Page 6 of 8
Posted: Thu Dec 14, 2006 2:37 pm
by Bull-E
i would not fear losing everything if i knew i could get it all back in the next turn
Posted: Thu Dec 14, 2006 9:13 pm
by Lore
the real chosen one wrote:i would not fear losing everything if i knew i could get it all back in the next turn
No offense but I got around 1.7 trill naq tied up in weapons that can be massed to nothing. I got 257 bill naq in my bank. So I guess I can relate to that statement cuz I don't know how that feels either.
Posted: Fri Dec 15, 2006 7:04 pm
by Bull-E
isn't there some sort of plague the slows down big players?
Posted: Sat Dec 16, 2006 10:58 pm
by Lore
at 50 mill you cannot buy uu or broker uu
at 75 mill you can no longer raid for uu
at 100 mill 2K random units die each day
Posted: Sat Dec 16, 2006 11:02 pm
by [SGC_ReplicĂ…tors]
isnt 2k units every turn?
Posted: Sun Dec 17, 2006 12:18 am
by thicks
Pef wrote:if the players want changes that will make the game playable ..
i can suggest some :1. Alliance member limit .. 20 members per alliance
2.Weapons or soldiers require maintenance ... 3.Ability to kill miners(kill not raid) - if all miners are killed the players account is killed (or ascended

- kind of Daniel thing)
Ok if we were to take the first suggestion of only 20 members per alliance there are over 30 alliances that would have to disband before Omega even had to think about it
Some of them are
DarKsVenGeAncE, EPA, BTU, Dark Dominium, TATS, AK, WoB, DB, Alpha, 359
suggestion 2 - weapons or soliders require maintenance - good idea - bring in a suggestion that to have a certain number of miners you have to have a certain number of defenders or to have a certain number of weapons you have to have a certain number of miners - this would go for motherships as well.
But come on - the reason why CoP works so well is that the individual alliances look after their members and support each other - they dont run off at the first sign of war - like members did from WoB during the recent war.
Posted: Sun Dec 17, 2006 9:34 am
by Lore
[SGC_ReplicĂ…tors] wrote:isnt 2k units every turn?
Yes you are correct, my bad.
Posted: Tue Dec 19, 2006 5:12 pm
by PUNISHER
Robe wrote:More good posts.
The key problem with a monopoly is that it creates inbalance in the game.
A Mega Alliance needs just one or two members to constantly farm active players from the safety of their team. The average Joe then begs them to stop so that they have time to improve their defence. His or her messages go unanswered, or they are blocked by the aggressor. Alliance leaders are informed but are often too busy to ascertain the full facts, or not sure how to pull their Mavericks into line.
All of a sudden, you have Power without Glory.
This eventually results in players either:
1. leaving the game from frustration
2. becoming martyrs trying to defend their honour and resources, or
3. war.
All three outcomes seem to be happening more regularly.
Not all evolution is good.
The game is not structured to support mega alliances.
The values of leaders dictate the culture of their Alliance.
With power comes responsibility.
I urge all leaders and players to work towards creating an environment of fair play by re-establishing a level playing field.
lets not forget that the CoP it a pretty big redux of the former GA
there will never be an even playing field its the nature of the game and life for that matter for there to always be the the dominant and the dominated,haves and have nots. this is however not prohibitive enough for a player not to be able to play the game. The way I see it there are 3 thing necessary.
1. Intelligence- the intellegence to choose your battles, alliance friends etc. , to learn how to play the game and the most effective means of growing
2. time cuase even if you understand the game better than anyone you still need time to impement it
3. Will (the most important thing)
now it strkes me as odd that you would denounce super alliances also understand this is not meant as disrespect its simply my observation. "The game is not structured to support mega alliances." at the time of its demise CF consisted of at least 4 alliances thats pretty mega. and in that time gained a NAP with omega and handled aggressors with force much the way GA alliances did. CF however was a perfect example of what you can do when you work together, just look at what they did they were an alliance created outside the GA a much larger "Mega Alliance" then the current CoP and outside the GA they thrived and came to be the #1 ranked alliance for quite some time.
Alas finally there came a war with Omega and GA, and of all the wars I have seen during my time here at SGW this was by far the most evenly matched. The thing I think that won it for Omega and friends is WILL the will to fight longer and never say die. Not all CF felt this way mind you I(who was in CF at the time) and many other wanted to keep fighting but sadly others did not and a team divided is a team defeated .
Will.... its the reason Im in DD now they are a noble group with strong wills, be it to help each other grow, or to strive to be the best , or to be relentless when it comes to war and protecting our own. It is a strong will that binds us and a strong will that shall maintain us. and it is the main thing 1 needs in order to be sucessful in anything they do.
Posted: Tue Dec 19, 2006 5:50 pm
by systemlord yu
what were the terms of surrender for CF?
would they be allowed to be reincarnated?

