Page 6 of 12

Re: Demi-Gods 2.0

Posted: Wed Jun 11, 2014 2:17 pm
by ~Tziki~
Z E R O wrote:
son goku wrote:[spoiler]surely once the hype dies down and people go back to farming, completing a wreckage is going to become nion impossible and the less chance they have of completing the more people willa void risking their turns and demis .. almost rendering them obsolete?[/spoiler]


I was thinking sort of along these lines to be honest.


Already given up, lost Butcher of crydee (t4) my tier 2 demi and a tier 1 demi on wreckages that appeared would be 100% done in time, sick of losing demi's and regaining none, ive been massing a lot and not had a single request, considering they are supposedly increased in likelihood to gain them, im not seeing a damn difference.

i expect more people will be ignoring demi's all together now.
I like the update, but i think its systematically flawed and unsustainable, especially since it relies on the rest of the server going to the same wreckage.


It should be a set number of hours, per wreckage, per wreckage level, per demi, per demi tier.

Re: Demi-Gods 2.0

Posted: Thu Jun 12, 2014 10:16 pm
by Sol
^ lol at losing the butcher. Also PM with the tourney you wanted cuz I forgot, I want to say it was the plague but I'm not sure now.

@sniperwax: The intention was never for one or 3 people to polish off a wreckage. Maybe a tier 1 with a solid devotion, but otherwise it's an ascended wide attempt. Son goku ended up with the right idea, after some time. I thought you would coordinate a bit better and earlier than this.
That being said I'll lower the bracket capacity for some smaller tiers so they're easier.

EDIT
A few numbers changed. The newer tier 1-3 will have a smaller bracket to randomize starting resources, and a bit more time to harvest. T1's where halved approx.

Re: Demi-Gods 2.0

Posted: Sat Jun 14, 2014 11:18 pm
by Slim87R
I have a concern. Demi's are less likely to join the more you have right? I have lost demi's with no new requests as well. My concern is if whatever is used to determine if you get a demi is updated when you lose one in a wreckage. IE, you have 5 and lose 4, does the system still think you have 5? If so you will never get a demi again. LOL.

Re: Demi-Gods 2.0

Posted: Sun Jun 15, 2014 12:02 am
by Sol
Slim87R wrote:I have a concern. Demi's are less likely to join the more you have right? I have lost demi's with no new requests as well. My concern is if whatever is used to determine if you get a demi is updated when you lose one in a wreckage. IE, you have 5 and lose 4, does the system still think you have 5? If so you will never get a demi again. LOL.
No, it's calculated at the instance of 'finding' a demi. So I guess you would say it's updated instantaneously on change.

Re: Demi-Gods 2.0

Posted: Sun Jun 15, 2014 3:37 pm
by Unsterblich
TBH i dont find it hardat all getting DEMIs as the turns is a problem and still no extra and harvesting takes alot so please sol can u adjust it or increase it by 1k atleast?

_Unsterblich_ Demi-God Col. David Worth has sent you a request Jun 14, 14:15 reply delete save
_Unsterblich_ Demi-God High Marshal Sir James Poole has sent you a request Jun 14, 14:05 reply delete save
_Unsterblich_ Demi-God Bob has sent you a request Jun 13, 15:43 reply delete save
_Unsterblich_ Demi-God High Marshal Sir James Poole has sent you a request Jun 13, 13:59 reply delete save
_Unsterblich_ Demi-God First Prime Grokwey has sent you a request Jun 13, 13:58 reply delete save
_Unsterblich_ Demi-God Councillor Ruil has sent you a request Jun 12, 18:52 reply delete save

regards

Re: Demi-Gods 2.0

Posted: Sun Jun 15, 2014 4:32 pm
by Sol
Increase what by 1k?

Re: Demi-Gods 2.0

Posted: Mon Jun 16, 2014 2:52 pm
by High Empty
Suggestion
When a Harvest is at 100% done
the timer to explosion senses that and completes at 10 times the rate!

The Great Wreckage of Faheem

Tier 1

Time Left: 75 hrs 23 mins

Mass Harvesting Progress: 100% (0 left)

Energy Harvesting Progress: 100% (0 left)

:P
to being done in 7.5 hours!

Anyways.. who knows

Re: Demi-Gods 2.0

Posted: Mon Jun 16, 2014 3:19 pm
by Sol
I think the reason why it doesn't (a reason I forgot) was due players having over the max amount of demis.

