Todays admin meet

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Neimenljivi
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Re: Todays admin meet

Tekki wrote:Um plague was not auto-updating. It may be now, but it was not until very recently.


Game Updates wrote:2007 and Earlier
Oct 25, 2007
Plague and Upper Population Limits changed (Effects ONLY accounts with over 100million units)
The 'maximum units' before plague and disease hit your realm has been increased and made dynamic. It is set at about 200million units currently, before the plague sets in. This amount grows daily, and can be seen in the 'training' area of your account.
If/when the plague hits you, it is more severe, and increases both with time, and the further from above the maximum sustainable population you grow - it would be wise to establish your death rates (visible in your population summaries when over the limit) and ensure your growth is greater than you death rate, if you wish to continue to grow your population....


~N
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Re: Todays admin meet

Neimenljivi wrote:
Tekki wrote:Um plague was not auto-updating. It may be now, but it was not until very recently.


Game Updates wrote:2007 and Earlier
Oct 25, 2007
Plague and Upper Population Limits changed (Effects ONLY accounts with over 100million units)
The 'maximum units' before plague and disease hit your realm has been increased and made dynamic. It is set at about 200million units currently, before the plague sets in. This amount grows daily, and can be seen in the 'training' area of your account.
If/when the plague hits you, it is more severe, and increases both with time, and the further from above the maximum sustainable population you grow - it would be wise to establish your death rates (visible in your population summaries when over the limit) and ensure your growth is greater than you death rate, if you wish to continue to grow your population....


~N
Indeed. It has been doing so, slowly, but steadily..
Or slowly? It started at 200m in 2007, and is at what, 536m now? :-D It's done that gradually, and that has been going on a LONG time.
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RepliMagni
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Re: Todays admin meet

I don't think the point is that the plague limit has increased, but that the rate of plague hasn't increased in line with the increases made in UP. For example, back when that update was posted there is also this nice post about a cheater with 400k raw UP: viewtopic.php?f=101&t=81476&p=936666&hilit=unit+production#p936666 caused quite the stir. UPs have increased to the point where plague isn't limiting growth above it as much as it did. ;)
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Neimenljivi
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Re: Todays admin meet

RepliMagni wrote:I don't think the point is that the plague limit has increased, but that the rate of plague hasn't increased in line with the increases made in UP. For example, back when that update was posted there is also this nice post about a cheater with 400k raw UP: viewtopic.php?f=101&t=81476&p=936666&hilit=unit+production#p936666 caused quite the stir. UPs have increased to the point where plague isn't limiting growth above it as much as it did. ;)


This only means the amount the plague hits an realm with might have to be reconsidered, but not the plague limit itself ;)

~N
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Re: Todays admin meet

Neimenljivi wrote:Also the plague limit - I don't know who has the top army and what it's at, nor do I care, but the fact remains that it takes time and effort to get even near to the plague limit, increasing it (yet again)...

If only it did.

Actually has anyone complained about the plague change that HAS put in the hard work to get over it?
But you still have a valid point. Nonetheless isnt the plague supposed to stop people? Not let them double it?
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Re: Todays admin meet

wow this topic looks interesting

hey feri watch out im coming to get your defence again :-D
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Re: Todays admin meet

R8 wrote:wow this topic looks interesting

hey feri watch out im coming to get your defence again :-D


I'll quote you on that.
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Re: Todays admin meet

So much has gone, yet so little is new.

I remember another 'untouchable defense' during COP/CIA - it got taken down.

During the war, that FUALL one which never ended, I remember someone with 'untouchable' planets which got massed. There was another guy with the greatest mothership known to man. You know what? That got massed too.
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Re: Todays admin meet

Mordack wrote:So much has gone, yet so little is new.

I remember another 'untouchable defense' during COP/CIA - it got taken down.

During the war, that FUALL one which never ended, I remember someone with 'untouchable' planets which got massed. There was another guy with the greatest mothership known to man. You know what? That got massed too.

You have no idea how much I agree with that. Been talking all day to people about this. People having a winge and moan about this. Whenever someone achieves something beyond what seems normal. It gets critisized and game mechanics get blamed for it being possible. Never once do people acknowledge an achievement or crack heads on how to take it down. It's always "the game is broken if this can happen."

