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Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 2:53 pm
by bigcakes
rollback definitely sounds like the best plan. sounded like it could of been a fun random multiplier.
kbye
john

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 2:53 pm
by bebita
we are srry admin
and PS
that luck wasn't working 1 per turn
i get 3 consecutive hits
and almost all the time 2 in a row in same turn
i think is better if u remove the luck :)

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 3:58 pm
by Forum
ok - rollback to midnight was not long enough....folks 'figured it out' before that.
era reset - only thing i could do....

i thank you to at least having made it obvious that it was a flaw/hole - early - so the reset was less painful.

anyway - its done. it sux, but its done....

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:04 pm
by dark lord tacoma
thanx forum

its 1am here im very drunk and am detirmined to work on up till i have to go to work at 7am its going to be a long night

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:06 pm
by S1eepy
How exactly did I do anything? I never got a single "lucky hit". My and Bilbao bounced some naq between us to build up ME.

All my naq came from hitting people who had already got "lucky" hits.

I tried my best to work out how to get them.. But as I said, didn't get a single one. But I did spend the naq everyone else seemed to be making with ease. Every1 was aware that the wave was going to need to be reset, and that you had been sent an urgent message. Untill then.. Where was the harm in playing with big numbers?


Edit, it was not 100x for beating a higher rank opponent... It was 10,000x the naq, randomly.

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:12 pm
by dark lord tacoma
i vas very well behaved and waited for admin to sort out bug

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:18 pm
by S1eepy
Bug? It was a feature.. A feature that was always going to create insane amounts of naq.

But that's over with now.

As for take 2.. Is a 12 hour PPT going to be enough?

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:22 pm
by dark lord tacoma
it will have to be not as though we have a choice :-D

have just noticed i have no accounts set to war what a pain in the perverbial ass ****

and all alliances have been wiped

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 4:28 pm
by S1eepy
Oh well, will just make the start of the wave slower, with the farm fest being less significant.

Meh. Either way, time for me to sleep before admin blames me again for ruining his badly thought out features. At least I actualy worked out that infinite gambling with odds in the players favour = infinite naq.. That I'd take the responsibility for.. But I didn't even manage this one :shock:

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:12 pm
by GhostyGoo
Jesus Popsicle....i got no luck this outing! The effect of the roll back was super bad for me ha ha. Not only that but the reason it was superbad is due to my original acount being mashed within the first "live" 24hrs. I was 18th and knocked to oblivion by a "already deleted" account. So, most logical way out? New account with fresh ppt. Done. Old account (one of the earliest q-accounts i might add) gone.

Doing nicely as goauld and taking advantage of the ability to train your units into miners which the people who already had/created their account before did not have the liberty of. Super, it is working, the plot is good.

Reset.

You what?? Argh you (^*%&^$&er, )*(&(%^ing )*(&!! After all i've been through? Ha ha.

Nevermind eh. At least we are all back on equal footing.

-Goo™

p.s. **Filtered** this!! I've no past acheivements left, i deleted them all. What use have i off this account? I'll just delete it and start again thus putting me at an advantage against everyone who has not paid into the game OR done the same as me. smart.

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:18 pm
by Kikaz
GhostyGoo wrote:Jesus Popsicle....i got no luck this outing! The effect of the roll back was super bad for me ha ha. Not only that but the reason it was superbad is due to my original acount being mashed within the first "live" 24hrs. I was 18th and knocked to oblivion by a "already deleted" account. So, most logical way out? New account with fresh ppt. Done. Old account (one of the earliest q-accounts i might add) gone.

Doing nicely as goauld and taking advantage of the ability to train your units into miners which the people who already had/created their account before did not have the liberty of. Super, it is working, the plot is good.

Reset.

You what?? Argh you (^*%&^$&er, )*(&(%^ing )*(&!! After all i've been through? Ha ha.

Nevermind eh. At least we are all back on equal footing.

-Goo™

Hows it going Goo? :shock:

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:19 pm
by Neimenljivi
:shock: Goo <3 :shock:

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:24 pm
by GhostyGoo
Yep...i think with the extra ppt i get from re-creating my account i'll have a small advantage over those who do not pay to play. Those who pay to play are, of course, going to obliterate that advantage by supporting for the bonus. So, at the end of the day my tactic only depends upon a choice of wether or not you wishto keep your quantum history - how much it means to you. I think that's valid and i'm not exploiting anything so..yeah, happy with that. Of course, i'm always open to being debunked.

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:38 pm
by bebita
Forum wrote:ok - rollback to midnight was not long enough....folks 'figured it out' before that.
era reset - only thing i could do....

i thank you to at least having made it obvious that it was a flaw/hole - early - so the reset was less painful.

anyway - its done. it sux, but its done....

maybe next time test server will work and we will find bugs before q wave really starts :-D
just a ideea

Re: Era 19 - Living WorldShips ...its a biggy

Posted: Fri May 22, 2009 5:40 pm
by Kikaz
GhostyGoo wrote:Yep...i think with the extra ppt i get from re-creating my account i'll have a small advantage over those who do not pay to play. Those who pay to play are, of course, going to obliterate that advantage by supporting for the bonus. So, at the end of the day my tactic only depends upon a choice of wether or not you wishto keep your quantum history - how much it means to you. I think that's valid and i'm not exploiting anything so..yeah, happy with that. Of course, i'm always open to being debunked.

Well, I really wouldnt want to lose my history, again. (I already deleted my first account in wave 4) But, sounds good to me if your okay with all that. :lol:


bebita wrote:
Forum wrote:ok - rollback to midnight was not long enough....folks 'figured it out' before that.
era reset - only thing i could do....

i thank you to at least having made it obvious that it was a flaw/hole - early - so the reset was less painful.

anyway - its done. it sux, but its done....

maybe next time test server will work and we will find bugs before q wave really starts :-D
just a ideea

At that I would suggest a team of 5-10 players to test the game every wave, perferably people who are trustworthy and maybe even dont play Quantum.

That way no secrets would be leaked, and no one would have an advantage of already knowing everything about a wave.