Page 6 of 12
Posted: Thu Sep 14, 2006 1:32 am
by Cobolt
Maby an impopular thing to say... but think about what it would create!
I suggest you change turns to "Anti matter" - the "fuel" that propells ones military forces and make it a "raidable" resource.
Then why cant anyone steal a miner? are miners so tough?
Those mods would change the whole game and make nothing "safe" therefore creating a much better balance between miners/defence/turns etc and change this game TOTALY! and hopefully make a target out of anyone that got lots of resources - combined attacks from alliances would be SO much more important
Just think about it... 15ppl that booost attack like crazy and raids someone with 90mil miners... aahh.. that would be SO much fun.. at least for a short while..

and the wars it would create.... oh, I´d love it!! =)
Now, why post this in the market thread? yes, because ppl with resources are what affects the market and resources that can´t be targeted are the flaw of this game and market wich in the end (in my opinion) is what opens up the possibilitys of creating market havoc.
The small players that struggles just to be able to use the market isn´t the "problem" and the big will always keep beeing big as long as some strategic resources are "untouchable".
Posted: Thu Sep 14, 2006 2:36 am
by Wolf359
The idea looks good to me - and i do not subscribe to what others say about people not being willing to sell AT - they will if the price is right or they need to - and as someone pointed out - smaller players could sell them to enable them to get more naq and grow more quickly.
Posted: Thu Sep 14, 2006 2:54 am
by arahne
10x trades for the market are just too much.smaller players would never get the chance to catch up.i 'd love to have the possibility to do that, but i know it wouldn't be fair to the others.
Posted: Thu Sep 14, 2006 8:55 am
by danuboy
Great idea

It will be even greater if you will add 10x option.
Posted: Thu Sep 14, 2006 8:59 am
by Ston
10 times only for hard dollars! the more you buy at one occasion the more will the market run up and down. and trust me you dont want that
(Ahh 2 bil for 1000 turns , i ll do a 10 times trade! *unbanks money hits button* "not enough naq".. "WTH" looka t amrket, someone bought turns prise rose to 2.5 bil. you unbank another 5 bil and press the button. bump not enough naq... you do it again, bump, "not enough naq" you look at your money=> you have been farmed..
Posted: Thu Sep 14, 2006 9:23 am
by fremen
For this to work the prices need to adjust real time. Per turn adjustments will not work. It is the only way to avoid situations like the one Jix so rightly fears. Also someone dumping 10 turns on the market will not flood the market with turns even if 400 people do it. It will drain the market of naq effectively. Thus ensuring no naq and few turns. If it real time the first person will be trading at the rate of 10 turns, but the 400th person would be trading at a rate of several hundred and possibly a thousand turns per trade. And the same thing in reverse. The market will stabilize with real time adjustments.
Also it is not a bad idea to set the base value for turns to a much lower figure then 1000. Unless you are willing to adjust base figures on a regular basis. This is because turns will become more valuable as the game progresses. For an example of this, just look at the private market on Chaos. One turn there is equal to 1.2 billion naq for the buyer. I have seen sellers using the rate of 4 billion per turn, but I am not sure if anyone is buying or if it timing out.
Is it possible to get prices setup without any 'base figure' involved. Your base values are arbitrary and do not accurately reflect a free market concept. It would be far more stable and require no long term adjustments if you set the trade value as something like 1 one hundred thousandth of each type on the market rounded to the nearest whole number. This would let prices vary without limits on upper or lower ends according to quantities on the market at any given time. Chaos market is a good example of why artificial limits don't work well. If you ever want to eliminate the black market just make market trades unlimited.
Will Chaos market get a much needed update before reset?
Posted: Thu Sep 14, 2006 9:28 am
by Cole
The idea is good (i didnt read rest of pages, im agree with first post

