leave at will, and have ascended accounts that can attack other and not be attacked, is a major issue
If you leave perg to sell off UU to then return, you must wait 30 days to return, and you can only enter perg a MAX of 3 times, after than you cannot return.
I think this is to long and harsh, make it 24 hours without a ppt. So 24 hours of exposed main realm time, if they feel the need to leave for some reason
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 8:15 am
by GeneralChaos
Its currently set to 24 hours after a PPT etc the same way Vac mode is, problem is, certain players who are the same snipers from ascended leave perg to sell off most of there UU, then will sit with 0 stats for 24 hours then go back, if you think 30 days is to harsh, then make it at least 10 days.
Perg was meant for players to be protected from the massive empires, now you have the likes of Maelstrom that sit in there, yet look at there accounts
[spoiler]Frankster
Lord of Timeless Ancient Gods of the TOLAH
Lopan
Lord of Timeless Ancient Gods of a dormant INDU
Saadsel
Lord of Timeless Ancient Gods of the ORI
Sylus
Timeless Ancient God of the INDU
Invidus
Queen of Timeless Ancient Gods of the TOLAH[/spoiler]
At them ascended levels they hardly need protection do they, yet the REAL players who need the protection are being targeted by the same players etc, and its that same alliance that have several sniper accounts that i mentioned before that attack but cannot be hit back etc etc.
So admin is happy to allow them to do that, yet the players in main are getting screwed time after time with updates, uh huh come on.
I stand that when you reach Living God you get auto removed from perg.
Also the comment about the time stamp wasnt an idea, admin has introduced it to beta.
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 9:29 am
by TacticalCommander
Well, I like the contributions made to mine, and I'm going to accept that I wont win the immunity fight and drop it. So with that gone...
I'm still hesitant on allowing new houses to be made by alliances. I think there is a particular issue that needs resolved.
Do houses = empires?
A lot of people seem to be looking at them that way. I disagree with that conception. I see houses, and their bonuses, a play more on old school SGW that had the 4 different races that each had unique advantages/disadvantages.
Now if they are to represent empires, and such, then admin, I say let everyone make their own, and remove the bonus system and add a requirements such how many alliances needed to form a house, etc.
If it is a design to diversify game play, which where my suggestion ideas predominantly came from, then include a feature that allows lone wolf players to join a house, and there is no real need to have other houses formed. Perhaps remove the leader privilege of kicking an alliance from a house all together, till some other system for leader functions can be worked out.
On the question of the 2month waiting period to change. I remember back in the day, Replicators had/have cheaper spy levels as one of their unique advantages. But it was not an advantage, as those who could afford too, would change to their race, buy the cheaper level and change back. Another example was going switching to income bonus when on PPT.
Now the 5 day thing helps prevent that, but having a 2month wait insures there is not going to be any of that extensively. That plus, having % boost that is added slowly overtime, is designed to discourage that behavior and encourage players to stick with a decision. The 5 day thing is still kept as it keeps someone from using the attack bonus, then switching quickly to the defense ones after massing. Although, that maybe should be increased to 10 days after the joining the first house, (since the max possible days on PPT is 8 in a row).
On the extra upgrades to anticovert, I like them, good ideas. I am hesitant on having increased covert capacity. But before I go into that I have a question for the admin.
Why was Covert and Anti Covert bonuses separated? Everywhere in the game they have always been put together, so I am curious as to why separate them? If it was to have 4th house not based on growth (income/up), then why did you not want an growth house?
Closing comments
I must be in the minority here, but I'm seeing houses more as a replacement of race system that was lost when the admin made it so everyone can make their own race and when he made ascended accounts the same (exception of the ascension level), I'm not seeing this as a primary means for empires to show they are together in one group.
If this suppose to do both, then I say turn the names, Disciples of light, order, etc, into a tech choice or something that people can purchase to individualize their accounts with a specialization (with all the limits of changing and such), and then make the house system something groups of alliances can form that carries no extra bonuses. Trying to combine those 2 ideas together is not a good idea.
TC
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 3:51 pm
by Sarevok
GeneralChaos wrote:Also the comment about the time stamp wasnt an idea, admin has introduced it to beta.
Yeh, and i meant post in here if you have others
viewtopic.php?f=13&t=161979"*Provide Date AND Time timestamp on logs from days prior to the current (similar to market page)" Was one of the tweeks suggested
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 4:29 pm
by Pef
for admin
since the latest updates reduced the amount of ATs we can get via market
many players turned to BM , would be nice to reduce the cost for ATs there
say 100k AT for 50$ instead of 50k.
the houses are nice , but seeing that covert planets cover both covert and AC , one house should do both .make the 4th house give 10% to MS , including fleets.
with respect,
Pef
Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 4:45 pm
by Sarevok
Pef wrote:for admin
since the latest updates reduced the amount of ATs we can get via market
many players turned to BM , would be nice to reduce the cost for ATs there
say 100k AT for 50$ instead of 50k.
The idea was to slow the game a bit, not to give $$ spenders a greater advantage

Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed Mar 31, 2010 5:24 pm
by Wepwaet
Pef wrote:for admin
since the latest updates reduced the amount of ATs we can get via market
many players turned to BM , would be nice to reduce the cost for ATs there
say 100k AT for 50$ instead of 50k.
the houses are nice , but seeing that covert planets cover both covert and AC , one house should do both .make the 4th house give 10% to MS , including fleets.
with respect,
Pef
If admin decided on a price for an AT planet (as in made it expensive enough in the high end that no one in their right mind could max it) with the limitations that the turns are personal... well that would solve the AT issue once and for all... and easily too

Re: BETA UPDATES MARCH/APRIL 2010
Posted: Thu Apr 01, 2010 1:40 am
by Pef
houses bonuses should be more balanced
maybe
1. attack - 10% bonus and 10% extra bless chance
2.defence - 20% bonus and 20% bonus for planet defence
3.covert - 30% bonus to covert and AC (like 1 more lvl)
4.MS - 10% bonus to MS and fleets (like MS tech)