To "you people" I present this video
No
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Re: Todays admin meet

GrizzZzzly wrote:You have no idea how much I agree with that. Been talking all day to people about this. People having a winge and moan about this. Whenever someone achieves something beyond what seems normal. It gets critisized and game mechanics get blamed for it being possible. Never once do people acknowledge an achievement or crack heads on how to take it down. It's always "the game is broken if this can happen."

To "you people" I present this video

No



Exactly !

I quote my previous post in this thread

Kjarkur wrote:This is not to be feared, this is not to be taken as something that ruins the game. This is simply yet another challenge. Respect to feri for doing it.

The game would be horrible without challenges. This has happened many times before, I can recall quite a few players who have built crazy stats that caused people to whine coz they thought that player was untouchable. Each time they were proved wrong.


It's time the community learns and starts to accept challenges.

A 230 T defense + is hardly unbeatable, although yes on level 39 true aswell. But those of us with 39's that prefer having room for fighters/sabbers are far more dangerous in many ways. I salute feri for doing this but it has it's downsides as well.

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Eisen Feuer
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Re: Todays admin meet

I never got the point of slowing everyone else down with the plague limit. If anything really needs to be adjusted it is the cost of building weapons and such.

If you have 0-50mil army Weapon costs = normal starting.
50,000,001-100mil army weapon costs = 1.5 times normal.
100,000,001-200mil army weapon costs = 2times normal.
200-300mil 2.5 times normal
300-400mil 3.0 times normal
400-500mil 3.5 times normal
500+mil 4.0 times normal.

Weapon strengths would remain the same not including ascended bonus it would just make costs of account more equal. An account with 500mil units produces naq tons faster than a low level account. Using some of that additional naq to maintain weapons and building them in the first place.

You could even go as far as making the cost to produce x amount of a given unit increase based on how many you wish to build and how many units you have on your account.

If you have 200mil AS and you want to build 50mil super Defenders cost to build would be 2.5(50mil(91,000)) It could be adjusted of course to be more consistent to current naq, AT, and UU rates as necessary but if the game needs to change at all it should remain as it was for new/beginner accounts and then change as they become more experienced.

Just another idea, can be combined with the account degradation idea or not. Changes need to be made to make the game more difficult for those near the top or have been around for awhile. Without making the game too easy for beginners and without punishing them as well until they have been around and built their account up.
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Re: Todays admin meet

Eisen Feuer wrote:I never got the point of slowing everyone else down with the plague limit. If anything really needs to be adjusted it is the cost of building weapons and such.

If you have 0-50mil army Weapon costs = normal starting.
50,000,001-100mil army weapon costs = 1.5 times normal.
100,000,001-200mil army weapon costs = 2times normal.
200-300mil 2.5 times normal
300-400mil 3.0 times normal
400-500mil 3.5 times normal
500+mil 4.0 times normal.

Weapon strengths would remain the same not including ascended bonus it would just make costs of account more equal. An account with 500mil units produces naq tons faster than a low level account. Using some of that additional naq to maintain weapons and building them in the first place.

You could even go as far as making the cost to produce x amount of a given unit increase based on how many you wish to build and how many units you have on your account.

If you have 200mil AS and you want to build 50mil super Defenders cost to build would be 2.5(50mil(91,000)) It could be adjusted of course to be more consistent to current naq, AT, and UU rates as necessary but if the game needs to change at all it should remain as it was for new/beginner accounts and then change as they become more experienced.

Just another idea, can be combined with the account degradation idea or not. Changes need to be made to make the game more difficult for those near the top or have been around for awhile. Without making the game too easy for beginners and without punishing them as well until they have been around and built their account up.

I can see a big flaw into this: someone who ascends just brokers their uu away (if they don't have tons of lifers) and buy weapons as they need -even to get into 5 G&R ranks-, then they reject broker to get uu back (at above 300mil army size for example), and they don't suffer from high cost. As for if value of weapons gets bigger as they get bigger, they could even make quite a profit when they get 75% of weapons when they ascend. Even if it doesn't happen (value increase), the cost avoiding is possible as I said.
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Re: Todays admin meet

Cole wrote:
Eisen Feuer wrote:I never got the point of slowing everyone else down with the plague limit. If anything really needs to be adjusted it is the cost of building weapons and such.

