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Re: Covert/Anti-Covert Rank separation

Posted: Mon Mar 06, 2017 7:44 pm
by Sarevok
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.
So I stopped playing this game for what looks like about two years, and came back in January.

I'm hoping someone can clarify this logic for me. I look at this statement and think "does this extend to the mother ship rank also?" I mean, isn't the MS a combat stat which is used for only combat? The only difference is that no units are involved with the MS. Isn't the same say-able about attack power also?
Andy! wrote:Separate them sure but make AC not count to total rank
Again, should we make MS not count toward total rank also? I mean, the MS is worse than the anti-covert. With anti-covert, once the defense is down, lifer suicide is a breeze to kill them. But you can easily protect your MS from being damaged by constantly sending it out looking for planets. All it does is cost you a planet slot, for a ranked stat that is undestroyable.

Re: Covert/Anti-Covert Rank separation

Posted: Mon Mar 06, 2017 7:51 pm
by Sarevok
~Tziki~ wrote:You just doubled the cost of ascending. Which is already costly enough and alienates newer players.
I have to say I completely disagree with this statement. I had a few forays into the top rankings, and from my experience, its the complete opposite.

Before, to be in the 2 G&R range, I needed about 40m attack supers, 30m defense supers, ~150m spies at covert level 37. With this change, I need 40m attack supers, 10m defense supers, 40m spies at covert level 37, and 45m at AC level 30. The difference is:
Before update - 20m super defenders and weapons, 60m extra spies
After update - 6T naq for AC level 30.

Re: Covert/Anti-Covert Rank separation

Posted: Tue Mar 07, 2017 2:38 am
by Andy!
Sarevok wrote:
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.
So I stopped playing this game for what looks like about two years, and came back in January.

I'm hoping someone can clarify this logic for me. I look at this statement and think "does this extend to the mother ship rank also?" I mean, isn't the MS a combat stat which is used for only combat? The only difference is that no units are involved with the MS. Isn't the same say-able about attack power also?
Andy! wrote:Separate them sure but make AC not count to total rank
Again, should we make MS not count toward total rank also? I mean, the MS is worse than the anti-covert. With anti-covert, once the defense is down, lifer suicide is a breeze to kill them. But you can easily protect your MS from being damaged by constantly sending it out looking for planets. All it does is cost you a planet slot, for a ranked stat that is undestroyable.

Attack: used to farm
Defence: protects your income
Covert: protects your weapons and allows you to recon
Mothership: stealing planets, adding to your strike
Anti covert: kills stuff


AC has no use outside of massing.

Re: Covert/Anti-Covert Rank separation

Posted: Tue Mar 07, 2017 2:57 am
by Sarevok
Doesn't that mean the MS is only used to steal planets? Since it is only otherwise just a bonus on your defence or offence, not an actual stat? Does that mean we should have a total planet power, since they are primarily used to boost your attack and defence?

Also, why should the MS be ranked, when it can be protected from attack (by searching for planet), unlike all the other stats (including AC)

Re: Covert/Anti-Covert Rank separation

Posted: Wed Mar 08, 2017 1:43 am
by Dubby_CompGamerGeek2
Sarevok,
You make some good points on the costs of getting into G&R ranks after the update.

Getting into the better G&R ranks for people who are going to be repeatedly ascending can cost a fair amount of naq to buy AC levels that they don't really need unless war breaks out, and that they can buy then simply by saving the naq.

As for the idea of "combat stats", that was a bad discription i think.

AC level, and AC action are the only stats that do not benefit a farmer outside of war,

and while a high AC level can deter others from starting trouble with a player who has a high AC level, having a large AC action is just another killable stat...
if it's not currently in use, it's just a liability to the player holding it.

which is the other major concern of the people who are opposed to the change.

Re: Covert/Anti-Covert Rank separation

Posted: Wed Mar 08, 2017 7:40 pm
by Sarevok
I see what you're saying in regards to you really only ever train AC units to kill spies, and that that would only really happen in war or massing someone. Although, this makes me think a better solution would be to give the AC units an additional use, instead of having AC basically a useless part of the game except for killing spies, and reverting the update.

In relation to losses, it has actually reduced the amount of kill-able stats I'd have. I went from needing 150m spies trained, to 40m spies and 45m AC spies, a net loss of 60m units. I also only need 1/3rd of the defense units to be in the top 62.

