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Re: changes to ascension

Posted: Fri Sep 07, 2007 8:51 pm
by High Empty
IF you think theres something out there that pleases all, wow can i get some of the stuff you must have been smoking.

However, before you jump the gun, and think they aren't pleasing all consider this, Frist the people that have rejected so far. REJECT any changes in ascension, and want the server to be reset. Second, there the one i just spent 2000 turns on removing 40mil armys, and having them retreat into vacation mode.
Since someone in the top 30 shouldn't ever be considered needing protection!


So take some stats, and remover the outliers, and then you have the real piture of what the data should look like.

However i've a test your coding issue for you.

Ascension account. You can't take a vacation in ascension and have any of the bonuses cause when the main account calls upstairs there no one there to answer the phone, therefore there should be no benifits. You can keep the account, but you can't keep the bonuses.

Further all Vacations should be reset by weekly, cause lets face it, if you take 2 weeks off your might as well got massed, since there isn't any point in having the account. ( EXCEPTION) If your main accounts on vacation your ascended account can be as well. If you have been on vacation in the last 2 weeks you can't go on vacation till your 2 weeks are up, since going on vacations means you got alot of paperwork to fill up when you get back.

What i'm suggesting, is that they get a 2 week max of free vacation mod. every 2 weeks, That means at somepoint they have to come out. It also means that a person has 2 weeks to try to descended them. This forces the player to either play to defend their account which is really easy as all they need to do is farm, and buy lifeforce. Or they dont play and get descended.

As for those that need a vacation, well go and set vacation mod on both main and ascension, Lets face it you shouldn't be farmed or raided that much in 2-7 days on ascensions, where as if your account in main is any good you will have lost your defence/ cause someone massed raided you.



And i'm happy with being able to convert turns into lifeforce, and not being able to get turns!



So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.

So if we could have a new list of your updated ojectives, and now which way your leaning, that be great.

Now to remind you, however much DD and omega post insupport of an effort, that they are 250 people supporting that effort, and most of those are active in ascension cause they are told too, the rest of the people have some valid points, and i'm trying to help them out too, there are some bits of theses suggestions i could really do without. However i'm willing to accept the lumps of floor and salt, if the overall soup tastes good.

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:18 pm
by ~Krys~
my resect for you has grown for you alot through out ur suggestions of ascended
you bring valid points that support both up and coming players and ur self

just my 2 cents(i must have already give a dollar by now)

on other things
will any more changes be happing to what has already been currently stated?

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:28 pm
by Forum
ahhhh - its in the soup!! :)

High Empty wrote:IF you think theres something out there that pleases all, wow can i get some of the stuff you must have been smoking.
However i'm willing to accept the lumps of floor and salt, if the overall soup tastes good.

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:35 pm
by High Empty
OK, i had an idea
Coding should be easy


You want the peoples say, unbias correct, so if i figure out a way to get you poll results that showed that 66% of people are in favour of the change, then you would be happy.

Ok, what i suggest you do is the following.
1.Come to terms with what your able to code, if you have questios on how to do it better, or do somethings at all, there are people that can help.

2. After figuring out what your able to code, creat a list of suggestions, if you happen to steal those from others so be it. Make the list full details of what's involed in the suggestion, Then make it a sticky and lock it.

3, Open a dissucison topic for people to discussion points of the suggestions an as clairifation of thoses topics comes in, you update your page.

4. Link the topic into ascended accounts, pointing out the topic, then further below put hens, name to refer people that don't yet have access to that section so that they can get it. ( won't he just love you, and well me for suggesting it).

5. 24 hours after the suggestions/ changes go up, place a voting poll.
In this poll there will be 2 options
yes, or no.
This will be for EACH suggestion, so that you have 20 suggestions, you will have 20 votes, you fill the form out, and then hit submit. That way you have a voting system that keeps it all hidden and since we don't have that many muilty in ascension this should be a good way to figure out what the people really want!

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:52 pm
by ~Krys~
awesome idea
but people should not feel like they have to vote for one thing just because soemone high up in their alliance votes one way

also if this were to happen wed have to wait longer for the updates and me personally would rather all updates in now then get to pick one or 2 out

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:54 pm
by chargin
I skim read and/or skipped a lot of the posts so sorry if i missed something.

