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Re: Attack/Defense planets, a bug or a "feature"?
Posted: Mon Mar 08, 2010 12:40 pm
by Neimenljivi
Tetrismonkey that would help but would not fix it entirely.
For instance, a 2tril defense is already hard to be massed. This is the defense on a planet you can see, while you can easily have more than 3tril defenses on platforms which you cannot see thus it makes it very risky and as impossible to mass as Blahh's planets were, even more impossible imho.
Besides it still takes A LOT less resources to buy an unmassable defense combined with platforms on one planet than on 10 without any platforms. Which means if the planets like Blahh used them were bugged (as some whined they were and they got "fixed") then I really, REALLY, see no reason how these planets are not bugged.
~N
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Mon Mar 08, 2010 5:55 pm
by Sarevok
Neimenljivi wrote:Tetrismonkey that would help but would not fix it entirely.
For instance, a 2tril defense is already hard to be massed. This is the defense on a planet you can see, while you can easily have more than 3tril defenses on platforms which you cannot see thus it makes it very risky and as impossible to mass as Blahh's planets were, even more impossible imho.
Besides it still takes A LOT less resources to buy an unmassable defense combined with platforms on one planet than on 10 without any platforms. Which means if the planets like Blahh used them were bugged (as some whined they were and they got "fixed") then I really, REALLY, see no reason how these planets are not bugged.
~N
That's a good idea.
Merlin 1 attack planet with say +300b attack
Have another 300b+ attack planet, with 1.8T planet defense, and 1.8T platform defense, and the rest useless attack planets
Then build a 200b attack force and let the fun begin, with a 800b effective attack power
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Wed Mar 10, 2010 2:51 pm
by knight
I like how people whine about a game feature they don't understand.
Topic for next whine thread: How ascended blessings are unfair.
![[047.gif] :smt047](./images/smilies/047.gif)
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Wed Mar 10, 2010 3:02 pm
by RepliMagni
knight37 wrote:I like how people whine about a game feature they don't understand.
I like how people post sarcastic spam rather than address the issue

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Mon Mar 15, 2010 12:13 pm
by Legendary Apophis
knight37 wrote:I like how people whine about a game feature they don't understand.
Topic for next whine thread: How ascended blessings are unfair.
![[047.gif] :smt047](./images/smilies/047.gif)
Post count+1 for you is only achieved thing with your post.
RepliMagni wrote:
There has over the last few years been something of a moral outrage against Educating, against random massing, against ME chasing:- part of the reason all of these things take place is because of attack planets.
At the moment, I can get 6 times my raw strike by using attack planets.....and because power gets redistributed, I can have it through a couple of very big attack planets which are untouchable, and a load of lesser planets....
Exactly
Neimenljivi wrote:It's funny how the people that used to whine about Blahh's planets and Caspian's planets are the same that are now against making planets less effective

Me wonders how to connect all the dots from players associated with this
Fact A: Blahh spent a lot more naq to get his planets to where they were, alliance feeding or not, a lot more naq was spent on them
Fact B: The planets couldn't be stolen AT A HIGH COST TO PLANET'S OWNER
Fact C: The planets are as effective as they were in Blahh's case now, maybe a bit more
Fact D: The player who now has one or two planets with high stats and the rest of the planets are crappy doesn't need to spent nowhere near enough naq as Blahh needed to spend in order to not get them stolen
Fact E: With a use of 2x PPT + 1 MPDSD on Market it costs you just about nothing to maintain one planet forever with NO POSSIBLE WAY one could steal it, unless you make a mistake of course
Fact F: The second & / third planet with massive stats can be made untouchable with a lot less resources needed than before.
Hm some are right, I really fail to see how things are worse now than they were before
~N

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Tue Mar 30, 2010 2:22 pm
by Andariel
solution is simple.
steal the small planets...
they can take back one per day and so what? its gone again already.

this just requires a little more work.