Posted: Thu Jan 12, 2006 6:49 am
last revilation wrote:my ideas
---Shipyard page
-this is the page were all ships are stored when not in battle and you can build and upgrade ships here
time to build
-mother ship 24-48 hr
-offense ship 18 hr
-defense ship 16 hr
-support ship 12 hr
---training page(optional)
-train Fleet officer ( used to man a ship)120k per
-Train Captain (used to command a ship)1-2 mil per
-fighter pilot (used in fighters see below) 40k per
mothership
-1 captain
-100 officers
offense ship
-1 captain
-80 officers
defense ship
-1 captain
-68 officers
support ship
-1 captain
-35 officers
-Ships can be disabled/destroyed in the battle and have a health/repair things for each individual ships sortv like you can repair your weaponry.
-random events ocassionally during battle for example
-mutany (ship joins enemy)
-drive Malfunction(doesnt enter battle)
-powercore overload (ship dies)
-rogue forces engage(you or enemy)
-weapon or shield failure in battle(either side)
ship limiting to 3 per attack defense and 2 suport and 1 mothership
-planatairy bonbardment attack
-to assult the enemys planet from the air and do damage to weapons troops
-(optional) bank getting hit in assult resulting in a 5-10% naq loss(8-20% chance of happening)
-Shipyard assault
- assults the shipyards destroying/heavily damaging ships in constructions
- damaging stored ships
-killing officers/captains
-Shipyard raid
- raids a shipyard stealing officers/captains and on a rare occasion 1 ship if you are so superior to the enemy
-Fighters
( i know guould and tauri both have atleast 1 type of fighter. here is how i will fit them into this)
mothership fighter capacity 120
offense ship capacity - 90
defense ship capacity - 85
support ship capacity - 12
fighters will join in with fleet assult and can get hti by random weaponry fire and from fighting.
on shipyard page if added the option to load/unload fighers from ships will be available so you do not need to use them in a fight
fighter usefulness
- slipping through enemy shields in small holes made by enemy ship bonbardment to do heavy damage and kill troops and weapons
-runs on escaping ships to do damage and even possibly destroy
-Fleet blockade
- use this option to blockade a friend or enemy so they can not attack an enemy but only your fleet to you leave. disadvantage is that all enemies engaging this person will hit your fleet first before if they defeat it moving in on enemies
- i propose a time limit of a max of 2 days and onlyable to do this once every 3 days? so you could blockade for 2 days waite 3 days then blockade some one else.
-long term blockading a player
- if you keep blockading the same player all the time even with the 3 day waite you will cause a rebellion which will every turn do damage to your ships, weapons, shields and kiling some troops. over time this would increase if you do not leave the player be.
folowing is optional
- main server reset
it is basicly no fair for players since the top people are so good they cant be taken down so moving up in the ranks is very hard and gets boring. i think we should reset it soon so people canhave a fair chance. no race resets or anything like that just loss of covert power, uu, weapons,and a 60-70% loss of up or a complete up reset, mothership reset as well.
-that would enable for new players to have a chance old players who cant rise up cause of people who hold grudges or just because they dont have the resources would have a beter chance as well...2 day ppt at start for people to get off their feet.
-this owuld also meen no player could get so many ships really fast so it becomes more even for a time.
-random events to kill fleet ships
- black hole(kills hole fleet)
- rogue forces attack ( 50-40% of fleet)
- shipyard core overload (kills 15-60% of ships)
- structural failure on a ship(1%-30% of ships)
these events would not happen often and i propose a black hoel appears atleast once a year for each player above the rank of 1000 so that high ranking people cant keep being super strong and it gives lower ranks a chance
-assaign ships
- you can assign defense and suport ships to help your officers in defense so that they can survive and build up
-lasts about 2-4 days and after that you must waite 1 week before doing it again with those specificly assigned ships.
- you can also split up which ships are assigned so you can give all your officers a fair chance.
- if another of your officers attacks him while your aiding him the ships will support the defender but wont fire on the attacker only taking hits if defense and doing suport for the troops if its a support ship
- if you attack the officer your ships will retreat to your shipyards and wont be able to be assigned for another week.
fleet attack
- this is between 2 fleets and you can only use this if both you and the enemy have a fleet. all space combat with tyhe only risk is losing ships troops.
- enemy ships will be boarded and a % of fighters,ships or officers will be taken to serve you or killed
unique fleet attack turns. 20 limit 1 per hour or 2. costs 1 to use this.
really like this idea, except the main reset, no way the whole idea is it doesnt reset and if it reset it would mess up the ascended, plus for players like myself who are just outside top wed have to start all over again. the game is hard tough on the new players but they deal with it, i did, 8weeks and im in top1200 , but your detailed fleet suggestion was amazing