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Posted: Sun Jun 11, 2006 10:14 am
by 12agnar0k
LeJosh wrote:well to be honest does it really matter just an extra 3 the buttons to log-in aint much but also it will stop hackers i guess so aint really a problem


well said

Posted: Sun Jun 11, 2006 10:17 am
by 12agnar0k
Wolf359 wrote:
12agnar0k wrote:
Wolf359 wrote:Ragnarok - stop calling people names such as Mr Negative etc - the forums are here to discuss, suggest and CRITICISE!

Any further calling people names will earn you a warning - got it!!??


And for information - I did suggest something else - PUT IT BACK TO HOW IT WAS - like has been said over and over again - the login code is worthless as it can be easily circumvented.


Your right calling people names isnt nice, but i can critize critism hence the negative comments.

If your gonan get mad use my christian name, ian .


You can criticise without getting personal.

And you may care to re-read my original 'Warning' post as it has been changed - probably while you were responding.


I did , didnt feel it needed extra mention, point stil stands some people will not liek this update cso its stops them cheating.

And yeah i havent been trying to amke it personal.. just sayign people are a bit negative thats all..

Posted: Sun Jun 11, 2006 10:30 am
by 12agnar0k
Wolf359 wrote:WHY IT DOESN'T WORK

You login to your account.

You create and run a script that auto-refreshes the page before the time limit of auto-logout occurs - therefore keeping you logged in.

Now - I can't use scripts - coding isn't my thing - but I have had it demonstrated to me how it could be done (I asked someone at work) - it has also been stated by people in this forum that they have tried it (on other games) to se if it works - and it does.

And, as ststed previously, the suggestion to make people re-enter the code evry turn is ridiculous - and would further push people away from the game.

My whole issue is that there is paranoia from a minority of players about scripts - with very little proof that they are being used. And, as previously mentioned, if it is such a problem - why do other games not have the problem or employ similar methods to counter them? And I am talking about games that are similar to (and in many cases bigger) than TGW.


Why would havign to enter a code every turn make you go away from the game, most fo us do it when we bank anyway and this will get rid of the bank code (or should) as its not needed anymore , will 100% stop sleep scripts , it wont log anyne out and will cause no lag problems (i assume - you critizised my last suggestion purely on lag issues, simpyl having a code pop up same thing as a text pop up when you try to sab someone whos maxed out shouldnt cause this massive lag.) , just wont be able to do anythign in a turn before you re-enter the code, other games have thigns sort of liek this and make them no less enjoyable.

Other games dont have counter measures such as these cause they dont have geniouses such as me playign them. Or our stand up admin team,

Auto refresh is the only reason this doesnt work... and it can be easyily solved , im sure some people could coem up with other ways to solve it if they stopped being so negative.
And yes it would be VERY EASY to make a script to auto refresh just as it was before to make scripts to buy u.p /weapons e.t.c on the turn . this code (when finished if thats what admni decdies to do) will stop these cheaters.

It is the few who ruin the game for the many , if everyone was honest we'd have no need for any security, all youd need to logon would be your ingame name because everyone trusts everyoen and know one does anything wrong... afraid i am not a person that lives in poems , i have to face facts and am tryign to make this game cheat free, you can either help or keep beign negative. -not you wolf but everyoen in general.

The fact is this code will stop most cheaters and only cause a slight incovience when updated fully and the bugs such as the code pictures for mobile users sorted out. People could come up with ideas to help this update to make mobile users be able to play there game from there mobiles again, and to make a 100% cheat free game, or you can all petition against this suggestion and go make some scripts.

Posted: Sun Jun 11, 2006 1:05 pm
by Wolf359
Well.........

A friend of mine has created a script which reads the code and displays it on a web-page - this also updates every time the code updates.

This script was created so that mobile phone users can go to the webpage and see what the code is - the page also has a link to TGW so that you can go there immediately and enter the code.

The point is - if the code can be read by a script - it can be input by a script - therefore what is the point? I will however, reserve final judgement until I see what 'improvements' are made.

I will provide details of the webpage and how to access it to game admins and forum moderators on request. If they then agree - I will release it to everyone so that anyone using a mobile phone is not hindered by this.

Posted: Sun Jun 11, 2006 4:09 pm
by SGBlackOps1
Wolf359 wrote:Well.........

A friend of mine has created a script which reads the code and displays it on a web-page - this also updates every time the code updates.

This script was created so that mobile phone users can go to the webpage and see what the code is - the page also has a link to TGW so that you can go there immediately and enter the code.

The point is - if the code can be read by a script - it can be input by a script - therefore what is the point? I will however, reserve final judgement until I see what 'improvements' are made.

I will provide details of the webpage and how to access it to game admins and forum moderators on request. If they then agree - I will release it to everyone so that anyone using a mobile phone is not hindered by this.
hmmm that can easily be done in vb.net too. i just forget how it was done. the point i keep making is that IF people want to cheat they will. ITS PART OF LIFE!!! the fact that the game only stores one thing in the cookie prevents a lot from happening. This also means that any script added to the frontpage will in my CODING oppinion will either slowly kill the server or kill it sooner than expected.

