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Re: Alliance Houses - Discussion

Posted: Fri Sep 10, 2010 10:49 pm
by Sarevok
Could always make the vote count based on military units, instead of all units.

For example, Someone has a 310m army size, with 300m miners/lifers, and like 5m defenders and 5m spies. The would have the 10 vote. Someone with say 150m army size, but only 130m miners/lifers, with something like 7m defenders, 7m spies, and 6m attackers, would get 20 votes instead. This is probably a logical choice, otherwise, you just get friends to join your alliance, but them like 200m units each, and then get them to quick. With 5 new accounts, you'd get an extra 1b voting power that could never be removed

Re: Alliance Houses - Discussion

Posted: Sat Sep 11, 2010 2:40 am
by Tekki
Robe wrote:
MS - 5% increase in power vs 100% negates all (like Science)

Existing Houses

High Empty
Time 25 % Increased Turn Generation - can hold 15k turns for traders

Jedi~Tank
Cap number of alliances that can join a House


With the MS you can't have a complete negation or else no one will ever be able to take a planet from that house. Fleets need to be removed from this house's bonus so that planet taken is allowed, otherwise it's a bit too uberly powerful.

On the limiting the number of alliances in a house - as was stated in a later post a take over way needs to be done as we don't want to see lots of small 5 man alliances being created specifically to hold houses.

Re: Alliance Houses - Discussion

Posted: Sat Sep 11, 2010 2:52 am
by Robe
Tekki wrote:With the MS you can't have a complete negation or else no one will ever be able to take a planet from that house. Fleets need to be removed from this house's bonus so that planet taken is allowed, otherwise it's a bit too uberly powerful.
Good Point Tekki.
MS - 5% increase in power vs 100% negates all (excludes fleets or planets).

Re: Alliance Houses - Discussion

Posted: Sat Sep 11, 2010 3:05 am
by Sarevok
Robe wrote:
Tekki wrote:With the MS you can't have a complete negation or else no one will ever be able to take a planet from that house. Fleets need to be removed from this house's bonus so that planet taken is allowed, otherwise it's a bit too uberly powerful.
Good Point Tekki.
MS - 5% increase in power vs 100% negates all (excludes fleets or planets).
So basically negate the fleet battles during attacks. But not affecting planet taking etc

Re: Alliance Houses - Discussion

Posted: Sat Sep 11, 2010 3:23 am
by jedi~tank
I do not think the system should be configured to whereas smaller can compete with larger. Why promote bringing the tops down to the lowers level?

Re: Alliance Houses - Discussion

Posted: Sat Sep 11, 2010 3:46 am
by Sarevok
It wouldn't really. If you train more, your more powerful. Where as now it's pretty much whomever has the most miners/lifers is most powerful (house wise)

Re: Alliance Houses - Discussion

Posted: Tue Sep 14, 2010 4:03 am
by Robe
Sarevok wrote:
Robe wrote:
Tekki wrote:With the MS you can't have a complete negation or else no one will ever be able to take a planet from that house. Fleets need to be removed from this house's bonus so that planet taken is allowed, otherwise it's a bit too uberly powerful.
Good Point Tekki.
MS - 5% increase in power vs 100% negates all (excludes fleets or planets).
So basically negate the fleet battles during attacks. But not affecting planet taking etc
Correct.

Chameleon - Choose and change bonus every 30 days vs Natural Enemy
UP - 5% Increased UP vs 15% Increased Raiding ratio
Ascended - 10% Increased Ascended Overall Power vs 100% Negates all (cant be Descended)
Fleets/Planets - 10% increased Fleet Power vs an extra 5 MPSD a week
MS Volleys/Shields - 5% increased power vs 100% negates all (does not include fleets/planets)
so planets can still be taken)

Does anyone have any other ideas for new houses?

Re: Alliance Houses - Discussion

Posted: Tue Sep 14, 2010 4:40 am
by MEZZANINE
Since there is yet another thread about the empire update ( houses ), I will simply quote what I already said

MEZZANINE wrote:I still see Houses are an Empire Update, empires can still take control of whichever House they chose and deny bonus to anyone who doesnt bow down to them.

