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Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 3:25 am
by Kikaz
Remove the noob button or make it 1,000 glory for every trill strike doubled.

Or 100k glory gets you 100t strike bonus.


Oh make ABs only double natural strike.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 6:31 am
by Support
Dev set up with new -variable- cost.

No simultaneous use of Glory Phase and Double Strike.
Use of Phase and Strike is counted separately.
Cost is minimum 1k GnR. Above 3k GnR the cost increases: 15% of the over-limit.
Cost is doubled when the feature has been used in the last 30 days.
Cost is quadrupled when used in the last 7 days.
Last use is recorded from implementation on.


To illustrate:
Player has 15000 GnR.
Assuming no previous use of the feature:
- Cost: 1k + (15% of 15000-3000 =1,800) = 2,800 GnR. Previous use multiplier is 0. Total cost 2800 GnR.
Assuming use of the feature in the last 30 days, but not in the last 7:
- Cost: 1k + (15% of 15000-3000 =1,800) = 2,800 GnR. Previous use multiplier is 2. Total cost 5600 GnR.
Assuming use of the feature in the last 7 days:
- Cost: 1k + (15% of 15000-3000 =1,800) = 2,800 GnR. Previous use multiplier is 5. Total cost 11200 GnR.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 9:02 am
by reborn
Why not up the starting min costs?

Takes 4 days just to k the 1k needed. Not really that hard to get into top 125.

I know you put double if before 30 day but not before 7 days but lets say w8 that 7 days, u can have what is free kills once a week/ 8 days for the 2k needed.

Do that twice a month, or use muti then its back to once a week.

Imo start min cost 4k, I mean you are doubling your strike it should be some huge feat not something that takes 4 days to do. So that is then making it around 16 days to do.

Or just get rid of it, either works :)

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 9:17 pm
by Mathlord
While double strike is annoying, I'd only suggest making double strike more expensive IF we finally do something about overpowered planets. Double strike is one of the only options available for non-dollar spenders to even the odds against someone who has heavily invested in planets.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 10:22 pm
by Kikaz
Invalid arguement honestly..

The biggest planets in the game only add 20t total, with 10 of them.

Whereas with double strike 4 months of beating plague with a 15 mill UP can be massed with less than trade cap being put into strike supers. With a 1/4 of the losses.

Massing should cost.

Double strike just promotes sniping..

If you want to do anything with planets remove cash buying of merlins.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 11:03 pm
by Mathlord
Kikaz wrote:Invalid arguement honestly..

The biggest planets in the game only add 20t total, with 10 of them.

Whereas with double strike 4 months of beating plague with a 15 mill UP can be massed with less than trade cap being put into strike supers. With a 1/4 of the losses.

Massing should cost.

Double strike just promotes sniping..

If you want to do anything with planets remove cash buying of merlins.
I agree 100% that we should remove cash buying of merlins. I have said that for ages. Will it happen? Of course not, so we need to figure something else out.

And while sure double strike is god awful against big defenses, it is necessary as long as the majority of us are fighting battles against people with huge planets. Remember, HE can mass a 100 tril defense with casualties under 5-10 mil army. He's massed up to 150 tril defenses with his setup. Sure that's not as big as what you built, but it's a huge problem that getting rid of double strike doesn't address.

My point is the game is hopelessly imbalanced and while we don't fix the main sort of that imbalance, double strike is a necessary evil. It's a perfectly legitimate point that lots of work can be destroyed very quickly, but also the vast majority of people building defenses of that size are again depending upon merlined up planets that cannot be taken. You are the one exception as you spent god knows how much naq on your planet defenses. That said, if others were forced to start investing in planet defenses instead of buying merlins, then fleet powers would go up to counterbalance it again.

Just blame merlins.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 11:03 pm
by Mathlord
Kikaz wrote:Invalid arguement honestly..

The biggest planets in the game only add 20t total, with 10 of them.

Whereas with double strike 4 months of beating plague with a 15 mill UP can be massed with less than trade cap being put into strike supers. With a 1/4 of the losses.

Massing should cost.

Double strike just promotes sniping..

If you want to do anything with planets remove cash buying of merlins.
I agree 100% that we should remove cash buying of merlins. I have said that for ages. Will it happen? Of course not, so we need to figure something else out.

And while sure double strike is god awful against big defenses, it is necessary as long as the majority of us are fighting battles against people with huge planets. Remember, HE can mass a 100 tril defense with casualties under 5-10 mil army. He's massed up to 150 tril defenses with his setup. Sure that's not as big as what you built, but it's a huge problem that getting rid of double strike doesn't address.

My point is the game is hopelessly imbalanced and while we don't fix the main sort of that imbalance, double strike is a necessary evil. It's a perfectly legitimate point that lots of work can be destroyed very quickly, but also the vast majority of people building defenses of that size are again depending upon merlined up planets that cannot be taken. You are the one exception as you spent god knows how much naq on your planet defenses. That said, if others were forced to start investing in planet defenses instead of buying merlins, then fleet powers would go up to counterbalance it again.

Just blame merlins.

Re: Glory phase & double strike

Posted: Sun Jan 11, 2015 11:16 pm
by Mental
I would like to see plague relaxed, Perhaps follow the route of ascended and have UP get less effective steadily, Keep the raid/bm cap as is but allow people to grow large armies and then larger stats would be built nullifying the effect of planets and to an extent MS.

This would lead to an arms race to get large armies and they should not be wiped out in ten minutes by someone sitting with barely anything but a double strike.

Re: Glory phase & double strike

Posted: Mon Jan 12, 2015 12:38 am
by Mathlord
We should make sure to still limit how big you can to with the black market. Otherwise certain individuals who like to buy to plague, will then just buy to 1 bil army over and over again as needed.

Re: Glory phase & double strike

Posted: Mon Jan 12, 2015 1:58 am
by Chuck Norris
just a thought... but why does it need to be double? perhaps the added attack can be based off of how much work has been done to the ascended account attached...?

Re: Glory phase & double strike

Posted: Mon Jan 12, 2015 4:27 am
by ~Odin~
Mathlord wrote:
Kikaz wrote:Invalid arguement honestly..

The biggest planets in the game only add 20t total, with 10 of them.

Whereas with double strike 4 months of beating plague with a 15 mill UP can be massed with less than trade cap being put into strike supers. With a 1/4 of the losses.

Massing should cost.

Double strike just promotes sniping..

If you want to do anything with planets remove cash buying of merlins.
I agree 100% that we should remove cash buying of merlins. I have said that for ages. Will it happen? Of course not, so we need to figure something else out.

And while sure double strike is god awful against big defenses, it is necessary as long as the majority of us are fighting battles against people with huge planets. Remember, HE can mass a 100 tril defense with casualties under 5-10 mil army. He's massed up to 150 tril defenses with his setup. Sure that's not as big as what you built, but it's a huge problem that getting rid of double strike doesn't address.

My point is the game is hopelessly imbalanced and while we don't fix the main sort of that imbalance, double strike is a necessary evil. It's a perfectly legitimate point that lots of work can be destroyed very quickly, but also the vast majority of people building defenses of that size are again depending upon merlined up planets that cannot be taken. You are the one exception as you spent god knows how much naq on your planet defenses. That said, if others were forced to start investing in planet defenses instead of buying merlins, then fleet powers would go up to counterbalance it again.

Just blame merlins.
+1