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Re: TÅF vs OE

Posted: Sun Mar 02, 2014 12:55 am
by Tearjerker
Just wondering is it a TAF normal policy to mass/sab someone then go to ppt? Just had it happen 3 times today thats all lol

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 12:58 am
by Mathlord
Well this has been an exciting night. Blood war for TAAE which was comical haha. Lots of massings for Mathlord. Been an exciting first day of the war. Now combined ME for the two accounts so far for the whole server war (includes Ragnarok):

Your Achievements (war points per in brakets)

[spoiler]Attack Mercs Killed (30) 90,542,267
Defence Mercs Killed (10) 1,048,831,021
Attack Soldiers Killed(60) 7,321,673
Defence Soldiers Killed(20) 57,563,599
Attack Super Soldiers Killed(300) 645,257,155
Defence Super Soldiers Killed(100) 2,357,902,034
Spies Killed(50) 1,662,590,795
Spy Killers Killed(50) 334,894,087
Mothership Weapons Destroyed(300) 30,822,612
Mothership Shields Destroyed(300) 34,162,163
Mothership Fleets Destroyed(200) 50,399
Planet Defences Destroyed(300) 4,268,055
Planets Taken(5000) 21
Naquadah Stolen(0.0001) 308,399,165,531,976
Untrained Kidnapped(50) 289,322,219
Weapon Points Destroyed (Sab+Att)(0.0001) 57,642,418,332,067
Attack Turns Used(1) 244,113
TOTAL WAR EXPERIENCE POINTS 615,893,291,829[/spoiler]

[spoiler]Attacking Mercenaries Lost 367,102,741
Defending Mercenaries Lost 338,370,629
Away Team Lost 0
Home Guard Lost 1,848,459
Super Soldier Lost 1,974,272,876
Super Guards Lost 500,141,404
Covert Ops Lost 611,973,886
CounterIntelligence Agents Lost 300,173,206
Mothership Weapons Lost 26,554,143
Mothership Shields Lost 30,468,294
Mothership Fleets Lost 0
Planet Defences Lost 145,586
Planets Lost 17
Naquadah Lost 260,965,309,827,976
Untrained Lost 7,098,816
Weapon Points Destroyed (Sab+Att on You) 102,999,355,703,481
Attack Turns Used Against You 74,922
War Points Value of Losses (just as FYI) 756,239,389,675[/spoiler]

So far:

5,065,529,343 uu killed
3,388,409,831 uu lost

Obviously not the ratio of High Empty haha, but I do what I can ;)

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 1:26 am
by High Empty
Attack Turns Used Against You 74,922

upset by this...

that said it's not bad

Update on bloodwar

BLOODWAR ACTIVE: (?)
identifier: 12705-410-1393730534
Start: Mar 01, 23:22
End: 23:22
Ω Allegiance dead: 91,729,048
TÅÅE dead: 967,597,986

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 2:30 am
by Aisar Saqib
High Empty wrote:Attack Turns Used Against You 74,922

upset by this...

that said it's not bad

Update on bloodwar

BLOODWAR ACTIVE: (?)
identifier: 12705-410-1393730534
Start: Mar 01, 23:22
End: 23:22
Ω Allegiance dead: 91,729,048
TÅÅE dead: 967,597,986

this is so bugged i dont know how u killed my 138 mil attack supers... it says its defenders when i had nothing trained in def in the first place.. very sad...

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 2:35 am
by Clockwork
In Bloodwar, your attack and def supers fight as one force when attacking and defending.

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 2:44 am
by IFLuX
Blood war is anti sniping :smt060

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:18 am
by Norbe
Okay.. I don't understand this.

Seems I can't untrain miners to build up... which means there is absolutely no way for me to attack you guys.

This is no "war"....

~Norbe~

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:18 am
by ~Odin~
Norbe wrote:Okay.. I don't understand this.

Seems I can't untrain miners to build up... which means there is absolutely no way for me to attack you guys.

This is no "war"....

~Norbe~
you can't untrain miners in a bloodwar...I would have thought you lot knew that.

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:19 am
by ~Deadpool~
Norbe wrote:Okay.. I don't understand this.

Seems I can't untrain miners to build up... which means there is absolutely no way for me to attack you guys.

This is no "war"....

