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Re: Mothership Massing
Posted: Mon Nov 17, 2008 11:23 am
by Noobert
Brdavs wrote:yea sure, its not enough we have a bunch of 2tril MSs running around that will wreak havoc on general balance once this war is over (if its ever over), lets make it so they cant be fiesably massed.
Sheesh, thinking like this got SGW to where it is. I want I want I want. Its a problem cos it hurts me me me. I I I want a fix cos this realy realy realy isnt fair to me. Grow some vision peeps. I for one hope admin doesnt buckle under pressure and do something he`ll end up regreting down the line (again).
So you are saying that a Mothership with only 160B strike should be able to mass a total mothership of over 1T-1.6T? Get real. It needs to be changed so they lose the equal amount.
Maybe if half the players who used this method would put some resources into their mothership instead of resorting to suck tactics then it would be a different story. Losing 1400 Shields to their 700 Weapons on a 500B+ MS to 34B Strike MS. What is the point of building a mothership if it can be massed by people just 15 AT'ing it while asleep and losing 200B opposed to 1T? No point.
Re: Mothership Massing
Posted: Mon Nov 17, 2008 1:31 pm
by Brdavs
I dunno, perhaps the point would be that one gets an obscene boost to his attack and defence? The point would be that in accordance to years long whineages things are actually destroyable in SGW?
Seriously, has anyone put any thought into MSs in the logn run, past this current situation lol? The real update MSs need is nerfing and going back to the original mantra of evening the field as opposed to rewarding those allready way infront by unnatural means of massive team effort and\or large ammounts of $. 30% bonus on top of that turned out hillarious lol. And still you ppl push for admin to take it further lol. Why not just throw in a rank limiter while we`re at it, have to be 50% of power to scratch. Tis gonna be real fun for 5-6 guys this, but the rest are fecked lol. But what do we care right. We got the dreadnaughts in our teams.

Re: Mothership Massing
Posted: Mon Nov 17, 2008 2:26 pm
by Noobert
It is not about everything being massable, it is how it is being done that is the problem.
% of shields per hit from smaller MS, while they lose half if not LESS of what you kill when you are doing max damage with 1 AT or 15 because you are the bigger MS.
1500 Shields on a big MS vs 700 Vollies lost per 15 ATs on a small MS. How is that not a problem? You tell me.
Re: Mothership Massing
Posted: Mon Nov 17, 2008 2:40 pm
by Lore
Brdavs wrote:The real update MSs need is nerfing and going back to the original mantra of evening the field
In this I agree mate. Never understood the reasoning for the 30% boosts. It did just like planets did for UP and basicly ruined them by exponential growth.
Re: Mothership Massing
Posted: Mon Nov 17, 2008 7:45 pm
by TacticalCommander
Ok, since the last idea didn't seem to take to well, back to the drawing board.
A = MS 1 volley power
B = MS 1 Shield power
C = MS 1 fleet power
X = MS 2 volley power
Y = MS 2 shield power
Z = MS 2 fleet power
For Calculating Shield loss.
[(A + C)/Y*100]/10 = percentage of MS 2 shields destroyed, max 10% a hit.
[(25bil+25bil)/100bil*100]/10 = 5% of shield loss or around 1700 shields = 3.825bil naq
[(100bil+0bil)/100bil*100]/10 = 10% of shield loss or around 3300 shields = 7.425bil naq
Volley/Fleet loss
[(A + C - Y)/(A+C)*100]/10 = percentage of MS 2 volleys/fleet destroyed.
[(100bil+50bil-100bil)/(100bil+50bil)*100]/10 = 3.3% of volley/fleet destroyed.
-will need modification to prevent (A + C - Y) = negative number.
Bonus to ground force
(A + C) - (X+Y+Z) = remaining attack bonus to the ground.
--The higher amount of power MS 2 has in this case, the more damage it can absorb/take, and reducing the amount available to go to the ground.
Example
MS 1
A = 140bil power = 70.5k volleys
B = 0
C = 0
MS 2
X = 140bil power = 70.5k volleys
Y = 140bil power = 47k shields
Z = 0
so in battle
MS 1
[(A + C)/Y*100]/10
[(140bil+0bil)/140bil*100]/10 = 10% loss = 4,700 shields 10.575bil naq
no volley destroyed as shields were not breached.
MS 2
[(X + Z)/B*100]/10
[(140bil+0bil)/0bil*100]/10 = 0% loss = 0 shields 0bil naq
[(X + Z - B)/(X+Z)*100]/10
[(140bil+0bil-0bil)/(140bil+0bil)*100]/10 = 10% loss = 7500 volleys 15.756bil naq
The battle ends, with MS 2 owner suffering lesser naq repairs by about 5.2 bil naq.
This leaves it still open and possible for a smaller MS to mass a significantly larger MS, but will make it cost them more.
-in some cases, this extra cost may only be relevant in the initial battles.
Now whether it is better to invest the extra naq and have the bigger MS, or to save the naq to simply be able to do more repairs is up to each owner to decide. The bigger MS will of course always have the advantage if the owner is online, but if offline, a smaller or a even a small group of MS's could do the job.
Fleets can also be effectively used to help give an extra boost in MS attack power and destroy more enemy shields/volleys/fleets or even ground force....but can also be considerably more costly if your MS does not have adequate shield power to protect them.
The final number, 10 at each of the equations is used to determine exactly how much damage is done.
-Increasing this number from 100]/10 to say 100]/20 will decrease the amount of damage done.
---60%]/10= 6% loss is now 60%]/20 = only 3% total loss.
-Likewise decreasing the number 100]/10 to say 100]/5 will
---60%]/5 = 12% total loss
This number can even have an add on of 100]/10*(H/15) where H = attack turns used.
--So in order for either MS to receive full damage, it would require 15 turn attack, but 1 turn attacks would still be useful/possible.
---60%]/10*(15/15)= 6% loss or 60%]/10*(1/15) = 4% loss.
--So 1 turn hits maybe slightly more cost effective in a longer battle
--15 turns hits would cost more, but would get the job done faster.
*I'm not saying this should be in or should not, I am for now, just including the possibility.
TC
Re: Mothership Massing
Posted: Tue Nov 18, 2008 2:57 am
by urogard
you're doing is in such a horribly complicated way
the fix is horribly easy as i already posted a while ago
Re: Mothership Massing
Posted: Wed Nov 19, 2008 9:18 am
by bebita
bump
brdvas
u want a ms 2 trill power massable
invest the same naq in him
bump and change please admin this joke that is now
Re: Mothership Massing
Posted: Thu Nov 20, 2008 12:51 am
by angryman
bebita wrote:bump
brdvas
u want a ms 2 trill power massable
invest the same naq in him
bump and change please admin this joke that is now
I agree so does that mean all the naq been spent on a large MS is waisted?? in this case it seems to be the case!
That si just going to stop people from investing in any MS!
Much cheaper to mass with a smaller account it seems & that is where the problem is - the cost to mass should be cheaper the more you have not the other way around.
is it fair? well I don't know but maybe it should take 2 or 3 accounts to mass a large account or cost the smaller account that much more
Re: Mothership Massing
Posted: Sat Nov 22, 2008 8:59 am
by Noobert
Bump.

