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Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 1:03 am
by [SlayerS_fith]
im yet to open up my Slots for Smaller people.
ive been helping alot fo smaller players now.
but when they get mased over 1 hot policy's dosnt help hahah.
teachs them yes.
but i think a totaly massing isnt now to be called for.
mayb 5 hits. destroying abit but not enough. if they hit again well you know xD
ive also recruited alot fo people into alliances i know will help them.

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 1:11 am
by Ferra
I have always been cautious about helping people, sure ill give a newbie naq and uu but I hate when they come back two days later asking for more...

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 5:59 am
by JediMasterX
Jedi~Tank wrote:I have crappy planets, even the duals i keep merlined are below 50b in stats, I still mass and defend and kill stuff ;)

@JMX, whats ME chasing?

Another thing thats killing the game? people pissing and moaning about other peoples game style maybe? I think so #-o


ME chasing- massing people for no reason just so your ME exp can go up.

And the lack of advertisement is killing this game. If there was more advertisement maybe more people would start playing.

And ego's. Self proclaimed gods demanding people bow down to them just because their account is bigger and more monetarily invested probably isn't helping

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 7:11 am
by jedi~tank
RevAngEl wrote:another thing destroying the game is lack of new players. Because, and I am thinking, if I came to play now sgw, I'd quit soon because I realised that there is no way I can get to be among the best, most of all due to $ spenders, but I'd quit even more, because pleople are not playing as they used to. People used to be more respectful and helpful with new players, just because now they are too ignorant due to they big levels Ms whateve...the are GODS they say. I happily remember when I began to play, I found players like ~Lore~, Tekki and Blahh who taught me a lot. They were strong even then, going for the top and still...they were nice people. The commander-officer relation was stronger, the team-building had more sense.


Your not on a team your a loner, so in this post I disagree.

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 7:12 am
by jedi~tank
JediMasterX wrote:
Jedi~Tank wrote:I have crappy planets, even the duals i keep merlined are below 50b in stats, I still mass and defend and kill stuff ;)

@JMX, whats ME chasing?

Another thing thats killing the game? people pissing and moaning about other peoples game style maybe? I think so #-o


ME chasing- massing people for no reason just so your ME exp can go up.

And the lack of advertisement is killing this game. If there was more advertisement maybe more people would start playing.

And ego's. Self proclaimed gods demanding people bow down to them just because their account is bigger and more monetarily invested probably isn't helping



Like I said :-$

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 7:25 am
by JediMasterX
Glad we could both prove our points :D

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 10:28 am
by RevAngEl
Jedi~Tank wrote:Your not on a team your a loner, so in this post I disagree.

True, I have no alliance now, but I love playing as a team! Always was into an alliance and know that I do miss the times spent in DoC. If I became suddently inactive it was not my fault. Since then, rather than dissappointing again, I am very cautious about joining other alliances. And also I am not your officer anymore since you dismissed me when you said you want bigger UP; so I never joined back, though I must specify.. you invited me nicely. You were a good Co ;)

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 1:01 pm
by Bad Wolf
RevAngEl wrote:another thing destroying the game is lack of new players. Because, and I am thinking, if I came to play now sgw, I'd quit soon because I realised that there is no way I can get to be among the best, most of all due to $ spenders, but I'd quit even more, because pleople are not playing as they used to. People used to be more respectful and helpful with new players, just because now they are too ignorant due to they big levels Ms whateve...the are GODS they say. I happily remember when I began to play, I found players like ~Lore~, Tekki and Blahh who taught me a lot. They were strong even then, going for the top and still...they were nice people. The commander-officer relation was stronger, the team-building had more sense.


I like your points here, and I agree with them. I enjoyed building players up not only in terms of stats but also in terms of players. The strategy's they undertake in getting to the top, the way they stand up for what they believe in. Also the way they conduct them-selfs when they speak to other game members.

There are plenty of rude people who care little about others in this game, its part of life, people like this are everywhere. Although the best bits of this game are those good people that keep the game going, keep it moving forward, keep respecting each other and keep helping the new blood that will come into the game.

Help the new people and they will help you.

Bad Wolf

The Man Behind the Curtain

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 11:12 pm
by Vendetta
Many things have been "Killing the game" for the last 4 years. Meh.