)
Posted: Thu Sep 14, 2006 9:38 am
by Xan
all for it

Posted: Thu Sep 14, 2006 10:30 am
by Legoless
Unfortunately I dont have time to read whole thread, but Jason, whatever you do it will work, as until now market was completely useless to me.
(Cant buy lifers, no turns on market, all I could do is buy PPT).
So will people over 50 million be able to buy lifers ?
Posted: Thu Sep 14, 2006 11:59 am
by TheRook
I've seen a lot of people posting about how the market will run out of turns or run out of naq...
that is totally rubbish the only way that "theoretically" could happen is if someone was taking a HUGE loss to do that... if for example on the market reset on monday its reset to
2bill naq 20klifers 1kAT
everyone started buying AT (as always happens)
so the value you get from AT drops to say half... 500
the naq & lifers increases to compensate...
so 3 bill naq 30klifers 500 AT
the other two are worth more than AT because there are more on their this will cause people with AT to think about it and go... wait a a second I just bought 1k AT for 2 bill naq two days ago... I now can sell those 1kAT for 6bill naq (2 trades) thus AT's come back on the market...
if that doesnt happen peopel will get a lower and lower amount of AT... until its an even better deal to sell AT which it will... and then the market will balance again...
the main market influx comes in from naq... most people spend naq to buy AT (as its better than using UU - on the in game market)
so as more naq gets thrown on the market... it becomes less valuable in terms of the market... so you will get a higher amount of naq e.g.
3.5billnaq for 25kUU for 500AT
this is how the market will balance itself (unless i've totally misunderstood how it will/wont work)
but anyhow thats enough rambling and talking rubbish
TheRook
Warlords of Briton
Posted: Thu Sep 14, 2006 1:16 pm
by ~Krys~
JIX wrote:i dont think this will work
what you basicly talking about is a market much like the matrix wars market
players will buy out all the turns untill the market is empty and the next turn the price for turns > naq will sky rocket players will then sell a fraction of the turns they bought and empty the market of naq
thus causing a market crash
but maybe i read your idea wrong
lol i loved teh matrix wars market i biught 80k turns within the first 2 weeks of it being up an running and was in the top 5 for ages because of it i would sell them all and then buy them back cause tehy were cheaper
then got bored and left cause it was too easy
it cant happen here though cause of the only 3 time trades but also this game is alot bigger
Posted: Thu Sep 14, 2006 2:33 pm
by J.S.
Nuto I read that thread, both of them actually in full detail this one er lets say I did..
Rather then just dig up the old threads I will post here.. And comment on the market...
GREAT IDEA for the broker.. Should have been done ages n ages ago..
Anywho the market if you based the prices of naq on the amount of AT's verses the amount of lifers... Instead of all three of them...
So depending on how many lifers there are on the market, verses the amount of turns that bases the cost of it in naq..
So if there are 1,000,000 lifers on the market and 10,000 turns, and someone buys x amount of turns then the price goes up for the turns but stays the same for the lifers...
E.G.
I buy 15K turns for 45 billion naq, the price increases by the base % of turns less then the base % lifers if that makes sense
Posted: Thu Sep 14, 2006 4:42 pm
by sgtpepper
I believe that after it runs for a while it will work, After the original shock of it everyone will get used to teh new system
I like it, it will add a more interesting twist to the game
Posted: Thu Sep 14, 2006 4:48 pm
by Wolf359
Ston wrote:10 times only for hard dollars! the more you buy at one occasion the more will the market run up and down. and trust me you dont want that
(Ahh 2 bil for 1000 turns , i ll do a 10 times trade! *unbanks money hits button* "not enough naq".. "WTH" looka t amrket, someone bought turns prise rose to 2.5 bil. you unbank another 5 bil and press the button. bump not enough naq... you do it again, bump, "not enough naq" you look at your money=> you have been farmed..
ston's right, and I do not like the 10x trade for the same reasons as it hands an advantage to the 'more money than sense' players - but with PPTs available via in-game resourcing (and quite rightly so as this is the only way some people can do it) - the question is 'can the game be maintained, solely on players buying SS?
Posted: Thu Sep 14, 2006 5:18 pm
by ~SPARTAN~
I like the idea, i agree though, make a 10x option, You should be able to hold more then 10 k turns, And yeah the turns are going to be high in demand, so maybe make the base closer to 1000.