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Re: Alliance Bank

Posted: Tue Oct 14, 2008 1:02 pm
by rdr3777
hey boys i'am back

well well well

i got an idea... do you remember the upgrade that is in the tec we got in the last set... well if not i'll refrish your memorys ok

Mothership Efficiency Levels
(increases mothership capacity)
Next level Increases the number of units that may be held in a mothership Hanger/Shield/Weapon bay by % - of base levels.

well this gives us extra fleets with out the big cost of buying more fleets. my idea is that the alliance upgrades are something like that be couse whats the point of needing to buy upgrades inorder to go to war and have a addvantige.. instead all the nuh gives the members a % incress in say units or arms so it is going to be something like that and if not and its some ramdom bull then why make a bank at all if it gos to nowhere

Re: Alliance Bank

Posted: Tue Oct 14, 2008 9:14 pm
by sniper0432
Well, there is still the problem with the pricing of the upgrades. I mean, there's no point of even thinking of upgrades the alliance bank can be used to purchase if the pricing system isn't properly set. I stand by my previous post about the pricing system, but the actual amount that players need to spend in order to get the upgrade can undergo some work...

Re: Alliance Bank

Posted: Wed Oct 15, 2008 5:39 pm
by Lore
Sorry mate, but I fully disagree. Whats the point of being in an alliance, or building an alliance or becoming a power alliance, if you get disadvantaged for doing so?


meh.

I still say let the update atleast come out before you gues go to changing it good grief.

Re: Alliance Bank

Posted: Wed Oct 15, 2008 10:03 pm
by sniper0432
Ok, I guess you have a point there...

my idea was only if the prices were based on total alliance power or something like it... so then it can combat alliances wanting to avoiding paying big on upgrades purchasable via the alliance bank only.

If i have an idea as to what should be the upgrades, then i'll post it here asap.

Re: Alliance Bank

Posted: Mon Oct 20, 2008 7:58 am
by klown242
people its 1% of your income big deal its nothing to worry about. you can get that 1% boost by turning the ads on. and if 1% is alot you must have a massive income in which case it wouldn't matter to you. lets just wait and see what happens with it. all theses predictions over it are just like school yard rumurs. And i am sure they already have there plans for it. so lets not critisise something that barely affects anyone in the game yet and let them just focus on geting it done and released. than if you dont like it complain than but as it is now its not hurting anyone at all.

Re: Alliance Bank

Posted: Tue Oct 21, 2008 6:27 pm
by JediMasterX
unless you can change the percentages its really not that much. If you could change it to the percentagesl ike the officer percentages then the alliance bank would be sweet. Buut then it would also make it easier for players to hoard their naq since it is being automatically bank and last I checked auto banking was not allowed.

Re: Alliance Bank

Posted: Wed Oct 22, 2008 1:49 pm
by Epic God
Xale wrote:Not being able to withdraw from it makes the aliance "bank" useless for me. Whats wrong with withdrawing? Any half decent aliance should have a capable leadership that would be able to use and distribute the resources for the best of their aliance. :S I was looking forward to the bank upgrade mostly becouse our aliance runs a weekly lottery and an aliance bank would be very usefull in transfering and collecting resources.

I guess the aliance upgrades are an interesting idea but dont call it an aliance bank, things described here have nothing to do with the bank concept. I think aliance upgrades are a waste of time. I doubt there will be anything practical or effective to upgrade, and if it is, it will be an advantage for bigger aliances that will be able to afford it.

Just make a freaking simple normal alliance bank and save all this aliance ugrades junk for another update.


Word

Re: Alliance Bank

Posted: Thu Oct 30, 2008 5:41 am
by dukecarnige
i would like to see the % be able to change. have an alliance be able to mark it from 1% all the way to 10%. (may make it hard for people giving 30% to officers)

could allso be a good way to stop snipers quiting alliances and raiging war on another whole alliances.

i strongly think no members should be alowed to take money from the bank ever...

i thourt of a fue things...

1) supper weapon...
the supper weapon would consist of a good % bonus to all stats but this would only last for a short time. mabby 24 hours half a PPT... the supper weapon would cost alot mabby 50 trillion and its a once off thing. thats where planing and timing will com into place. manly to be used as strategy for wars. once used u will have to bye it agen and u cant store more then 1... some people might not like that the bigger alliances can afford to keep buying supper weapons but remember that if they keep buying them there not buying other upgrades...

2)tec upgrades
i think some tec upgrades should be an unlimited nomber... so they dubble in price each time nearly making them too expensive to get any way. EG main tec upgrades u can get them all with in the first 3 weeks of playing the game... so if an alliance puts in the hard saving to get the upgrades they should be alowed to just keep them going...

