Page 6 of 6

Re: Team Battles - The way of the future

Posted: Sun Mar 11, 2012 3:19 pm
by Huxley
[Opinion]

Team battles are a nice idea, but are not the way forward. Bad blood and long wars don't kill the
game, the game flourishes!

Team battles take out the element of surprise factor when massing a alliance, which is the best part of a alliance war! (when your the alliance massing anyway!). Your going to encounter everyone on crit+nox and miniimal stats to loose, completely prepared when your doing team battles - you want to cripple a enemy when you mass them not let them know whats going on!

Take a look at the GC for example, your lucky to see a post a hour with all this peace and loving around.

People complain about the game dying, it doesn't have to be, you want it back to the old days, let's start acting like the old days again.

[/Opinion]

Re: Team Battles - The way of the future

Posted: Sun Mar 11, 2012 3:27 pm
by xDaku
They're fun and they're not. It's not fun for the side that can't build anything over a 100b months in and yea, the side that massed the other side down to that level deserves an applaud, but the fun that was had between the two was the onliners for the stats.

This is focused more towards onliners skill to be honest, and I'm still working on the kinks at the moment ;)