Eisen Feuer wrote:Cole wrote:Eisen Feuer wrote:I never got the point of slowing everyone else down with the plague limit. If anything really needs to be adjusted it is the cost of building weapons and such.
If you have 0-50mil army Weapon costs = normal starting.
50,000,001-100mil army weapon costs = 1.5 times normal.
100,000,001-200mil army weapon costs = 2times normal.
200-300mil 2.5 times normal
300-400mil 3.0 times normal
400-500mil 3.5 times normal
500+mil 4.0 times normal.
Weapon strengths would remain the same not including ascended bonus it would just make costs of account more equal. An account with 500mil units produces naq tons faster than a low level account. Using some of that additional naq to maintain weapons and building them in the first place.
You could even go as far as making the cost to produce x amount of a given unit increase based on how many you wish to build and how many units you have on your account.
If you have 200mil AS and you want to build 50mil super Defenders cost to build would be 2.5(50mil(91,000)) It could be adjusted of course to be more consistent to current naq, AT, and UU rates as necessary but if the game needs to change at all it should remain as it was for new/beginner accounts and then change as they become more experienced.
Just another idea, can be combined with the account degradation idea or not. Changes need to be made to make the game more difficult for those near the top or have been around for awhile. Without making the game too easy for beginners and without punishing them as well until they have been around and built their account up.
I can see a big flaw into this: someone who ascends just brokers their uu away (if they don't have tons of lifers) and buy weapons as they need -even to get into 5 G&R ranks-, then they reject broker to get uu back (at above 300mil army size for example), and they don't suffer from high cost. As for if value of weapons gets bigger as they get bigger, they could even make quite a profit when they get 75% of weapons when they ascend. Even if it doesn't happen (value increase), the cost avoiding is possible as I said.
Unless of course a new code was implemented to where you must have = trained units before you can purchase the weapons. I must admit I did not think about purchasing before having units trained. But it is still possible if you do an If(then) calculation. If x amount of units are trained (then you may purchase x amount of weapons.)
Another side effect that might be thought of is if you use mercs as well. Cost of the weapons would not be different if you have Def regulars, Mercs, or supers. All the units do is make the weapons more or less effective.
edit~I see what you mean cole. If someone only has 5mil units when they build the units it would cost less and when they ascend they get more naq back. Anyhow what if it was actually required that you sell your weapons before you ascend back like the old days. You would also have some kind of indentifier stating what your weapons are worth based on when you built them. That way you can not cheat the system to get free naq.
No offense but you have a 50m army fairly low ascended account.
Have you ever had more than 50m weps?
also if you think about it when things are mass produced they get Cheaper in real life so if anything the more you have the cheaper they should be. I'm not advocating cheaper but the more expensive "plague" type effects on weapons, does it have any reasonable basis other than to say that bigger accounts should be penalized?
Also for the people again still complaining about plague. how many of you have actually seen how wicked it is currently? and talks of 1.5b army are rather ridiculous.
The way people make it sound is there should be free repairs to mass and anyone should be able to mass very large defenses basically anytime they want.
By the same token these same people also got planet defenses Nerfed and some of them are capable of massing essentially any planet defenses that could be built even at extreme cost. Is that fair? what is the point of even building planet defenses if people can just swoop in and stomp them down.
As far as stat defense goes, nobody has tried to mass me although you all use C2 as the example for a defense being brutally tough to mass before when as it were the only reasons he kept it up so long was alliance repair, alliance ppt, vacation and a hella lot of activity. My previous large defense was basically as big as his and it barely stood a week before being massed for cheaper cost than it took to build it. (not bitter about the def falling, mildy so about the number of AB the masser got compared to my faith house AB as defender being less total for the mass

) But if the real issue that people are complaining about is lack of availability to hit then its not the defense stats that are the issue its the player activity and alliance repair functions. Also if alliance def repair is too powerful then by the same token alliance repair is also too powerful. At least using def repairs you must have someone around when you might be massed which who knows when that could be. For att repairs you an always have the ability to use it when you need it.
Functionally as long as C2's defense was up tho, a essentially same defense fell in next to no time at all.
Also if people cant get the stats to mass with (tough yes, impossible or ridiculously expensive no) Then most likely those accounts either are much smaller in which case why would they even be complaining about not being able to mass, or they focused their resources on other things, massive MS's, massive fleets capable of massing any planet defense, large defense stats of their own, large covert, or hell even large stat planets of other types.
Just because people don't WANT to focus their account on attacking /massing with the best possible doesn't mean that it is impossible. I mean hell with alliance repairs its essentially free naq wise for massing repair costs, how much more WOULD be fair? free weapons?
also yes I have a lot invested in my planet stats but hey guess what?! nearly no amount of naq would keep them safe with defenses so because of what people so wanted I'm forced to use merlins to keep my planets safe. Sounds like if anything fleets are overpowered.