Page 7 of 11
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 3:08 pm
by jedi~tank
The Cue wrote:What's wrong with the game goes so far back that I doubt many people were around to remember it. Ascension was created with the idea of slowing down the big players to allow for other players to have a chance. There was some grey area here while things changed in and out a bit, but the end result was a benefit for ascending in the form of more powerful weapons, and an across the board bonus. Allowing more ascensions increased the across the board bonus. The problem was that this bonus was too powerful, and there was no down side. Even without a bonus across the board, the more powerful weapons meant less UU invested in attack and defense.
These changes were ill conceived since descension took so long to come out. After years of there being no reason to play ascension and every reason to ascend, the ascended server was dominated by a small group who basically controlled everything. When descension finally came out, it couldn't be strong enough to offset the benefits gained from ascending else the player base would revolt. If you had the choice between being descended for the next six months or being a base race which would you choose? Even without the 47% bonus, ascended weapons still make being ascended the better choice. There is no reason at all to not ascend. If descension had been released at the same time that ascension was, then the process MIGHT be more balanced, but that's neither here nor there.
As it stands right now, to create a new account and be semi-decent and effective requires 46 weeks alone just in ascending. After ascending you need to build your shell of an account up. Just to be considered an average player will require at lest a year of play. That's too long to attract any new player to the game, so they feel either driven to buy an account or leave.
To really fix the game we need to start by assessing what the game would look like if it wasn't broken. Since it's a relatively simple principle of mathmatics, that's easy. If we were to plot the overall "power" of every player in the game the end result of the graph should be a rational with an asymptote or at the very least a radical based on a 4th or higher even numbered root. The most powerful player and the second most powerful player should be extremely close to either other in raw numbers, but weeks or months apart at their growth rate. This allows newer players to reach the arcing curve of the graph and become an "average" player relatively quickly, but growth gets harder and requires more skill as time goes on. The game was built on this principle, but not properly executed. The cost functions are almost all exponentially increasing, but the income function is also exponentially increasing, so growth ends up being a simple y=x. Ascension, size caps, and war end up being small speed bumps to this growth, not really changing much.
The answers aren't simple and straight forward. Changing the covert formula to double every 4th level instead of every second won't change much, just cheapen the level and eventually even out at the end of it all, instead of covert 41, it'll be covert 50. As the game sits in it's current format, fixing the power of players to match that graph is going to be a serious change. When it was a much more simple game without planets, ascension, motherships and what not, it'd be easier. As it stands, the changes need to be more complex to match the more complex game.
I'd like to preserve my conclusions of what's wrong separate from my suggestions, so here's your cutoff point if you want to disagree with my conclusions as opposed to my suggestions. My suggestions are just my take on it, whereas I believe my conclusions to be more grounded in mathematical facts.
I propose the following two changes at start, with more in the same general direction over time:
- Change covert levels to a diminishing return model for the basis of power at a rate of 10%. From level 0 to 1 will double your covert power, 1 to 2 make your covert 90% stronger, 2 to 3 will make your covert 81% stronger. That would mean covert level 42 would make your covert 1% stronger than 41, but covert 42 would still make your covert 9.87 times more powerful than covert 0. Obviously this would invalidate a certain level of covert, making it nearly pointless. To counter that, I suggest a similiar formula on changing losses. Currently, it's always 5% of what's sent on a sabotage, but if we were to change that to a diminishing loss formula based on a 1% less losses per level, that would mean that covert 42 would have only 03.34% losses. Obviously that formula can be changed easily by just changing the diminishing value. I also considered and maybe am still considering some form of losses and sabotage success being more grounded in covert level comparison and less so in spies invested, but I'm unsure of how to mathematically do that short of brute force.
- Make being descended more meaningful by subtracting a single ascension level for each time you're descended, and for a period of two weeks reducing your bonuses to 0 and returning your weapons to the power of a basic race. Painful yes? That's the point, allowing basic races to still have certain advantages in the fact that they never loose their bonuses in war and don't need to check on a second server. Obviously, to do this there would need to be chances to ascended as well, but I don't have enough data on how ETL managed to get a 7.5b TOC while the closest to him is a 4.*b TOC to suggest what to change or to even know what's broken. An amazing achievement, yes, but it points out the glaringly obvious imbalances in ascended as well.
I like it..Only if the time to be descended is somehow lengthened.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 3:46 pm
by ~Deathlok
I don't think there is anything wrong with this game. It needs more things to make it more attractive to people looking for a neat game on the web. But I think some of the people playing it are the problems because even I get stupid messages from people trying to threaten me or talk all big on me like they can actually do something serious...well it's just stupid, it's a game so just shut up and stop messaging people like a bully.

Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 4:19 pm
by semper
Field Marshall wrote:Semper wrote:kaboom wrote:I really dont like the semper dude.. wich reminds me need to find him and start massin him again for all the sjite pms he send and indeed his tantrums...
Wrong Semper foo! I'm the one that writes angry rants on the forum and trades in whispers...
@FM. Fair enough Matt.
You disappoint me so much sometimes

I'll live.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 5:02 pm
by Rudy Peña
~Deathlok wrote:I don't think there is anything wrong with this game. It needs more things to make it more attractive to people looking for a neat game on the web. But I think some of the people playing it are the problems because even I get stupid messages from people trying to threaten me or talk all big on me like they can actually do something serious...well it's just stupid, it's a game so just shut up and stop messaging people like a bully.

Hope daddy can take your advice oh young wise one.

Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 5:18 pm
by jedi~tank
Rudy Pena wrote:~Deathlok wrote:I don't think there is anything wrong with this game. It needs more things to make it more attractive to people looking for a neat game on the web. But I think some of the people playing it are the problems because even I get stupid messages from people trying to threaten me or talk all big on me like they can actually do something serious...well it's just stupid, it's a game so just shut up and stop messaging people like a bully.

Hope daddy can take your advice oh young wise one.

I dont send threatening pm's to anyone ingame son..but we have a collection of them from you lot...ironic isnt it

Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 5:34 pm
by The Cue
Jedi~Tank wrote:Only if the time to be descended is somehow lengthened.
I've been seriously thinking about that, I'm thinking maybe that the process of descending someone should be an all out assault. Something like forcing you into a separate realm of fighting with the person you are attempting to descend. You can attack(or be attacked) for DMU but destroy, hunt, sab, and destroy military are all impossible to go out(but can come in, so as to stop abuse). The two realms will continue to attack each other automatically on the hour, taking out a maximum 2/15ths of total possible life force reserve. The attacks will end when either one side surrenders, resulting in only the loss of one ascended level, or one side is out of overall life force. The major change in this would be that choosing to try to start descending someone pulls you out of the fighting front since you cannot use most military options and that attempting to descend someone cannot be reversed; meaning that if you pick the fight, realize they're much stronger than you expect, you're stuck in that fight until either you succeed, or you are descended, resulting in the exact same as what you were trying to do to your target. If the battle continues for more than 36 hours, then both parties are punished by the council of ascended beings and loose their bonuses.
I think I've thought of all possible venues of abuse, but feel free to point out any that I might have missed.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 5:52 pm
by jedi~tank
The Cue wrote:Jedi~Tank wrote:Only if the time to be descended is somehow lengthened.
I've been seriously thinking about that, I'm thinking maybe that the process of descending someone should be an all out assault. Something like forcing you into a separate realm of fighting with the person you are attempting to descend. You can attack(or be attacked) for DMU but destroy, hunt, sab, and destroy military are all impossible to go out(but can come in, so as to stop abuse). The two realms will continue to attack each other automatically on the hour, taking out a maximum 2/15ths of total possible life force reserve. The attacks will end when either one side surrenders, resulting in only the loss of one ascended level, or one side is out of overall life force. The major change in this would be that choosing to try to start descending someone pulls you out of the fighting front since you cannot use most military options and that attempting to descend someone cannot be reversed; meaning that if you pick the fight, realize they're much stronger than you expect, you're stuck in that fight until either you succeed, or you are descended, resulting in the exact same as what you were trying to do to your target. If the battle continues for more than 36 hours, then both parties are punished by the council of ascended beings and loose their bonuses.
I think I've thought of all possible venues of abuse, but feel free to point out any that I might have missed.
That toc was a gimme not earned...I like your idea here..but need to clarify,
If I the attacker initiates a descend attempt, it's the defenders option for the lock in descend battle?
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 6:15 pm
by Rudy Peña
Jedi~Tank wrote:The Cue wrote:Jedi~Tank wrote:Only if the time to be descended is somehow lengthened.
I've been seriously thinking about that, I'm thinking maybe that the process of descending someone should be an all out assault. Something like forcing you into a separate realm of fighting with the person you are attempting to descend. You can attack(or be attacked) for DMU but destroy, hunt, sab, and destroy military are all impossible to go out(but can come in, so as to stop abuse). The two realms will continue to attack each other automatically on the hour, taking out a maximum 2/15ths of total possible life force reserve. The attacks will end when either one side surrenders, resulting in only the loss of one ascended level, or one side is out of overall life force. The major change in this would be that choosing to try to start descending someone pulls you out of the fighting front since you cannot use most military options and that attempting to descend someone cannot be reversed; meaning that if you pick the fight, realize they're much stronger than you expect, you're stuck in that fight until either you succeed, or you are descended, resulting in the exact same as what you were trying to do to your target. If the battle continues for more than 36 hours, then both parties are punished by the council of ascended beings and loose their bonuses.
I think I've thought of all possible venues of abuse, but feel free to point out any that I might have missed.
That toc was a gimme not earned...I like your idea here..but need to clarify,
If I the attacker initiates a descend attempt, it's the defenders option for the lock in descend battle?
I would say yes.
As it stops any one from attacking someone and locking the person in without any knowledge.
It should the be the defender that has the option, as the attacker took the chance that it would happen.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 8:59 pm
by The Cue
Jedi~Tank wrote:That toc was a gimme not earned...I like your idea here..but need to clarify,
I was afraid of that. Trade in Ascended is part of the disparity, but I'm unsure of how to fix it.
Jedi~Tank wrote:If I the attacker initiates a descend attempt, it's the defenders option for the lock in descend battle?
It wouldn't be an option. It would be the only way, meaning the current system would no longer exist. If you the attacker are more powerful than the weaker defender you're attacking, the end result should be that you win the fight, assuming you can properly manage your account during the descension attempt. If the defender is, although still weaker, closer to your power, then it's possible that by regularly refilling their life force, they might be able to actually descend you. If you're much much stronger than they are, such that in the current system you'd have descended them in three hits, the best they can hope for would be to hold on for 36 hours and pray they can force you to loose your bonus along with theirs.
The end result changes as I see it, in the current system:
-If you're multiple times stronger than they are, you're going to descend them, with very little to change that. They can convert DMU into life force every 3 hours for however long until you get bored, but you're more than likely going to descend them. In the new system, the only thing that's going to change here is the penalty for being descended.
-If you're just barely stronger than they are, you will continuously hit them, having to regularly refill your own life force, as they do the same to fight you off. In the new system, this is the part that will change the most. If you fail to descend them, then no matter what it will be painful to you. This will make descension much much more risky for both sides.
-If you're weaker than they are, You're not going to be doing any descending, other than yourself. This new system would allow those who are more active, but weaker than their target to still have a chance.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 9:28 pm
by Sol
I don't see why the time has to be lengthened, 12 hours is good enough as a minimum, and it's easy enough to build on that. At least it will keep people down at a lower average.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 10:03 pm
by Dexter Morgan™
Mori Takamoto wrote:reseting this game would be a big no no why play something for so long just to reset it.
Much as i hate being soooo far behind, not fair to those who have spent literally thousands of dollars yearly. Nor is it fair to the non-script farmers who been plugging away for 7 years.
Take a page from Dak's book. Make Covert levels, "not capped", but a bit more level with eachupgrade. level 1 = 1% increase, level 2 = % increase, level 3 = 3 % increase. After level 30, maybe tone it down to .5% increase? But don't punish and take away from hard workers, or those that choose to spend house down-payments on what they enjoy.
Re: What is wrong with the game.
Posted: Mon Aug 06, 2012 10:10 pm
by Dexter Morgan™
Sol wrote:I don't see why the time has to be lengthened, 12 hours is good enough as a minimum, and it's easy enough to build on that. At least it will keep people down at a lower average.
9 hours Sol. sumtimes 900. doesn't matter, you dont log in, you get descended, YOUR FAULT.
JT- Jedi and I haven't mostly seen eye to eye, (sides of fence we are on) but he is a smart and experienced player, and I have NEVER GOT a bully message from him. Not even on the forum. I have gotten some idiotic responses, but never a "bully" message, he does his talking with his account, as does FM.

