Page 6 of 15

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 4:50 am
by caesar2
Well, as usualy, new upadtes brings so much trash with. Every one update can be used and abused. But as we learned from history of GW, for each abuse we found new ways how to "debuse" (like dthis word, i dont think it exists, but means the oposite of abuse :) ).

3 planets limit in 24 hours. How can this be abused? Well, can be, but only if your smart and have luck and your dumb :) because you will need pernamently 3 planets to protect another 3 planets. So every week of war you will need to replace minimum 9 planets. And if iam right, you can only take 7 planets in one week, or explore max 7 times which never guaranties 7 planets found. So in one week this abuse is not working. Also allaince will need 3 players with junk planets to protect one player with good planets. This alliance will not be able to take planets from enemy, so this abuse is just for fools.

BUT... placing this new rule and new update is realy useles. 5 planets limit will be much better, but no limit will be best. Who cares. Are we leading to times when planets owned game again?

The other updates... well... who cares.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 4:59 am
by Lithium
Jason bring the havoc, i like it when power is distributed all around and more dogs will be hunting heads , good that u cant farm the house lol

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 7:14 am
by Maha Vishnu
Why has Jason not addressed those who have crap all defence and massive strikes.

This is the major point in this game. Players sit statless and snipe.

Change this then add the other goodies.

This is why the game is stagnating. Boredom of statless wonders

Man, its not hard to understand ](*,)

Other then that, looking good,

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 7:23 am
by Sarevok
@Renegadze: I'm not saying its the solution. I'm saying it's a possibility that no one accepts.
And your telling me there's 200 planets out there with 800k plus defences on them? Cause that's what's needed to stop 250k fleets, and that's not even that many and defiantly not top2. Even building just 1 planet that high is enough to buy 200k hangers.

@Neimenljivi: Wow, it impresses me exactly how many times people accuse me of being for the 1 planet every 8 hours update. Despite saying I disapprove after Robe explained a method to me.
Sarevok wrote:Though i do support the removal of the time window, but not the maximum take-able.
Ya, 100 people, for the extreme example of 1m fleets. Ok, 50 people then for 715k. Which can take 1.5m defences, or 4.7T. How many empires have that?
Not that I couldn't mass a planet someone has that only 50T or smth like that was invested to be defended and it is unmassable after the updates ;) That's a big difference
50T, whats that get me with the update, 560k? So you can stop 254k fleets. That's heaps unmassable, except it's about 200k raw slots.

Harakash Maha Vishnu wrote:Why has Jason not addressed those who have crap all defence and massive strikes.
This is the major point in this game. Players sit statless and snipe.
Change this then add the other goodies.
This is why the game is stagnating. Boredom of statless wonders
Man, its not hard to understand ](*,)
Other then that, looking good,
I believe this was the goal of the defence update. Not to force people to have a defence stat. But now defences can't just be massed easily. And with the improved sabbing power, you just mass the snipers token defence, then AC their spies, then sab their strike to pieces

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 7:50 am
by renegadze
Sarevok wrote:@Renegadze: I'm not saying its the solution. I'm saying it's a possibility that no one accepts.
And your telling me there's 200 planets out there with 800k plus defences on them? Cause that's what's needed to stop 250k fleets, and that's not even that many and defiantly not top2. Even building just 1 planet that high is enough to buy 200k hangers.


and you assume people are just buying planet defs instead of platforms, it's not that costly to build 3 platforms to 800k total and stick them on 1 planet. I know 250k isn't top fleet, that's less then I have lol - but yet again you seem to miss the fact I am arguing about the new updates not what is already there

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 7:58 am
by Sarevok
That is for new updates btw.
And platforms are still at 10%. So you would need at least 1T/platform for the same defence as what 560k planet defences offer.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:02 am
by Neimenljivi
Sarevok wrote:@Neimenljivi: Wow, it impresses me exactly how many times people accuse me of being for the 1 planet every 8 hours update. Despite saying I disapprove after Robe explained a method to me.
Sarevok wrote:Though i do support the removal of the time window, but not the maximum take-able.
Ya, 100 people, for the extreme example of 1m fleets. Ok, 50 people then for 715k. Which can take 1.5m defences, or 4.7T. How many empires have that?
Not that I couldn't mass a planet someone has that only 50T or smth like that was invested to be defended and it is unmassable after the updates ;) That's a big difference
50T, whats that get me with the update, 560k? So you can stop 254k fleets. That's heaps unmassable, except it's about 200k raw slots.