~Norbe~
it's a blood war rule. it's gonna get really boring really fast.

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:21 am
by Huxley
Norbe wrote:Okay.. I don't understand this.

Seems I can't untrain miners to build up... which means there is absolutely no way for me to attack you guys.

This is no "war"....

~Norbe~
I'll put it simple for you.

You lost.

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:30 am
by Clockwork
If you've been massed already, your fairly safe :P

FYI, you can't enter ppt while in Bloodwar, but you can remain on an existing ppt.

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:34 am
by R0B3RT
you can buy 200 mil miners from black market :-D

HE can train you :smt043

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 3:49 am
by Norbe
R0B3RT wrote:you can buy 200 mil miners from black market :-D

HE can train you :smt043
Can I borrow your credit card? :smt060

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 4:45 am
by buck
As long as HE has his account set up the way he does you are never gunna win a bloodwar with OE. INFACT even without HE I think it would be difficult to wins BW with OE, so just try to avoid blood war would be my recommendation. #-o

Re: TÅF vs OE

Posted: Sun Mar 02, 2014 5:14 am
by High Empty
Norbe wrote:Okay.. I don't understand this.

Seems I can't untrain miners to build up... which means there is absolutely no way for me to attack you guys.

This is no "war"....

~Norbe~

If two alliances fight a lot
--specifically if you hit 60% of the enemy alliance members 200 times each, or 100% of the alliance members 120 times each, or some combination thereof, in 24hours---
, it auto-instigates war.
The 'war meter' is visible on an enemy alliance member's stats page (both them on you, and you on them). This measures the % of hits your alliance has done on them (or visa verse) compared to the number of hits (attack turns used) needed to start war. When both reach 100% (you on them, them on you), you are at war. (see below).
There is but one type of war - BLOODWAR!

BLOODWAR is only open to alliances of 5 or more members.
You can see your path to war, and other alliancs' path to war with you, in 'foreign relations' (link on base page, with alliance stuff). This page also offer a quick link to your alliance's enemy list...
While attacking (before bloodwar) --when you reach 80% of the way to bloodwar on another allinace, a checkbox confirming your intentions will appear, and a 'check' required to attack.

Note that when a member JOINS an alliance, their history (specifically their attack history) DOES contribute to the alliance attack history. So be sure to verify what the applying (or offered) member has been doing!
When you leave an alliance (quit or booted) your history leaves with you.
When bloodwar is initiated, both alliances are sent ingame messages, and your base page will show you in the 'realm of blood'.
The war is set to start 4 hours after both alliances have reached 100% on the other alliance 'war meter' (defined above).
During those 4 hours, both sides get a 'truce' where you can not hit each other.
The war will last 24 hours.
While you are in bloodwar:
* You can not untrained miners (they don't count as military on entry, so will not be military. Also not the time for training! Time to act.) * You can not use PPT (existing PPT remains, but no new PPT allowed).
* You can not receive goods from other players outside of your own alliance. Only direct give works -not the private broker.
* The market broker (as a reminder) requires same location as your trade partner. Bloodrealm is NOT anywhere...therefore not the same as existing trade partners outside your own alliance.
* You cannot bring in new allinace members (and they cannot accept invites), although you can quit an alliance (one for all, all for one! Except him.....)
* You can not hit, spy, sab, etc -anyone except your enemy.
* During attacks, your attack and defense units 'meld' to create simply a fighting force. Unit deaths, and weapon damage, will apply to attack and defense (ie the melded army).
* During attacks, damage is doubled due to war multiplier.
* You cannot vacation during bloodwar.

Note that lifer suicide does not count lifers as enemy killed (since they killed themselves), but DOES count the enemy dead, by lifer, as killed enemy units.
There is no '10% killed by lifers in 24 hours' max in bloodwar.
The winner of the bloodwar is the alliance who kills the most of the other alliances' units (raided units count as kills too). Straight up and simple.
Past battles can be seen via the link: 'Chronicles of Galactic Alliance Wars' on the base page.

WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population (except lifers/miners) at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war. This halves all stats, including income and UP. And a few other hidden nasties. Leave it to say, that the blood realm is not meant for vacationing....

This is truly an epic contest between alliances.
THIS IS SPARTA!! err... BLOODWAR!


FYI