Re: Whats Destroying the Game

Posted: Sun Mar 07, 2010 11:47 pm
by Sarevok
Jedi~Tank wrote:I agree to a degree, the fix would be implement the ascended type of attack option, if your too big or too small to hit then there is a nice buffer, now couple that with each empire and or power alliance excorcizing responsibitlity (for lack of a better term only) and not crushing new players..now the question here becomes, how can one actually tell if its a new player or some multi someone has on stand by to pot shot or raid off of or whatever other reason someone might have a puny multi hmmmm
RE size limits: Unfortunately I don’t think this will work. All you need to do is (especially with little/no lifers) give your UU to a friend, maintain the attack you need, and go mass that person. Then getting your UU back, blocks them form attacking back. Sure, you loose 2%, but is that a worth wild cost for immunity form smaller/larger players?

However, the other point may work. Giving people the ability to target attack supers. If you leave it as JUST supers, then people can still train attack units, to avoid 10% going to lifers. But it also means, if people want to fully utilize their weapons, they need supers, which can be killed

Re: Whats Destroying the Game

Posted: Mon Mar 08, 2010 1:59 am
by Borek
Tether your attacking ability to defense score and a large problem with the game is fixed.

Basically stop people having high strike, covert and MS and a low defense, because they know defense is hard to keep when you go around being aggressive farming and massing.

Also allows a team to keep someone down by constantly sabbing or massing the defense.

I would suggest defense score x1.5 is the max strike you can use, if you have more then the extra power would be capped until/unless you build more defense, defense score x covert level is the max covert power you can use.

Planets should be limited to 50% of your raw stats regardless of how many you have and there should be a limit on how many AT's you can trade for per week.

This would mean strategy and teamwork is much more important, wars would be much more expensive to fight, snipers would be almost completely removed aswell.

Currently 1 player with a large strike can mass down as many people as they want due to being able to buy unlimited AT's from people, what you can do back to stop them is very limited, sabbing gets capped out much too fast and as long as they have a token defense AC'ing the spies to make it less expensive is difficult and costly.

End result is a large proportion of the games active players are basically just snipers, they have very little to kill and can farm and mass easily. I know a lot of people like to play this way, but when the majority of the game all play exactly the same way something has to be done to change the balance.

Quite simply the game is boring as hell with most people being snipers. Defenses should be required to defend and make use of your stats, not be considered a liability that no one needs to bother with.

Re: Whats Destroying the Game

Posted: Mon Mar 08, 2010 2:04 am
by Tekki
I wouldn't tie defence to attack or attakc to defence but I would do something else to make attack killable or more easily killable.

Though I do agree that snipers are very boring!

Re: Whats Destroying the Game

Posted: Mon Mar 08, 2010 2:46 am
by Sarevok
OR, if you were going to link it, why not make it such that, for the turn that their attack is larger then say 1.5x their defense, you are able to target their attack super directly.

That way, if they decide to maintain a small (<100B) defense, and a strike in the order of trillions, then they have to expect to wait up to their attack being 150b or less.

Re: Whats Destroying the Game

Posted: Mon Mar 08, 2010 3:29 am
by Borek
Sarevok wrote:OR, if you were going to link it, why not make it such that, for the turn that their attack is larger then say 1.5x their defense, you are able to target their attack super directly.

That way, if they decide to maintain a small (<100B) defense, and a strike in the order of trillions, then they have to expect to wait up to their attack being 150b or less.

Yup, or maybe have defense score protecting attack directly, so if you attack someone with a strike of 1 trill, with a defense of say 5 trill yourself, and they have a defense of 10 bill and a strike of 3 trill, you do 990 bill damage to their strike, killing some supers and completely destroying 990 bill worth of weapons, because after all they have no defenders protecting them.

Maybe make it less harsh by limiting how much of the strike is destroyed, but key point is make defense actually be what is protecting your account, if you don't have much of it then strike, spies and even MS should be vulnerable to an enemy. After all you have no defense to speak of, why would the enemies not just roam through your realm destroying at will?

Of course you would need to limit AT's a lot more otherwise it would be madness, plus maybe the nox could be changed to add protection for people when not online, but suspend it for when you are around and attacking. Something like a cooldown timer after you stop attacking, 1 turn per 50 attacks before they will protect you again. Would promote live attacks a lot more and make massing offline players more time consuming and less effective.

Re: Whats Destroying the Game

Posted: Mon Mar 08, 2010 10:22 am
by RevAngEl
Tekki wrote:I wouldn't tie defence to attack or attakc to defence but I would do something else to make attack killable or more easily killable.

Though I do agree that snipers are very boring!

I agree!