Re: Mothership Massing
Posted: Sun Nov 23, 2008 11:37 pm
by angryman
I think some thing needs to be done soonest - why spend Naq on a MS?? seems a waist the way things are at the moment!
Come on Admin's
Re: Mothership Massing
Posted: Mon Nov 24, 2008 12:52 am
by Byakko
Yeah i had this happen to me the other day lost like 800 shields but i was olny able to take out 50 now this seemed odd to me because i know the guy i attacked IRL and his mother ship is crap as mine i have spent loads of Naq. on it (mostly for rank) but it just seemed wrong this seems like it needs to be under the bug section infact i looked there first when i was looking for help on this matter
now i am not saying that its fair if my mothership blows his right out of the water so to speak but at least have mine to more dammage then his if his ship only has 1,000 vollys THEN MAKE IT ATTACK LIKE IT HAS ONLY 1,000 VOLLYS get it? its a duh thought that should be fixed
{edit Moved}
Re: Mothership Massing
Posted: Mon Nov 24, 2008 3:18 am
by TacticalCommander
Byakko wrote:PS if we are on the topic of motherships why not add other types of support ships like alkesh bombers in the fleet or a smaller Ha'tak that is not really a mothership but a supporting 2nd
Because it is 1 suggestion/per thread.
See common suggestion 20 for links to Multiple MS, or fleets of ships.
Unless of course you make a suggestion that fleets of MS(or smaller vessels) be used to correct this problem. Even then I still say it belongs in one of the fleets of ships threads.
TC
Re: Mothership Massing
Posted: Mon Nov 24, 2008 9:44 am
by Byakko
done bump

Re: Mothership Massing
Posted: Mon Nov 24, 2008 5:50 pm
by Lore
angryman wrote:I think some thing needs to be done soonest - why spend Naq on a MS?? seems a waist the way things are at the moment!
Come on Admin's
There is only 1 Game Admin, his name is Jason. (As far as updates and such go)

Re: Mothership Massing
Posted: Mon Nov 24, 2008 6:32 pm
by jedi~tank
urogard wrote:you're doing is in such a horribly complicated way
the fix is horribly easy as i already posted a while ago
No..he makes sense, and IT makes sense..a small one is going to mass out a big one because it is unmanned..in a live battle the bigger will have an advantage obviously because it is big..but pilot skill will come into play in a 1 on 1..now if you have 2 good players, then the player with the bigger ms or bigger naq stash will win out.
TC props dude.