If you have 0-50mil army Weapon costs = normal starting.
50,000,001-100mil army weapon costs = 1.5 times normal.
100,000,001-200mil army weapon costs = 2times normal.
200-300mil 2.5 times normal
300-400mil 3.0 times normal
400-500mil 3.5 times normal
500+mil 4.0 times normal.

Weapon strengths would remain the same not including ascended bonus it would just make costs of account more equal. An account with 500mil units produces naq tons faster than a low level account. Using some of that additional naq to maintain weapons and building them in the first place.

You could even go as far as making the cost to produce x amount of a given unit increase based on how many you wish to build and how many units you have on your account.

If you have 200mil AS and you want to build 50mil super Defenders cost to build would be 2.5(50mil(91,000)) It could be adjusted of course to be more consistent to current naq, AT, and UU rates as necessary but if the game needs to change at all it should remain as it was for new/beginner accounts and then change as they become more experienced.

Just another idea, can be combined with the account degradation idea or not. Changes need to be made to make the game more difficult for those near the top or have been around for awhile. Without making the game too easy for beginners and without punishing them as well until they have been around and built their account up.

I can see a big flaw into this: someone who ascends just brokers their uu away (if they don't have tons of lifers) and buy weapons as they need -even to get into 5 G&R ranks-, then they reject broker to get uu back (at above 300mil army size for example), and they don't suffer from high cost. As for if value of weapons gets bigger as they get bigger, they could even make quite a profit when they get 75% of weapons when they ascend. Even if it doesn't happen (value increase), the cost avoiding is possible as I said.



Unless of course a new code was implemented to where you must have = trained units before you can purchase the weapons. I must admit I did not think about purchasing before having units trained. But it is still possible if you do an If(then) calculation. If x amount of units are trained (then you may purchase x amount of weapons.)

Another side effect that might be thought of is if you use mercs as well. Cost of the weapons would not be different if you have Def regulars, Mercs, or supers. All the units do is make the weapons more or less effective.

edit~I see what you mean cole. If someone only has 5mil units when they build the units it would cost less and when they ascend they get more naq back. Anyhow what if it was actually required that you sell your weapons before you ascend back like the old days. You would also have some kind of indentifier stating what your weapons are worth based on when you built them. That way you can not cheat the system to get free naq.
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Feri
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Re: Todays admin meet

Eisen Feuer wrote:
Cole wrote:
Eisen Feuer wrote:I never got the point of slowing everyone else down with the plague limit. If anything really needs to be adjusted it is the cost of building weapons and such.

If you have 0-50mil army Weapon costs = normal starting.
50,000,001-100mil army weapon costs = 1.5 times normal.
100,000,001-200mil army weapon costs = 2times normal.
200-300mil 2.5 times normal
300-400mil 3.0 times normal
400-500mil 3.5 times normal
500+mil 4.0 times normal.

Weapon strengths would remain the same not including ascended bonus it would just make costs of account more equal. An account with 500mil units produces naq tons faster than a low level account. Using some of that additional naq to maintain weapons and building them in the first place.

You could even go as far as making the cost to produce x amount of a given unit increase based on how many you wish to build and how many units you have on your account.

If you have 200mil AS and you want to build 50mil super Defenders cost to build would be 2.5(50mil(91,000)) It could be adjusted of course to be more consistent to current naq, AT, and UU rates as necessary but if the game needs to change at all it should remain as it was for new/beginner accounts and then change as they become more experienced.

Just another idea, can be combined with the account degradation idea or not. Changes need to be made to make the game more difficult for those near the top or have been around for awhile. Without making the game too easy for beginners and without punishing them as well until they have been around and built their account up.

I can see a big flaw into this: someone who ascends just brokers their uu away (if they don't have tons of lifers) and buy weapons as they need -even to get into 5 G&R ranks-, then they reject broker to get uu back (at above 300mil army size for example), and they don't suffer from high cost. As for if value of weapons gets bigger as they get bigger, they could even make quite a profit when they get 75% of weapons when they ascend. Even if it doesn't happen (value increase), the cost avoiding is possible as I said.