Admittedly, this could all change as people adapt to the new ranking setup, but to me, at least at this stage, I think it'd be easier for those looking to ascend to get higher rankings. Those who have finished ascending, probably won't have 10s to 100s of millions of units in the AC, which means those that are ascending, have an opportunity to capitalize on that. Where as before, they defiantly have those numbers in spies, as they're so useful, which made it almost impossible to match their power, without matching their covert level also.

Maybe I'm just wrong and out of touch, I dunno. As I mentioned, for me to get into the top 60, I went from needing 30m defense supers, and 150m spies, to 10m defense supers, 40m spies, and 45m anti-spies, which made getting the rank easier/cheaper.

Re: Covert/Anti-Covert Rank separation

Posted: Sun Mar 12, 2017 4:54 am
by InR
not liking it, since you have to keep training/untraining, because you do
some friendly farming, and you dont want to kill spies for no reason...
if you wanna leave as it is, kindly add button (active/non active) so that you could choose if you want to send em to attack or not..

Re: Covert/Anti-Covert Rank separation

Posted: Sun Mar 12, 2017 6:38 am
by IFLuX
i love it you massing while farming, what better could it be :smt018 :smt017 :smt017

Re: Covert/Anti-Covert Rank separation

Posted: Sun Mar 12, 2017 11:42 am
by Andy!
IFLuX wrote:i love it you massing while farming, what better could it be :smt018 :smt017 :smt017
I guess it's the only time you mass...

Re: Covert/Anti-Covert Rank separation

Posted: Sun Mar 12, 2017 3:19 pm
by CC90
IFLuX wrote:i love it you massing while farming, what better could it be :smt018 :smt017 :smt017
But OE don't mass

Re: Covert/Anti-Covert Rank separation

Posted: Mon Mar 13, 2017 1:08 pm
by Colonel Jack Oneill
InR wrote:not liking it, since you have to keep training/untraining, because you do
some friendly farming, and you dont want to kill spies for no reason...
if you wanna leave as it is, kindly add button (active/non active) so that you could choose if you want to send em to attack or not..
I kinda like that instead of untraining all the time

Re: Covert/Anti-Covert Rank separation

Posted: Fri Mar 17, 2017 6:03 am
by Colonel Jack Oneill
Colonel Jack Oneill wrote:
InR wrote:not liking it, since you have to keep training/untraining, because you do
some friendly farming, and you dont want to kill spies for no reason...
if you wanna leave as it is, kindly add button (active/non active) so that you could choose if you want to send em to attack or not..
I kinda like that instead of untraining all the time

No feed back on a button that left you hold back ANTI-COVERT when attacking. I figure I would have been light up along wit INR , it is a good idea

Re: Covert/Anti-Covert Rank separation

Posted: Fri Mar 17, 2017 8:26 am
by Support
Making a difference between an attack meant to deal damage (with resources as a secondary objective) and a minor resource raiding incursion (with resources as a primary objective)? Interesting thought.

Re: Covert/Anti-Covert Rank separation

Posted: Mon Mar 20, 2017 6:45 am
by Colonel Jack Oneill
Support wrote:Making a difference between an attack meant to deal damage (with resources as a secondary objective) and a minor resource raiding incursion (with resources as a primary objective)? Interesting thought.
When i read INR post, i was damn not that`s an idea :smt025

Bank security check

Posted: Mon Mar 20, 2017 9:55 pm
by Big_L
I would course here if I knew it wouldn't be censored...

What's with the exaggerated security check when banking?
I had about 1.9tril out after hitting 3-4 people who came off alliance PPT, and I just couldn't bank!

First the check "I'm not a robot". But what if you're a smart robot you ask?
Then you have to chose the "storefront" pics, none of which are actually a storefront, some are just a ***** street sign!

And because I couldn't solve this two-dimensional Rubik's cube, I got another, harder one to top it off!!

"Choose all pictures of mountains until all mountain pictures disappear"
.... processing ... processing .... processing failure.
What am I supposed to do again? Why are pictures reappearing as soon as I click them?

Of course by now I'm totally panicking! after all I still have the 1.9tril out in the open! - turns out not anymore, because after dealing with 4 ****** minutes with the security check, someone already farmed me...

Anyway, TL;DR - I'm all for the check. Just make it quicker and more intuitive, for Anubis' sake! People are trying to bank here.

https://www.youtube.com/watch?v=c412hqucHKw