Forum wrote:1) superweapon will be reduced to 1% damage from what it is now (5%?)
not sure why, it hasn't even been used as an "attack" to damage players yet as far as i'm aware. it should remain as a percent, not like a fixed amount of planets as others suggested. It could be reduced to 1% if all life force was killed or something too.

Forum wrote:2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.

great idea. no need for limit (like u say) if planets won't be untrained like you said.

Forum wrote:3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way...
yeah i like this or a moving cap which catches around the top 1% of players (eg about the top 50 now).

Forum wrote:4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now).
good idea, just make sure it isn't too powerful.

Forum wrote: 5) i will increase max ascensions to 20 from 10 current.
sounds good if you do the other things that were stated like
6) APP rates will increase, with a greater increase on 10+ ascensions.[/quote] yep that's good as long as u do the increased raw per ascention and no more bonus from ascentions for main.

Forum wrote:1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....
ok, but i don't think it needs to be reduced really...

Forum wrote:2) I like the turn<>DMU conversion (fixed rate) idea. any objections?
trading ur turns to dmu, will help the smaller players for sure but i don't think it will help activity, people will just passivley trade turns. don't ever think of trading dmu for turns. :P

Forum wrote:3) 10+ ascensions will not benefit main account, but *MAY* provide 'ongoing' APP (say the amount you got, divided by 365, per day). any objections?
that does sound pretty interesting. do u mean the 11th ascention on as well as giving normal bonus will give "ongoing" APP also or just an ongoing? i think it should be both becuase the life force is worth more now than later. :P

Forum wrote:4) I am debating doing a 'for everyone' APP give, equal to about half what they already brought over, at the new rates. I have not thought this one through completely, so no guarantee on this.
Maybe from ascentions in the last month, the older players would have built on their life force already which has accumulated over time on their account instead of through a new fixed rate. The APP>Life force rate should be an automatic increase to prevent the need for this. My suggestion will allow for this please have a read and a think about about it and get some player feed back. viewtopic.php?f=32&t=88051&hilit=

Not sure if you've been talking about this in the admin chats because i have been too busy to go lately.

Forum wrote:5) the UP requirement for 10+ will be very high compared to the 1st 10.
great idea.

Forum wrote:6) the 'levels' will be increasingly more expensive, but I will not cap them.
fair enough.

Forum wrote:7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.
what issue of infinite LF?? do u mean the LF getting stuck at a certain point?

thanks,
chargin.

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:56 pm
by reborn
Forum wrote:
2) I like the turn<>DMU conversion (fixed rate) idea. any objections?



thank you



still reading this a few ways, does this mean the more u earn per turn the more u pay for conversion to LF?

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:00 pm
by chargin
i think he means that you can sell ur turns for DMU...or am i totally missing something?

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:05 pm
by reborn
High Empty wrote:

So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.



Yay look at us, well we were not the first ones to do this, we just done it a bit different to others, but if u couldnt c plp doing that then oh well, and the whole reason for it because at 70/1 its a hell of a lot but then every 100 mil it goes up, and at one point then u the amount u earn per turn really becomes useless, even to a point of were making more planets r because it would just mean u pass every 100 mil a lot quicker, however HE u knew what was happening and u do know we were not the fisrt to get raided to go under 700 mil, so maybe looking at other accounts would b better, but what do i know

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:07 pm
by reborn
chargin wrote:i think he means that you can sell ur turns for DMU...or am i totally missing something?



yes thats right u think, maybe his first post might help u c what im getting at

3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way...

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:10 pm
by Ferra
hmmmm intresting...

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:31 pm
by Mojo Rising
1.) if all the SW is going to do is destroy 1% of your planets and nothing else, then I can live with that, though I would still prefer to have it removed entirely. I also like the fact that you can't have the bottom account attacking the top account.

