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Re: Cap everything

Posted: Sun Jul 10, 2011 5:35 pm
by Iƒrit
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
how is 12 hours active then or 1 hour for that matter? I think the current lime allows for actives being at risk as well, while being good medium for the attacker as well, again 12 hours! Their is 2 parties here... besides that their is 3, yes a total of 3 players who have 5b ToC or higher, and 800s (301q which is EASY to get) gives you 15 hours (with my tip) against a 5b, which is like 5 weeks of farming from a 0. Takes a year to ascend to unknown I'm sure a fresh player can get to decent level stats in that amount of time.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:39 pm
by jedi~tank
Iƒrit wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
how is 12 hours active then or 1 hour for that matter? I think the current lime allows for actives being at risk as well, while being good medium for the attacker as well, again 12 hours! Their is 2 parties here... besides that their is 3, yes a total of 3 players who have 5b ToC or higher, and 800s (301q which is EASY to get) gives you 15 hours (with my tip) against a 5b, which is like 5 weeks of farming from a 0. Takes a year to ascend to unknown I'm sure a fresh player can get to decent level stats in that amount of time.

Can you start another discussion for ascended updates please, this one is about capping everything for the betterment of the WHOLE game.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:43 pm
by Iƒrit
Jedi~Tank wrote:
Iƒrit wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
how is 12 hours active then or 1 hour for that matter? I think the current lime allows for actives being at risk as well, while being good medium for the attacker as well, again 12 hours! Their is 2 parties here... besides that their is 3, yes a total of 3 players who have 5b ToC or higher, and 800s (301q which is EASY to get) gives you 15 hours (with my tip) against a 5b, which is like 5 weeks of farming from a 0. Takes a year to ascend to unknown I'm sure a fresh player can get to decent level stats in that amount of time.

Can you start another discussion for ascended updates please, this one is about capping everything for the betterment of the WHOLE game.

and I am debating just that. The opening post you state capping at 1000, to me that is not necessary to ascended. For many reasons one of which is descending.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:44 pm
by stuff of legends
Jedi~Tank wrote:This is a game, not RL and private alliance mandates should not now or ever be imposed on the community as a whole to function as such. STOP IT NOW or allot of players will leave the game, PAY ATTENTION to whats been going on here in the broad view and set aside your preservationist philosophies.

You're effectively trying to limit growth on ALL levels on both servers while maintaining 6 years of separation and power between new users and old ones, and still want to keep them all in one realm and hope that they will catch up at a speedy rate, its possible, just like splitting an atom with an adult squirrel, a piece of paper, and a shotgun.

As time goes on, new people will *hopefully* continue to sign up. So if you do happen to get a bunch of people to catch up (with capping play) as to make a more fair game with a variety of competition there still will remain that gap.
What we all should be pushing for is a continual flow for new to old, not a stop and start scheme.
As i said before this seems more like a jason-quick-fix.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:44 pm
by noone
Iƒrit wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
how is 12 hours active then or 1 hour for that matter? I think the current lime allows for actives being at risk as well, while being good medium for the attacker as well, again 12 hours! Their is 2 parties here... besides that their is 3, yes a total of 3 players who have 5b ToC or higher, and 800s (301q which is EASY to get) gives you 15 hours (with my tip) against a 5b, which is like 5 weeks of farming from a 0. Takes a year to ascend to unknown I'm sure a fresh player can get to decent level stats in that amount of time.



Because 3 people have 5b ToC, the entire ascended server should farm their asses off for 6 weeks, just because you say so ?
I wonder, if we all start now, would we get a DMU shortage and would it perhaps take 7 weeks ?????

Yes, more sarcasm ...

Sorry to say ... *here we go again* your an idiot.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:50 pm
by jedi~tank
Jedi~Tank wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?

This is a game, not RL and private alliance mandates should not now or ever be imposed on the community as a whole to function as such. STOP IT NOW or allot of players will leave the game, PAY ATTENTION to whats been going on here in the broad view and set aside your preservationist philosophies.

Re: Cap everything

Posted: Sun Jul 10, 2011 5:59 pm
by Iƒrit
Jedi~Tank wrote:[spoiler2=]
Jedi~Tank wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
[/spoiler2]
This is a game, not RL and private alliance mandates should not now or ever be imposed on the community as a whole to function as such. STOP IT NOW or allot of players will leave the game, PAY ATTENTION to whats been going on here in the broad view and set aside your preservationist philosophies.
I'm sorry if I misunderstand are you saying because of what alliance I am in any points I make are not points at all? I guess this whole thread is garbage then cause that type of 'philosophy' is a 2 way street. ;)

Re: Cap everything

Posted: Sun Jul 10, 2011 6:13 pm
by noone
Iƒrit wrote: I'm sorry if I misunderstand are you staying because of what alliance I am in any points I make are not points at all? I guess this whole thread is garbage then cause that type of 'philosophy' is a 2 way street. ;) [/size]



Pretty damn sure you are mistaken ...

Re: Cap everything

Posted: Sun Jul 10, 2011 6:48 pm
by Noobert
Stop fighting, GROW UP, and get back on topic or I will warn individuals for spam. This goes for EVERYONE.

Thank you, and have a nice day.

Re: Cap everything

Posted: Sun Jul 10, 2011 9:56 pm
by SSG EnterTheLion
There are some things that need to be capped..and some that don't.