Re: What is wrong with the game.
Posted: Tue Aug 07, 2012 4:37 am
by RepliMagni
The Cue wrote:- Change covert levels to a diminishing return model for the basis of power at a rate of 10%. From level 0 to 1 will double your covert power, 1 to 2 make your covert 90% stronger, 2 to 3 will make your covert 81% stronger. That would mean covert level 42 would make your covert 1% stronger than 41, but covert 42 would still make your covert 9.87 times more powerful than covert 0. Obviously this would invalidate a certain level of covert, making it nearly pointless. To counter that, I suggest a similiar formula on changing losses. Currently, it's always 5% of what's sent on a sabotage, but if we were to change that to a diminishing loss formula based on a 1% less losses per level, that would mean that covert 42 would have only 03.34% losses. Obviously that formula can be changed easily by just changing the diminishing value. I also considered and maybe am still considering some form of losses and sabotage success being more grounded in covert level comparison and less so in spies invested, but I'm unsure of how to mathematically do that short of brute force.
I do like the model of diminishing returns per covert lvl bought...exact percentages to be worked out, but the model is a good idea...
Re: What is wrong with the game.
Posted: Tue Aug 07, 2012 5:17 am
by ~Deathlok
The Cue wrote:Jedi~Tank wrote:That toc was a gimme not earned...I like your idea here..but need to clarify,
I was afraid of that. Trade in Ascended is part of the disparity, but I'm unsure of how to fix it.
Jedi~Tank wrote:If I the attacker initiates a descend attempt, it's the defenders option for the lock in descend battle?
It wouldn't be an option. It would be the only way, meaning the current system would no longer exist. If you the attacker are more powerful than the weaker defender you're attacking, the end result should be that you win the fight, assuming you can properly manage your account during the descension attempt. If the defender is, although still weaker, closer to your power, then it's possible that by regularly refilling their life force, they might be able to actually descend you. If you're much much stronger than they are, such that in the current system you'd have descended them in three hits, the best they can hope for would be to hold on for 36 hours and pray they can force you to loose your bonus along with theirs.
The end result changes as I see it, in the current system:
-If you're multiple times stronger than they are, you're going to descend them, with very little to change that. They can convert DMU into life force every 3 hours for however long until you get bored, but you're more than likely going to descend them. In the new system, the only thing that's going to change here is the penalty for being descended.
-If you're just barely stronger than they are, you will continuously hit them, having to regularly refill your own life force, as they do the same to fight you off. In the new system, this is the part that will change the most. If you fail to descend them, then no matter what it will be painful to you. This will make descension much much more risky for both sides.
-If you're weaker than they are, You're not going to be doing any descending, other than yourself. This new system would allow those who are more active, but weaker than their target to still have a chance.
I like the ideas but if I (or other school kids) have to log on even more to prevent a descension especially against a ridiculously high toc then its not good ideas. Sometimes I get a message that I cannot descend hit because my toc is not high enough, well I think if someone has a toc too high they shouldn't be able to do that to a lower one. So if pcarmy descend attacked me he shouldn't be able too because his power is twice mine, and the same, I can't make a hit on him either.
Re: What is wrong with the game.
Posted: Tue Aug 07, 2012 8:48 am
by Darth Optimus
One can easily see what is wrong with this game. It used to be all about skill. But now it's who has the most money to spend. Since any player with some extra cash can become powerful. Especially now since the prices are so cheap. And now you can even buy Ascension lvls. It's stopped being a game and now it's a cash cow for it's makers. And as long as the remaining hardcore players are still around the creator will keep it going.