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Re: Development

Posted: Sun Jan 25, 2009 1:48 am
by Cole
Midnight wrote:
LegendaryApophis wrote:lol we will all be turn farmed by top 5 strikes :shock: :(



You'll just have to get the jump on them all then...

But if they are smart they'll wait 2-3 turns and get soem big amounts instead of the 100-300k hits, and in the meantime it gives the littler guys the chance to clean out those targets as the bigger players wait. Making it easier for the smaller players to catch up at this stage.

It happend before I had to go to sleep aaand don't forget we can't buy decent defs weapons anymore ;)

Re: Development

Posted: Sun Jan 25, 2009 11:13 am
by Duderanch
LegendaryApophis wrote:lol we will all be turn farmed by top 5 strikes :shock: :(


*looks at strike* hmm rank 4, I should have fun then :)

Re: Development

Posted: Sun Jan 25, 2009 12:04 pm
by Lore
This is made pointless by the high powered weapons being left in the game. The more I put in my military the higher my income goes and the faster i get farmed and my military destroyed.

I do think the speed boost was needed, the weapons are whats skewing things so.


But it leads me to a suggestion, so i'll go suggest it.

Re: Development

Posted: Thu Jan 29, 2009 1:52 pm
by Midnight
Well the weapons are all back into this now, how is everyone feeling regarding this all now?

Re: Development

Posted: Fri Jan 30, 2009 5:45 am
by Borek
I have no problem with a working tech upgrade system in place for the live release. As long as everyone starts equal and the system is bug free it's a sound idea to have to research via tech upgrades to get the better weapon options.

Re: Development

Posted: Sat Jan 31, 2009 6:19 am
by teesdale
Borek wrote:I have no problem with a working tech upgrade system in place for the live release. As long as everyone starts equal and the system is bug free it's a sound idea to have to research via tech upgrades to get the better weapon options.

^^ what that guy said