Unless of course a new code was implemented to where you must have = trained units before you can purchase the weapons. I must admit I did not think about purchasing before having units trained. But it is still possible if you do an If(then) calculation. If x amount of units are trained (then you may purchase x amount of weapons.)

Another side effect that might be thought of is if you use mercs as well. Cost of the weapons would not be different if you have Def regulars, Mercs, or supers. All the units do is make the weapons more or less effective.

edit~I see what you mean cole. If someone only has 5mil units when they build the units it would cost less and when they ascend they get more naq back. Anyhow what if it was actually required that you sell your weapons before you ascend back like the old days. You would also have some kind of indentifier stating what your weapons are worth based on when you built them. That way you can not cheat the system to get free naq.

No offense but you have a 50m army fairly low ascended account.
Have you ever had more than 50m weps?

also if you think about it when things are mass produced they get Cheaper in real life so if anything the more you have the cheaper they should be. I'm not advocating cheaper but the more expensive "plague" type effects on weapons, does it have any reasonable basis other than to say that bigger accounts should be penalized?

Also for the people again still complaining about plague. how many of you have actually seen how wicked it is currently? and talks of 1.5b army are rather ridiculous.

The way people make it sound is there should be free repairs to mass and anyone should be able to mass very large defenses basically anytime they want.

By the same token these same people also got planet defenses Nerfed and some of them are capable of massing essentially any planet defenses that could be built even at extreme cost. Is that fair? what is the point of even building planet defenses if people can just swoop in and stomp them down.

As far as stat defense goes, nobody has tried to mass me although you all use C2 as the example for a defense being brutally tough to mass before when as it were the only reasons he kept it up so long was alliance repair, alliance ppt, vacation and a hella lot of activity. My previous large defense was basically as big as his and it barely stood a week before being massed for cheaper cost than it took to build it. (not bitter about the def falling, mildy so about the number of AB the masser got compared to my faith house AB as defender being less total for the mass :P) But if the real issue that people are complaining about is lack of availability to hit then its not the defense stats that are the issue its the player activity and alliance repair functions. Also if alliance def repair is too powerful then by the same token alliance repair is also too powerful. At least using def repairs you must have someone around when you might be massed which who knows when that could be. For att repairs you an always have the ability to use it when you need it.

Functionally as long as C2's defense was up tho, a essentially same defense fell in next to no time at all.

Also if people cant get the stats to mass with (tough yes, impossible or ridiculously expensive no) Then most likely those accounts either are much smaller in which case why would they even be complaining about not being able to mass, or they focused their resources on other things, massive MS's, massive fleets capable of massing any planet defense, large defense stats of their own, large covert, or hell even large stat planets of other types.

Just because people don't WANT to focus their account on attacking /massing with the best possible doesn't mean that it is impossible. I mean hell with alliance repairs its essentially free naq wise for massing repair costs, how much more WOULD be fair? free weapons?

also yes I have a lot invested in my planet stats but hey guess what?! nearly no amount of naq would keep them safe with defenses so because of what people so wanted I'm forced to use merlins to keep my planets safe. Sounds like if anything fleets are overpowered.
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RSE says (11:22 PM)
no no.. you need to see it bigger
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Re: Todays admin meet

C2's defence, at 100trillion ish was not impossible to mass as you did not have to commit your entire army to do it.

Currently, sorry Fericide your defence, requires approximately 500million plus supers to mass. That's an account at plague, with no lifers and no covert. Sorry, that's set up especially. Even if you use multiple accounts, it can't be sabbed. Sending in 286million spies, only gives you 14 sabs if your army is at 500million to start with. What I find somewhat interesting, is that many of the people who are arguing that this is okay are either NAP’d with Fericide, or are Fericide’s officers. Independent, not.

There are not many bigger accounts.

The issue though is not merely the defence, which while it is a challenge, presents a challenge that is simply impossible for most of the game accounts, but also the plague is an issue. The limit size was updated, the amoutn was not. As the UP's ingame went up, so too should have the plague rate.

It did not and while something has been put in now, it is not yet strong enough. Officer UP should be removed once you reach plague because at that limit, you should be more than able to stand on your own. And if you wish to have officers for other reasons, then that's fine, at that size, you can offer other inducements.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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