2.) turns for LF/dmu, good idea. LF for turns, bad idea (and I would benefit greatly from it)

3.) I have an idea similar to your APP per day suggestion. Every month or so, just give everyone in the server X amount of APP. By giving the same amount to everyone, you are not showing favoritism to one group of people over another. The APP is going to greatly help the littler guys moreso than the big guys because it will probably be a spit in the ocean for us (though with the LF requirements increasing for levels, it still may be marginally useful for us as well)

4.) I will suggest another solution to the ascension vacation problem. If you are on vacation in ascension, you still keep half your bonuses in main, but if you attack or are attacked by someone in main and your ascended blessing kicks in, you are automatically brought off vacation mode in ascension. In essence, your deity has come back to you to help your cause, possibly at the cost of his own existence. I also believe ascended weaponry should be at half power while your deity is on vacation mode in ascension.

5.) glad to hear that further ascensions beyond 10 will not add to main account. I am not quite sure I follow your APP give, though. Are you sugessting that, if someone did an 11th ascension for 36 million APP that he would get approximately 100k APP every day for 365 days on top of his other APP? Not sure how I feel about this one.

6.) Lastly, I wish to publically apologize to the Forums in general and to Jason in particular. I have been dealing with some RL issues that have got me very angry so I am lashing out a LOT. This is not an excuse for my behavior/language, merely the reason for it. My grandmother is dying and pretty much all we can do is watch and wait. I regret letting my anger reach out and disrupt this community on which I have so many friends and I hope that, in time, you will all be able to forgive my behavior. God bless you all.

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:46 pm
by Mojo Rising
reborn wrote:
High Empty wrote:

So, basicly i'm not suggesting things that will make everyone happy, but right now things are they currently are don't work. Use your supers powers and look at my account, which i haven't converted dmu into lifeforce for over 4 weeks. ( since i reached 700mil) Then look at STI, RepiJake, Reborn as they have just been pasting around the planets so that one of them stays below the 700mil limit, and the other 2 accounts feed that account. Now i think there are some reasons to be a bit worried.




Yay look at us, well we were not the first ones to do this, we just done it a bit different to others, but if u couldnt c plp doing that then oh well, and the whole reason for it because at 70/1 its a hell of a lot but then every 100 mil it goes up, and at one point then u the amount u earn per turn really becomes useless, even to a point of were making more planets r because it would just mean u pass every 100 mil a lot quicker, however HE u knew what was happening and u do know we were not the fisrt to get raided to go under 700 mil, so maybe looking at other accounts would b better, but what do i know


Yes you did it differently and in a way that violates the spirit of the game. In effect, you guys are multi-ing (three accounts combining resources for the betterment of one account). Yes, Sinister and I were the first to reach 700 million planets so yes we were the first to be raided under 700 million. Big surprise there. What we did not do (because it would have broken the game) is just keep the planets between us and funnel DMU to the other. Believe it or not, I do want to keep ascension playable. Yes Jason's rather importune update caused some severe backpedaling on the part of some of the larger accounts, but really, when I was raided below 700 million, someone else got my planets and benefitted from them and used them to grow faster. The same with Sinister. We kept the SW from ever seeing the light of day not because we wanted to but because it was the right thing to do because it was a bad update and we wanted to protect our own and the rest of the server from being fundamentally altered by such a broken update. It had the unexpected side effect of benefitting our alliance greatly but still, it cost us a lot of growth opportunities. So yes, you implemented an idea that I rejected out of hand because I was relying on Jason to realize what a messed up update he had come out with and seeing reason. Obviously, you guys missed the path to the high road. But that's OK. You did what you thought you had to do, even if it violates the rules of the game. Believe me, this last week I was very tempted to throw the rule book right out the window. But that's just my two cents' worth.

Re: changes to ascension

Posted: Fri Sep 07, 2007 11:21 pm
by ~Krys~
good post


you can always give us a yell if u need to lose planets

id even give compensation for the planets:)

on another note unsure if or what but is the 700 mil limit staying?

Re: changes to ascension

Posted: Fri Sep 07, 2007 11:32 pm
by Forum
mojo - thank you. (for much - present suggestions included...)
the 700mil update is not staying. it was a 'stopgap' until i did this update...
now to sleep, so i may code a better ascended realm tomorrow :)