Posted: Tue Dec 19, 2006 10:14 pm
by Lore
systemlord yu wrote:what were the terms of surrender for CF?
would they be allowed to be reincarnated?

Everything was laid out in the open in forum. Look it up.
Posted: Wed Dec 20, 2006 4:41 am
by Lord_Zeus
Nuto vixen wrote:Robe wrote:Mango wrote:So Sleipnir, you are saying this game is merely a race to invincibility and CoPs are already there?
If so, I agree

Agreed.
Game Over. CoP wins. Well done guys.
Hey robe!
Good post.
You guys kind of bottom-lined it.
There simply is no point trying to win a game you have already lost.
rofl, ok, reset time
Yeah, you guys have mostly covered it, another problem I think with the game is just how hard it is to catch up to the stronger players without throwing your life into it, when the game started you could mabye get to a reasonably strong player in 2-3 months... or decent player anyway, now unless your really raiding everything you simply can't catch up quickly, take mabye 6 months to get somewhere, 12 to get up to the top players... I think, these could be out of proportion but you get the idea. Don't know how this can be fixed, apart from setting a base value of something like 1 mil that every new player started with... but I can't see how this would solve problems of catching up, and would create problems with multies and stuff... thats my ramble anyways, cf was the last alliance that had a chance at taking down omega.... but they had the rank 1 position before the war, however omega was still considered the top alliance for reasons shown during the war.
this probably makes no sense at all... but thats my ramble

Posted: Wed Dec 20, 2006 10:26 pm
by Lore
No resets
If you want a reset game play Q or Chaos. The resets are why I don't play either. MAIN= NORESETS its the whole point of the game.
Posted: Wed Dec 20, 2006 11:13 pm
by Lord_Zeus
yeah, thats true lore, however it also creates the said problems above to some extent =)
Posted: Thu Dec 21, 2006 1:34 am
by blahh
@LZ
Its way easyer to catch up with ppl now than it was in the beginings.. befor raiding, mass trading and so on... It takes 6months to catch up.. you say? Consider that some of the ppl have been working for close to 2 years on building what they have now... so 6months to come to a place where some have worked 2years is realy chap if you ask me
To put it in the context of RL its like sayn hey that Bill Gates has too much of advantage from us lets give evry1 that just stared(their "bussines life") a few mil $$ to get a head start so they can catch up faster.. doesnt work that way
Most of the ppl worked their way up.. i dont see why it should be any different now. And normaly those who came be4 have a head start but thats just the nature of things.
Lore wrote:No resets
If you want a reset game play Q or Chaos. The resets are why I don't play either. MAIN= NORESETS its the whole point of the game.
You aint the only one

Posted: Thu Dec 21, 2006 6:20 am
by Lore
Thank goodness I'm not alone.
I do agree that a possible seperation in power would be a good thing I still feel even you new guys would get pissed if every 6 months the noobs started whinning about you being so far ahead and you lose all you worked so hard for because someone else doesn't work as hard as you do.
How would you feel if you were ranked in the top 100 after working your behind off raiding and farming just to see it all taken away so the "new" guy can be even to you?