Posted: Sun Jun 11, 2006 4:47 pm
by Medion
12agnar0k wrote:
Blue Anders wrote:Please don't make any more suggestions 12agnar0k.


What it boils down to is IF MY SUGGESTION WAS THAT BAD, WHY WAS IT IMPLEMENTED.

All updates are shuned at first but once the bugs in them are cleaned out and they work as they were intended with as little discomfort to the game users as possible then youll get used ot this being a normal part of the game .

I really can't be bothered to trawl through all of this but i want to try an clarify something. I can cope with the code for logging in, might not be happy with it but i can cope.
The idea of kicking everyone off at the end of a turn is the bit i objected to.

12agnar0k wrote:It is the few who ruin the game for the many

Yeah, i think a lot of us are thinking that at the moment.

Posted: Sun Jun 11, 2006 6:18 pm
by Slugg
hey wolf y dose the code bother u again i didnt see y in any of your posts!

Posted: Sun Jun 11, 2006 6:51 pm
by Thufir_Hawat
I belive his cell phone internet connection does not display it.

If he gets his friend to post it he will be able to enter and bank since it is the same code.

Posted: Sun Jun 11, 2006 8:14 pm
by 12agnar0k
if the code can be so easily read it is not my suggestino that is the problem but the code itself,
maybe we should have a 50 letter and number code that is displayed in backwards writting, sure no one woudl be able to log in but neither would scripts :-D ,
And the code does also need to be in text form so mobile people or dial ups can see it easier, or something else thatll have the same effect on mobile users being able to see it.

I dont think forumn will give you permision to display that web page btw as it will allow any cheats who had been stopped ot start up again. But it is nice gesture to the mobile guys. I think it will be better to get the code changed.
-Your freind from work wolf , can you ask him to make a code design that will do the following 1. be able to be seen by all users i.e not idisplayed in pictures and 2. Not able to eb read by scripts, (this will mean that the code will have to change appearance every turn - er hard to explain really and quite hard to code im sure but hes the only expert ive seen mentioned in this thread (working out the webpage and all with that script))-

and i do think this will be a good suggestion if the problem withthe code is fixed and also the code will either need to be re-entered on the start of the turn or some point in the turns (most people dont want it at the start so it doesnt affect farming) hence it could go at the end instead (5-10 mins before a trun change) altho puttign no the turn change is far easier.

In My unproffesional opinion this wont cause much lag to the game... maybe a coder could make a note on this (not via speculation but via testign it)

Posted: Sun Jun 11, 2006 8:19 pm
by 12agnar0k
Wolf359 wrote:The point is - if the code can be read by a script - it can be input by a script - therefore what is the point? I will however, reserve final judgement until I see what 'improvements' are made.


The code is NOT perfect it can be gotten past as youve prooved hence it needs to be changed otherwise well never stop the cheats.


.......


The only other way to go is to remove cheatign measures alltogether no codes anywhere and just add in an update where the def con rate also banks a portion of our naq, makign peopel lessl ikely to cheat... altho it will still happen on a mass scale , my option is better :P.
i.e Low - gives a 5% auto bank , Critical gives a 50% auto bank, of your respective new lowered incomes as the def con rate does atm.
Pls note i prefer to have the anti cheat codes .

Posted: Mon Jun 12, 2006 3:11 pm
by Medion
12agnar0k wrote:The only other way to go is to remove cheatign measures alltogether no codes anywhere and just add in an update where the def con rate also banks a portion of our naq, makign peopel lessl ikely to cheat... altho it will still happen on a mass scale , my option is better :P.
i.e Low - gives a 5% auto bank , Critical gives a 50% auto bank, of your respective new lowered incomes as the def con rate does atm.
Pls note i prefer to have the anti cheat codes .


I prefer the def con rate banking a portion of naq.
"You miners take a break from all that mining"
"Thank ye kindly sir"
"No problem, now while your on your break take half of that naq to the secret bank hidden on top of that mountain"

For some reason it reminds me of that Australian guy from Futurama.

Posted: Mon Jun 12, 2006 3:36 pm
by Wolf359
I don't like the autobanking option - let's face it - most people would then set to citical overnight - banking half the naq they do produce and not having to worry about what is left getting stolen! After all - the majority are more interested in generating UU rather than getting naq - which is why people set to critical and sell their defence when they go away for a few days - rather than going on vacation mode.

Posted: Tue Jun 13, 2006 9:29 pm
by Fenrir Oorgata
I gotta ask tho... If this really is an improvement to stop hackers...
WHY
WHY
WHY
WHY
does forum set it up so taht the same code is used to log in and to bank

if you really are TRYING to stop hackers, don't be stupid about it...

Posted: Tue Jun 13, 2006 10:30 pm
by Wolf359
It's not the actual code itself that is supposed to be the deterrent - but the process of entering it.

Posted: Wed Jun 14, 2006 2:54 am
by Fenrir Oorgata
Wolf359 wrote:It's not the actual code itself that is supposed to be the deterrent - but the process of entering it.


but doesn't that seem to escape logic? i mean at least to me.... if the person has a script to login... they could write a new script to autobank using the same number.... since our genius put the same number as the bank numb