3) mabby some sorta UP bounces so the more its upgrades the more each player in the alliance gets... EG. each upgrade each alliance member receives 1000 uu per turn... so like lv 22 would be 22000 uu per turn, remembering that the price would bubble each time so that wouldnt get too high becose it would get too expensive quickly... and u can have it as pre total officer up

4) could be an option to have infiltrators... these units can do 2 options. they can infiltrate alliances strongholds and spy on there new tec lvs
2nd thay can infiltrate and steal naq from there alliances and deposit into yours... these units wouldn't realy benefit the player but it would be some thing u can do to benefit your alliance...

i have heeps more idears but this will get too long to reay lol so mabby ill post them later once people have complaind about thins one lol

Re: Alliance Bank

Posted: Tue Nov 04, 2008 4:42 pm
by rdr3777
thats been a long time

now lokk we're in a new mouth we are geting them soon and so far there have been no bad ideas but i do know that if its over some ramdom bull then i'am going to be pissed if the whole alliance ain't geting much passed like some dam alliance war upgrade then ther e is no point becouse most of the alliances try avoding war and work on massings or portection from stronger players that raid and farm their members

Re: Alliance Bank

Posted: Wed Nov 12, 2008 4:44 am
by JOS
dukecarnige wrote:1) supper weapon...
the supper weapon would consist of a good % bonus to all stats but this would only last for a short time. mabby 24 hours half a PPT... the supper weapon would cost alot mabby 50 trillion and its a once off thing. thats where planing and timing will com into place. manly to be used as strategy for wars. once used u will have to bye it agen and u cant store more then 1... some people might not like that the bigger alliances can afford to keep buying supper weapons but remember that if they keep buying them there not buying other upgrades...

Dear god no, remember what the superweapon did to ascended? It'd just get passed around the top alliances/coalitions and be used to smite everyone else, just like it was up there =/

2)tec upgrades
i think some tec upgrades should be an unlimited nomber... so they dubble in price each time nearly making them too expensive to get any way. EG main tec upgrades u can get them all with in the first 3 weeks of playing the game... so if an alliance puts in the hard saving to get the upgrades they should be alowed to just keep them going...

That wouldn't work either, the alliances with the top sized players could concievably outdistance almost any opposition from the smaller, growing ones.

3) mabby some sorta UP bounces so the more its upgrades the more each player in the alliance gets... EG. each upgrade each alliance member receives 1000 uu per turn... so like lv 22 would be 22000 uu per turn, remembering that the price would bubble each time so that wouldnt get too high becose it would get too expensive quickly... and u can have it as pre total officer up

As I said to 2, it'd just be used by the alliances with larger players to A) Avoid the plague losses and B) Build their players up to the caps and rebuild extra-quickly from war.

4) could be an option to have infiltrators... these units can do 2 options. they can infiltrate alliances strongholds and spy on there new tec lvs
2nd thay can infiltrate and steal naq from there alliances and deposit into yours... these units wouldn't realy benefit the player but it would be some thing u can do to benefit your alliance...

The second part is an ok idea, apart from the again possibility of being abused by the larger alliances.

Re: Alliance Bank

Posted: Wed Nov 12, 2008 5:11 pm
by Lore
JOS wrote:
Dear god no, remember what the superweapon did to ascended? It'd just get passed around the top alliances/coalitions and be used to smite everyone else, just like it was up there =/


Umm, passed around ,,,,yes

But it KEPT it from being used to just "Smite everyone else".

All was told to Jason prior to its inception as well, there were no secrets.

Re: Alliance Bank

Posted: Mon Nov 17, 2008 7:59 pm
by gridlock
i read somewhere that it would give to much power to the person in charge of the bank to be able to withdrawl naq and such. But isnt that whay there i alliance leaders to decide what is best for the alliances so why not trust them with this too. if u dont like the wa it is being used then u can always leave

ps sry if some1 already said this

Re: Alliance Bank

Posted: Tue Nov 18, 2008 1:45 am
by Zeratul
alliance banks wont have ability for leaders to withdraw...
all it will end with is that people exploit it... with the way it is currently, it cant be exploited... (only usuable for alliance upgrades, even if none have been added yet...)

Re: Alliance Bank

Posted: Sat Nov 29, 2008 2:26 pm
by Casshern
not sure has this been suggested before but why not use a co sign thing on bank and a log. if say from the leader 2ic and a new postion economic officer had to ok naq release and then alliance could see log of where the naq went much like pt log now

Re: Alliance Bank

Posted: Sun Nov 30, 2008 12:47 am
by sniper0432
Casshern wrote:not sure has this been suggested before but why not use a co sign thing on bank and a log. if say from the leader 2ic and a new postion economic officer had to ok naq release and then alliance could see log of where the naq went much like pt log now


Sorry to burst your bubble, but yes this has been suggested, and it has been shot down on multiple occasions. But at least you brought it up again. 8)