@Renegadze: I'm not saying its the solution. I'm saying it's a possibility that no one accepts.
And your telling me there's 200 planets out there with 800k plus defences on them? Cause that's what's needed to stop 250k fleets, and that's not even that many and defiantly not top2. Even building just 1 planet that high is enough to buy 200k hangers.
@Neimenljivi: Wow, it impresses me exactly how many times people accuse me of being for the 1 planet every 8 hours update. Despite saying I disapprove after Robe explained a method to me.
Sarevok wrote:Though i do support the removal of the time window, but not the maximum take-able.
Ya, 100 people, for the extreme example of 1m fleets. Ok, 50 people then for 715k. Which can take 1.5m defences, or 4.7T. How many empires have that?
Not that I couldn't mass a planet someone has that only 50T or smth like that was invested to be defended and it is unmassable after the updates

That's a big difference
50T, whats that get me with the update, 560k? So you can stop 254k fleets. That's heaps unmassable, except it's about 200k raw slots.
Harakash Maha Vishnu wrote:Why has Jason not addressed those who have crap all defence and massive strikes.
This is the major point in this game. Players sit statless and snipe.
Change this then add the other goodies.
This is why the game is stagnating. Boredom of statless wonders
Man, its not hard to understand
Other then that, looking good,
I believe this was the goal of the defence update. Not to force people to have a defence stat. But now defences can't just be massed easily. And with the improved sabbing power, you just mass the snipers token defence, then AC their spies, then sab their strike to pieces