Re: Demi-Gods 2.0

Posted: Tue Jun 17, 2014 8:57 am
by Unsterblich
Sol wrote:Increase what by 1k?
the max ats of 4k to 5k as we using more ats harvesting for mass/energy and there is less active players due to them harvesting wreckages.
or give a more often refill for ats

Re: Demi-Gods 2.0

Posted: Tue Jun 17, 2014 2:37 pm
by Sol
Unsterblich wrote:
Sol wrote:Increase what by 1k?
the max ats of 4k to 5k as we using more ats harvesting for mass/energy and there is less active players due to them harvesting wreckages.
There's a demi for that xD

Re: Demi-Gods 2.0

Posted: Tue Jun 17, 2014 3:46 pm
by Dubby_CompGamerGeek2
It seems to me that regular demi-gods are rather pointless now. #-o

I only have 5 regular demi-gods,
(because I was silly enough to send a demi-god into a wreckage without knowing what I was doing...)


I can't get a replacement demi-god, even a crummy one...

cuz I have no stargates,

I have no stargates because I have no mass and no energy,

and I have no mass or energy because I can't spare the attack turns to go get them.


Thanks for the GAG demi-god, tho...

You (Tier 1)
Skill level: 10
Experience:
0%
( 6,907,878 / 1,586,013,452,313,430,784)
Ability:
Great Ascended God.-- Base Critical hit of: 1% for all engagements <<== ??
Equipped: Always


As long as my relevant stat(s) are bigger than the other player's relevant stats,
I come out ahead... so I think that's a net gain for me... :-)

Re: Demi-Gods 2.0

Posted: Tue Jun 17, 2014 3:49 pm
by Sol
Dubby_CompGamerGeek2 wrote:It seems to me that regular demi-gods are rather pointless now. #-o

I only have 5 regular demi-gods,
(because I was silly enough to send a demi-god into a wreckage without knowing what I was doing...)


I can't get a replacement demi-god, even a crummy one...

cuz I have no stargates,

I have no stargates because I have no mass and no energy,

and I have no mass or energy because I can't spare the attack turns to go get them.


Thanks for the GAG demi-god, tho...

You (Tier 1)
Skill level: 10
Experience:
0%
( 6,907,878 / 1,586,013,452,313,430,784)
Ability:
Great Ascended God.-- Base Critical hit of: 1% for all engagements <<== ??
Equipped: Always


As long as my relevant stat(s) are bigger than the other player's relevant stats,
I come out ahead... so I think that's a net gain for me... :-)
You can always get 1, excluding you.

Re: Demi-Gods 2.0

Posted: Tue Jun 17, 2014 4:11 pm
by Dubby_CompGamerGeek2
I have 5 left... but they aren't equipped,
due to the costs involved, so they sit around and collect dust.

Re: Demi-Gods 2.0

Posted: Wed Jun 18, 2014 2:21 pm
by Unsterblich
Sol wrote:
Unsterblich wrote:
Sol wrote:Increase what by 1k?
the max ats of 4k to 5k as we using more ats harvesting for mass/energy and there is less active players due to them harvesting wreckages.
There's a demi for that xD
there is yea but u need to equip it to get it to generate over the max and then once u run out of energy u loose the extra generated ats so there is no point in harvesting imo for now cause the less are playing ascended for the less ats and more harvesting

Re: Demi-Gods 2.0

Posted: Wed Jun 25, 2014 4:52 pm
by Sol
Dubby_CompGamerGeek2 wrote:I have 5 left... but they aren't equipped,
due to the costs involved, so they sit around and collect dust.
Why bother having them? Easier to find, so find something worth equipping.
Unsterblich wrote:
Sol wrote:
Unsterblich wrote:
Sol wrote:Increase what by 1k?
the max ats of 4k to 5k as we using more ats harvesting for mass/energy and there is less active players due to them harvesting wreckages.
There's a demi for that xD
there is yea but u need to equip it to get it to generate over the max and then once u run out of energy u loose the extra generated ats so there is no point in harvesting imo for now cause the less are playing ascended for the less ats and more harvesting
The actual idea in itself wouldn't help. Having extra space wouldn't help the lack of turns needed to get back to what people used for other business.


Also, update, I couldn't think of the reason why I didn't finish them when mass and energy were zeroed so they now do that. You will notice three 'time left' titles: "Completed! Waiting for turn change"," Waiting for turn change", and just the time left.
First means you won, second means you're dead, the last is just the natural time left.