To fix this I still think there are 2 solutions

1) Get rid of houses ( admin wont do this since he already coded them )

2) Make say 15 houses, and give the house leader the ability to choose the house bonus and house enemy off drop down lists.

Also House bonuses are to convoluted, they need to be simple options like % Bonus to basic stats like Strike, Def, Covert, AC, maybe MS, none of this weird messing around with nox/alert/AB stuff.

Re: Alliance Houses - Discussion

Posted: Sat Sep 18, 2010 10:29 am
by jedi~tank
That seems reasonable..make some nice updates with variety yet simple ones. I would still like to see the war options with a points scoring system that is not strictly ME based.

Re: Alliance Houses - Discussion

Posted: Sat Sep 18, 2010 7:09 pm
by Sarevok
Jedi~Tank wrote:That seems reasonable..make some nice updates with variety yet simple ones. I would still like to see the war options with a points scoring system that is not strictly ME based.
Perhaps then attack or defence units you kill, is based on their weapon strength as a multiplier? So that a defender with a full strength weapon gets say 100 points, but a weapon-less defender only gives like 1 point. Since ME is based purely on killing the unit, not how difficult it was to kill

Re: Alliance Houses - Discussion

Posted: Tue Sep 21, 2010 12:09 am
by MEZZANINE
Well at least these ones dont pretend to anything but useless :lol:

Disciples of Neper 0 Percent : While friendly and social (and male), not much actual benefit. Alliance 13 0 0 (0) Disciples of Nepit
Disciples of Nepit 0 Percent : While friendly and social (and female), not much actual benefit. Alliance 14 0 0 (0) Disciples of Neper


10% is quite a lot when added to big MSs, not really worthwhile for smaller ones, No MS house interesting but exploitable since any big MS player can just keep leaving and rejoining to keep their MS in play

Disciples of Horus (Flight) 10 Percent Mothership Attack/Defense Increase (During Battle Only) Alliance 11 0 0 (1) Disciples of Sobek(Flight Eater)
Disciples of Sobek(Flight Eater) 100 Percent Negates All Mothships In Attack/Raid Battles- Own and Enemy Alliance 12 0 0 (0) Disciples of Horus (Flight)




Another attempt to save a bad update, take the hint admin, HOUSE BONUSES ARE A BAD IDEA

Re: Alliance Houses - Discussion

Posted: Tue Sep 21, 2010 12:47 am
by Robe
MEZZANINE wrote:HOUSE BONUSES ARE A BAD IDEA
You are welcome to join us in Horus or Sobek to test the new Houses so we can provide meaningful feedback to Jason.

That way we can suck it and see :-D
Image

Re: Alliance Houses - Discussion

Posted: Tue Sep 21, 2010 1:32 am
by Sarevok
MEZZANINE wrote:10% is quite a lot when added to big MSs, not really worthwhile for smaller ones, No MS house interesting but exploitable since any big MS player can just keep leaving and rejoining to keep their MS in play
That achieves nothing. Those people that leave and rejoin, don't get the bonus form the house, until the 5th day.

If they rejoin, they are practically considered house-less for the purposes of working out benefits. So I fail to see the exploitable nature of it. But feel free to enlighten me

Re: Alliance Houses - Discussion

Posted: Tue Sep 21, 2010 1:40 am
by RepliMagni
Sarevok wrote:
MEZZANINE wrote:10% is quite a lot when added to big MSs, not really worthwhile for smaller ones, No MS house interesting but exploitable since any big MS player can just keep leaving and rejoining to keep their MS in play
That achieves nothing. Those people that leave and rejoin, don't get the bonus form the house, until the 5th day.

If they rejoin, they are practically considered house-less for the purposes of working out benefits. So I fail to see the exploitable nature of it. But feel free to enlighten me



That's the whole point. He is talking about the No MS House - in which case players with big MS's can leave, rejoin and still have their MS in play.....whilst the rest of the alliance gets the bonus

Re: Alliance Houses - Discussion

Posted: Tue Sep 21, 2010 2:32 am
by Sarevok
So, what's the point. Are you saying that they have the edge? (I fail to see how still). Anyone else in the alliance can't use their MS, and if the non-house alliance is fighting the no MS house, then having massed MS is sorta irrelevant no?