Covert and AC - huge influence on the game, while capping it would seem a nice easy solution, it would be better to impose time limits and higher costs. 9-12 months before one can get level 40 in either from getting 39 and 5 times the current cost. It allows almost anyone to farm quadrillions in that time, especially as more and more accounts go past the raid limit. Until a proper update is imposed, all level 39 players should self impose a moratorium on covert/ AC. Because let's face it, one gets 40 and within a week or two others will get it too.

Motherships- A cap is viable here because even smaller motherships can destroy larger much easier than a smaller covert sabbing one with a larger. So say a cap of 5-6 trill without fleets??

Planets and Fleets - Cap planet stats or not..on the fence here tbh. Planet defences and fleets could be capped depending on a suitable number.

Total growth..cap at 500-550 million units (without mercs) and basically you can do what you want with them..want to use them in defence or attack? All up to you. Would probably need discussions on this one.

Ascension- Capping isn't needed because it makes almost no difference to game play, especially as weapons are so cheap while stats much more expensive. Linking vacation modes fine as long as 24 criteria has been met. Linking PPTs, in it's current form not viable as it would give 2 days to descend people most likely to be on, one's greatest weapon on that server is made useless. Ascension was always created for the role of descending someone. So to add ppt, descension itself must be changed. It is impossible to descend someone active, even with a 5 billion TOC.

Re: Cap everything

Posted: Sun Jul 10, 2011 10:34 pm
by Noobert
One problem with the moratorium on Covert Levels and Anti-Covert Levels is simple.

In war, whoever has the strongest, most powerful, and cheapest to use weapon will inevitably win. War is cause for growth, and it increases the speed at which growth occurs.

If you put a cap on anything, it won't matter. Whatever isn't capped will have huge amounts of naquadah put into it making that broken as well.

It's not the capacity that is the problem, it's the availability of naquadah.

Re: Cap everything

Posted: Mon Jul 11, 2011 2:35 am
by Flavar
After some good arguments from Ifrit about the matter i have decided to allow discussion of $$ and the possibility of capping that aswell.

But Please with actual suggestions and not just flames. Keep the insults out of this and try to have an fair discussion without insults.

Re: Cap everything

Posted: Mon Jul 11, 2011 7:14 am
by Iƒrit
Nostra wrote:[spoiler2=]
Iƒrit wrote:
Eärendil wrote:
Iƒrit wrote:
Eärendil wrote:
stuff of legends wrote:+1 to what ifrit said as well. Its the persons ignorance that will get him descended under 12 hours.


So, again, say screw it to those who might work 8-10hrs a day and have an hour+ drive to and from work. And then, make them run to a computer as soon as they get home.

and the same argument could be said for those that need 15+ hours to log in, 12 hours is an obnoxious amount of time to descend someone. If its that hard, you have options, vacation in war and in peace time raise your levels.


If you don't play for 15+ hrs, then I highly doubt you could be considered active anyways, your arguement has no mettit tbh =/

What's worse, giving up 4 days a week of trying to descend someone (via ppt) or someone leaving the game?
how is 12 hours active then or 1 hour for that matter? I think the current lime allows for actives being at risk as well, while being good medium for the attacker as well, again 12 hours! Their is 2 parties here... besides that their is 3, yes a total of 3 players who have 5b ToC or higher, and 800s (301q which is EASY to get) gives you 15 hours (with my tip) against a 5b, which is like 5 weeks of farming from a 0. Takes a year to ascend to unknown I'm sure a fresh player can get to decent level stats in that amount of time.
[/spoiler2]


Because 3 people have 5b ToC, the entire ascended server should farm their asses off for 6 weeks, just because you say so ?
I wonder, if we all start now, would we get a DMU shortage and would it perhaps take 7 weeks ?????

Yes, more sarcasm ...

Sorry to say ... *here we go again* your an idiot.

That's not even close to what I am saying, the risks of having to defend against a 5b ToC are low, considering their is only 3 out of how many players in game? But if you want to be able to defend with time of your side then you build defensive stats based on the highest available offense.

Of course, I'm the stupid one here so what do I know :-"

seems to me like you have yet to make any points in reference to what I am debating you only clutch at straws and name call, surely their is a debating class in your area you can take. Cause right now you are getting schooled. ;)

Re: Cap everything

Posted: Mon Jul 11, 2011 7:29 am
by jedi~tank
This is a game, not RL and private alliance mandates should not now or ever be imposed on the community as a whole to function as such. STOP IT NOW or allot of players will leave the game, PAY ATTENTION to whats been going on here in the broad view and set aside your preservationist philosophies.

Re: Cap everything

Posted: Mon Jul 11, 2011 9:04 am
by Flavar
Could you all do me a favor? Stop with the pointless reports in this topic!! I closed 10+ reports about off topic. With only 2,5 relevant ones. Mostly from people whose own posts i would have to delete here if i followed what they seem to think of as offtopic. Or declare as such anyway, because they disagree with the person posting it. Or ar at war with them. Whatever.

Yes there are many posts that are not strictly necessary, and could in parts be considered not needed. But this hard censorship would help nobody.

So please keep your wars ingame or in the collosseum, but not here. You archieve nothing more than wasting time of mods, that could be spent better. It lead for example to the fact that i forgot to remove a post that deserved to be deleted.

Flavar