Where did I accuse you of being for the 1 planet every 8 hours update?

I didn't go into the exact calculations simply as I wasn't arsed to do it. Then yes, I could mass a defense someone invested 50T into, however you're forgetting platforms which you can't know how high they are as it is, not to mention 5 days of merlin0.
Less people in the game have 200k+ fleets than players who have planets with 500k+ defenses.
After the updates about 3T defense on a planet + 1T defense from platforms will be unmassable. You're maths boy - do the maths how easy it is to achieve these stats with new updates.

Am Heh - I didn't see the edit to your post about selling stuff. You can PROFIT from buying/selling planetary defenses. Not much, a mere 100b but you can actually profit from it. You only lose some if your planetary defenses are above 100k I think and still the losses aren't so great.
So yes, I do expect a same option to sell hangars as it was for selling planetary defenses when fleets were given a boost, again - to balance the game.

~N

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:23 am
by Forum
*ok - the 'sniper' issue is addressed with increased sab.
*the 1planet per 8hour is now 3 per 24hour. i will think about going to 4 or 5 per 24hours, as a next step...either before or after launch.
*the lone wolf is now 24hours to get the bonus after leaving alliance.
*war is now auto-set at 240 attack turns on one target in 24 hours.
*nox is lost at 240 turns, but can be rebought/negotiated.
*the defense weapon degrade rate is adjusted from 1/3 pervious, to 1/2 previous (plus relam alert affect, so max is 25% of current live server rate if you have full alert) and can be looked at as well on launch or before.
*surveys are now just for yourself.

getting there :)

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:25 am
by Doc
I reckomend u adjust the bonuses on the houses, there are already far to many bonuses to the game.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:26 am
by GeneralChaos
*war is now auto-set at 240 attack turns on one target in 24 hours.


Can i suggest this be changed to 30 attacks instead of 240 attack turns, as someone will just hit you 80 x 3 AT's similar to how they hit you with 1 AT's now to bypass NOX.

30 Attacks full stop, whether they be 3 AT hits or 15 AT hits.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:36 am
by Forum
its a start :) we can look at the fine tuning next...for now its 240 turns -- i am willing to look at the 'best' number...but prefer attack turns, not just attacks.

GeneralChaos wrote:
*war is now auto-set at 240 attack turns on one target in 24 hours.


Can i suggest this be changed to 30 attacks instead of 240 attack turns, as someone will just hit you 80 x 3 AT's similar to how they hit you with 1 AT's now to bypass NOX.

30 Attacks full stop, whether they be 3 AT hits or 15 AT hits.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:37 am
by Forum
have done - they're quite nerfed from initially :)
more token now, unless you look at the AB removal or turns...(but the percent has to equal one .. or it will always be zero..)
Doc wrote:I reckomend u adjust the bonuses on the houses, there are already far to many bonuses to the game.

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:38 am
by RepliMagni
Forum wrote:have done - they're quite nerfed from initially :)
more token now, unless you look at the AB removal or turns...(but the percent has to equal one .. or it will always be zero..)
Doc wrote:I reckomend u adjust the bonuses on the houses, there are already far to many bonuses to the game.



Can you not make it a % chance that AB won't kick in?

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:41 am
by Forum
the only ones who really benefit on this house are non ascended. they are MUCH weaker than ascendeds ... so this --although not levels - at least helps...
now - will the unascendeds join together in the house, is the other question :)

RepliMagni wrote:
Forum wrote:have done - they're quite nerfed from initially :)
more token now, unless you look at the AB removal or turns...(but the percent has to equal one .. or it will always be zero..)
Doc wrote:I reckomend u adjust the bonuses on the houses, there are already far to many bonuses to the game.



Can you not make it a % chance that AB won't kick in?

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:48 am
by Iƒrit
by chance can you make it so only norm alliances can join houses?